A similar thing happened in past tournaments, and we sent the log file
to wms that time. I guess he doesn't fix this bug yet.
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Yamato
(2012/02/13 19:26), Erik van der Werf wrote:
Why guess? Yamato, don't you or Hideki keep log files with the output
of kgsgtp?
There should be some lines
I guess the server did not send the clean-up command to Zen.
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Yamato
(2012/02/12 22:23), Nick Wedd wrote:
In my report http://www.weddslist.com/kgs/past/80/index.html on the last
KGS bot tournament, I wrote
In round 13, Zen9 (as Black) and then oakfoam passed ... . Zen has won:
the 14
(2012/01/17 8:43), Michael Williams wrote:
If the author looks at it, could you update us? I'm always curious
about how such things happen, especially in a bot as strong as Zen.
Honestly I don't want to spend a lot of time on this type of problem.
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, so it is not a special one.
Yamato
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it think on the opponents time?
Yes it does.
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persons).
I did that for only one account, who was an obvious sandbagger.
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and
gives sides as too big.
I think people often confuse the evaluation problem and the dynamic komi
problem. A more urgent problem is the underestimation of the edge and
corner territory.
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http
Zen has some code to handle very simple semeais in the playouts. But I
am not satisfied with the code.
To solve the semeai issue fully, we will need a better algorithm to
share the tree information with the simulation.
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(2011/06/02 3:42), David Fotland wrote:
It looks like Zen has
.
Hendrik Baier reported LGRF heuristics and other lots of failed methods.
www.ke.tu-darmstadt.de/lehre/arbeiten/master/2010/Baier_Hendrik.pdf
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Aja wrote:
Yamato and I have independently started development of Zen and FudoGo
(resp) with sharing the same idea*, combining MoGo's sequence-like
simulation policy and CrazyStone's larger patterns, though later Zen
uses more complicated policy.
*This is one of the reasons I have started
that
you will succeed.
I suppose that probabilistic simulation on the whole board is not suitable
for some sort of heuristics, like seki, long semeai or ladder-safe.
Does Erica handle those in the playouts correctly?
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that avoids to play seki-dame or
something useless?
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Aja wrote:
Fuego won the tournament.
Congratulations to Fuego.
Was it the same version as in SVN or do you have any secret improvements?
What was the command line you used?
Hi Yamato,
I asked Professor Mueller and Rich the same question yesterday. They replied
that this version of Fuego
Pete Schwamb wrote:
Also, my server currently only support japanese scoring (via gnugo). Is it
acceptable to have
gnugo be the judge of the final score, and would your bot support territory
scoring?
Could we do something if gnugo's judgement was wrong?
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is available.
http://www.ustream.tv/recorded/9944792
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Stefan Kaitschick wrote:
Maybe a way to do quiescence in go is to trade moves in result-critical
local fights before doing the actual search.
Local fights are not entirely local always. It might be better to do
something at the ends of the tree before simulations.
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