Re: [computer-go] Simplified MC evaluator ¿explained?

2007-04-09 Thread Weston Markham
The second explanation was no clearer to me. I'll try to criticize in more detail: 1. Uniform playouts, as used in practice, are not really uniform over all legal go moves. Generally, pass moves are excluded until necessary, and moves that fill eyelike points are excluded. So, I assume that

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Weston Markham
On 4/8/07, Don Dailey [EMAIL PROTECTED] wrote: These programs, in theory, will play perfect GO given enough time. ... and space. I doubt that your current programs would be capable of storing a large enough game tree to actually converge to the alpha-beta value. So in practice, it really

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Mon, 2007-04-09 at 05:30 -0400, Weston Markham wrote: On 4/8/07, Don Dailey [EMAIL PROTECTED] wrote: These programs, in theory, will play perfect GO given enough time. ... and space. I doubt that your current programs would be capable of storing a large enough game tree to actually

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread compgo123
Don, here is a question. Your curves plotted the playing level vs the computer speed. By computer speed you mean the number of MC simulations per node with all other factors fixed. Is this correct? If it is, it's legitimate for people to speculate that the curve could level off beyond some

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Mon, 2007-04-09 at 14:46 +0100, Tom Cooper wrote: Perhaps it would be possible to infer how the lines would look as perfect play was approached from what the curves looked like for a smaller board size. I thought that too, but the studies on 5x5 and 7x7 break down very quickly. The

[computer-go] Noise reduction in alpha-beta search

2007-04-09 Thread compgo123
I think following is a way to reduce the noise in alpha-beta search. Instead of using the evaluation values, use the cummulative evaluation values. That is the sum of the evaluation values of each node of the playing path under examination. Daniel Liu

Re: [computer-go] LISP question (littlle bit off topic)

2007-04-09 Thread William Harold Newman
On Sun, Apr 08, 2007 at 10:18:10AM +0200, Chrilly wrote: Paper 1 in the list below states: Numbers were originally implemented in Lisp I as a list of atoms. and the Lisp 1.5 manual states: Arithmetic in Lisp 1.5 is new Could you give an example how the number 3 was implemented in Lisp-1

Re: [computer-go] Congratulations to MoGoBot and to StoneCrazy!

2007-04-09 Thread Urban Hafner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Apr 9, 2007, at 19:36 , Nick Wedd wrote: I have written a short report on yesterday's bot tournament on KGS, it is at http://www.weddslist.com/kgs/past/25/index.html In the General Section you are referring to version 5 of HouseBot. That

[computer-go] Re: LISP question (littlle bit off topic)

2007-04-09 Thread Dave Dyer
I don't know, but from the description list of atoms, perhaps numbers were represented as linked lists of bits (using the facilities built in to support linked lists of anything). I don't believe that any non-toy version of lisp ever used anything as ineffecient as representing numbers as

[computer-go] Absolute time in KGS robots

2007-04-09 Thread Jeff Nowakowski
On Mon, 2007-04-09 at 17:36 +0100, Nick Wedd wrote: I have written a short report on yesterday's bot tournament on KGS, it is at http://www.weddslist.com/kgs/past/25/index.html From the writeup: CrazyStone has achieved an implausible 1k rating on KGS. Yes, very implausible. It has only

Re: [computer-go] Re: LISP question (littlle bit off topic)

2007-04-09 Thread steve uurtamo
.. then of course there were lisp machines (brain short circuits as sparks fly and magic smoke is released.) s. TV dinner still cooling? Check out Tonight's Picks on Yahoo! TV. http://tv.yahoo.com/

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread alain Baeckeroot
Le lundi 9 avril 2007 14:06, Don Dailey a écrit : But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player converge toward the same solution as the pure random playout ? With infinite

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Tue, 2007-04-10 at 00:06 +0200, alain Baeckeroot wrote: Le lundi 9 avril 2007 14:06, Don Dailey a écrit : But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player converge toward the

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Erik van der Werf
On 4/10/07, alain Baeckeroot [EMAIL PROTECTED] wrote: Le lundi 9 avril 2007 14:06, Don Dailey a écrit: But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player converge toward the same

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Darren Cook
With infinite resource, i agree that random playout will find the best move. But it seems that nothing is guaranteed for heavy playout. As Don pointed out before, the reason it converges to perfect play is because of the UCT part, not because of the playout part. If the playout part prunes

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
With a badly designed play-out algorithm you may have a horribly inefficent search - but it would eventually still find the best move in principle. - Don On Tue, 2007-04-10 at 09:16 +0900, Darren Cook wrote: With infinite resource, i agree that random playout will find the best move. But

[computer-go] CGOS viewer update

2007-04-09 Thread Don Dailey
I just updated the viewer again to version 0.31 I will not longer announce client updates unless they address a serious bug or problem or amazing new functionality Instead, I will give the latest version number on the CGOS webpage. In this case, there is probably no need to upgrade. The

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-09 Thread Matt Gokey
Don Dailey wrote: (snip) In my opinion, the insight that Chrilly articulated was that all of sudden we are now all using some type of global search - the very idea was considered blasphemy just 2 or 3 years ago. That may be too strong a statement. It may have not been popular but many people

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Matt Gokey
Erik van der Werf wrote: On 4/10/07, alain Baeckeroot [EMAIL PROTECTED] wrote: Le lundi 9 avril 2007 14:06, Don Dailey a écrit: But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player