Re: [computer-go] semeai

2008-09-22 Thread Gunnar Farnebäck
terry mcintyre wrote: On Thu, 2008-09-04 at 18:07 +0200, Rémi Coulom wrote: When the playouts evaluate a critical semeai the wrong way, then no supercomputer can help, even at long time control. Semeais require a better algorithm, because no computing power can search them out with a tree,

Re: [computer-go] semeai

2008-09-06 Thread dhillismail
Subject: Re: [computer-go] semeai Has anyone tried implementing the ideas in Richard Hunter's Counting Liberties No, but I did make a test suite that included many of the interesting positions (it also included many others of my own creation, both for semeai and tactical search). (And, though

Re: [computer-go] semeai

2008-09-06 Thread Robert Jasiek
Darren Cook wrote: do you have anything published? I will do this commercially, i.e., publish when it will be ready and complete. Since currently I am working on projects with a higher priority (among them: joseki books), you need to be very patient, I am afraid. [Unless (email me for

Re: [computer-go] semeai

2008-09-05 Thread terry mcintyre
On Thu, 2008-09-04 at 18:07 +0200, Rémi Coulom wrote: When the playouts evaluate a critical semeai the wrong way, then no supercomputer can help, even at long time control. Semeais require a better algorithm, because no computing power can search them out with a tree, and playouts

Re: [computer-go] semeai

2008-09-05 Thread Peter Drake
On Sep 5, 2008, at 7:49 AM, terry mcintyre wrote: 19x19 differs from 9x9 in that it can be more readily partitioned; in smaller boards, everything often closely interacts with everything else. I have also found this to be true. I tried various ideas relating to finding the important

Re: [computer-go] semeai

2008-09-05 Thread terry mcintyre
From: Bob Hearn [EMAIL PROTECTED] On Sep 5, 2008, at 10:34 AM, Robert Jasiek wrote: terry mcintyre wrote: Has anyone tried implementing the ideas in Richard Hunter's Counting Liberties ... So although Hunter's study is a good fundament from which to start working (in

Re: [computer-go] semeai

2008-09-05 Thread Robert Jasiek
Bob Hearn wrote: But conceivably, it is not necessary to completely analyze semeai statically, merely to produce some better heuristics so that the playouts do a better job with semeai, correct? In principle, right. I'd guess, things would be different during middle game in an expert system