The Fourth International Conference on e-Learning (ICEL2013)
VSB-Technical University of Ostrava, Czech Republic
July 8-10, 2013
http://sdiwc.net/conferences/2013/icel2013/
CALL FOR RESEARCH PAPERS
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Deadline: May 10, 2013
Members are invited to offer papers for the
That is difficult. Usually the central win rate is optimistic, and the win
rate over all games is pessimistic. So those numbers should give you an idea of
the range of the win rate you can expect with current estimated optimal
parameters.
But it might be possible to have narrower estimates.
Hi Aja,
Thanks for posting this result.
It seems seki is easy for MC. But semeai and Life and Death are
big problem. Almost all programs don't understand except Zen.
Zen's result is awesome. I think it is a reason Zen is 5d or 6d
and others are 2d or 3d.
About test, this post is helpful.
A
2013/3/26 Hiroshi Yamashita y...@bd.mbn.or.jp
My anti-semeai version Aya gets
Aya 7/15 46% (anti-semeai)
Aya 1/15 6% (normal)
But I could not get good result on KGS and selfplay from anti-semeai.
Its strength is almost same. Maybe side-effects?
One possibility might
The attached example shows that a *good rule* might break the balance of
playouts and produce a worse evaluation.
Suppose in the playout we add a new rule to forbid B's D1 self-atari. This
rule makes sense since D1 is a completely meaningless suicide in terms of
Go knowledge. But, in fact, this