I fixed allowing multiple suicide in playouts, but it didn't make the
many wasted playouts go away on Sheppard's position.
On further investivation, the problem has to do with the interaction
between superko and the transposition table.
Currently, Orego checks only simple ko most of the
In message 20090807092625.gj15...@vanheusden.com, Folkert van Heusden
folk...@vanheusden.com writes
What is superko?
My program keeps a list of all board-positions and then if it whants to
do a move it checks if the new board-position is in the list. If so, it
throws that move away. Are there
What is superko?
My program keeps a list of all board-positions and then if it whants to
do a move it checks if the new board-position is in the list. If so, it
throws that move away. Are there other checks I need to do as well?
Superko involves repeating a previous board position. Various
On Fri, Aug 7, 2009 at 5:51 AM, Folkert van Heusden
folk...@vanheusden.comwrote:
What is superko?
My program keeps a list of all board-positions and then if it whants to
do a move it checks if the new board-position is in the list. If so, it
throws that move away. Are there other checks I
I fixed allowing multiple suicide in playouts, but it didn't make the
many wasted playouts go away on Sheppard's position.
On further investivation, the problem has to do with the interaction
between superko and the transposition table.
Currently, Orego checks only simple ko most of the
Subject: Superko vs transposition table (was Re: [computer-go] Double/Triple
Ko situation)
I fixed allowing multiple suicide in playouts, but it didn't make the
many wasted playouts go away on Sheppard's position.
On further investivation, the problem has to do with the interaction
between superko