Re: [computer-go] Is CGOS sending TIME_LEFT?

2008-01-08 Thread Jacques Basaldúa
Hi Don The client does not sent time_left unless time_settings is also implemented.So your engine must also implement time_settings which is needed to inform your program of the level it will be playing at. I do implement time_settings. The server only sends a list_commands at the

Re: [computer-go] Is CGOS sending TIME_LEFT?

2008-01-08 Thread Don Dailey
I don't know what to tell you - the command works for everyone else. I noticed that your list is upper-case. This might be the problem. I don't remember if GTP is case senstitive or not, but I'm pretty sure cgos requires lower case in these commands. - Don Jacques Basaldúa wrote: Hi Don

Re: [computer-go] Is CGOS sending TIME_LEFT?

2008-01-08 Thread Don Dailey
None of the KGS specific extensions are required or used. undo is not necessary. - Don Don Dailey wrote: I don't know what to tell you - the command works for everyone else. I noticed that your list is upper-case. This might be the problem. I don't remember if GTP is case senstitive or

Re: [computer-go] Is CGOS sending TIME_LEFT?

2008-01-08 Thread Jason House
On Jan 8, 2008 7:42 AM, Don Dailey [EMAIL PROTECTED] wrote: None of the KGS specific extensions are required or used. undo is not necessary. I know that CGOS will use kgs-time_settings if it's available. ___ computer-go mailing list

Re: [computer-go] Is CGOS sending TIME_LEFT?

2008-01-08 Thread Don Dailey
I didn't know kgs had that. CGOS doesn't use kgs-time_settings. Look at the cgos3.tcl script to see. My first thought was that I might be doing regular expression matching to pick up time_settings but that is not the case, I put all the known_commands in a hash in order to test if a program

Re: [computer-go] How to design the stronger playout policy?

2008-01-08 Thread Mark Boon
On 5-jan-08, at 11:48, Gian-Carlo Pascutto wrote: Would you explain the details of the playout policy? (1) Captures of groups that could not save themselves last move. (2) Save groups in atari due to last move by capturing or extending. (3) Patterns next to last move. (4) Global moves.

Re: [computer-go] Difficult and strong move

2008-01-08 Thread terry mcintyre
The www page for the Mathematical Go book refers to the Japanese word tedomori -- which I googled; this book page is the only reference to tedomori. No mention on senseis.xmp.net; can anyone supply a definition? Thanks! Terry McIntyre [EMAIL PROTECTED] “Wherever is found what is called a

Re: [computer-go] Difficult and strong move

2008-01-08 Thread terry mcintyre
- Original Message From: Stuart A. Yeates [EMAIL PROTECTED] I recommend Mathematical Go: Chilling Gets the Last Point by Elwyn Berlekamp and David Wolfe. The book contains a number of such positions, as well as an approach that allows to make as many more as you need.

Re: [computer-go] Difficult and strong move

2008-01-08 Thread Vlad Dumitrescu
Hi! On Jan 8, 2008 7:17 PM, terry mcintyre [EMAIL PROTECTED] wrote: The www page for the Mathematical Go book refers to the Japanese word tedomori -- which I googled; this book page is the only reference to tedomori. No mention on senseis.xmp.net; can anyone supply a definition? It's tedomari

Re: [computer-go] How to design the stronger playout policy?

2008-01-08 Thread Don Dailey
I think Dave Hillis coined this term heavy playouts. In the first programs the play-outs were uniformly random. Any move would get played with equal likelihood with the exception of eye-filling moves which don't get played at all of course. But it was found that the program improves if

[computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread David Fotland
I think there are two reasons there are not more programs on 19x19 CGOS: 1) The anchor, Gnugo, is quite strong, Many Faces 12 is stronger, and CrazyStone is much stronger. Since the programs playing are so strong, it is demoralizing for a new program to lose so often. Without weaker

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread David Doshay
The only reason that SlugGo is not on 19x19 CGOS is that we are working towards a version that does something different than the version that was running a year ago. When we have the new features running we will begin playing there. It is my opinion that 30 minutes per side is common for

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Jason House
I haven't been using CGOS at all lately (planned gap in development around the holidays). When I do start up again, it'll probably be on the 9x9 server. I'd do this because of the following reasons: * Games finish faster on the 9x9 server * Current testing/tuning is done on 9x9 (I have a short

Re: [computer-go] Difficult and strong move

2008-01-08 Thread Alain Baeckeroot
Le mardi 8 janvier 2008, terry mcintyre a écrit : - Original Message From: Stuart A. Yeates [EMAIL PROTECTED] I recommend Mathematical Go: Chilling Gets the Last Point by Elwyn Berlekamp and David Wolfe. The book contains a number of such positions, as well as an approach that

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Don Dailey
I forgot to mention, that I do eventually play to have multi-time control on the servers. One time control will be very slow and the other will be very fast.You would be able to get several games in during the same period of time of 1 long game. For 9x9 it might be something like this:

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Don Dailey
Hi David, Putting some weaker programs on CGOS is a good idea - I would like to see it seeded with players of many different strengths. Olivier is in charge of cgos 19x19 so whatever time he wants to set is up to him.I would suggest to him to set a 1 second time gift if he chooses to play

Re: [computer-go] How to design the stronger playout policy?

2008-01-08 Thread Don Dailey
That would be exciting seeing your team get involved with this Monte Carlo stuff, especially since you have some previous experience with this. - Don David Doshay wrote: I have been interested in monte-carlo approaches to Go since running my first MC simulations in magnetic phase

Re: [computer-go] Difficult and strong move

2008-01-08 Thread Ray Tayek
At 10:03 AM 1/8/2008, you wrote: - Original Message From: Stuart A. Yeates [EMAIL PROTECTED] I recommend Mathematical Go: Chilling Gets the Last Point by Elwyn ... http://math.berkeley.edu/%7Eberlek/cgt/gobook.htmlhttp://math.berkeley.edu/~berlek/cgt/gobook.html Most interesting!

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Alain Baeckeroot
Le mardi 8 janvier 2008, Don Dailey a écrit : ... On 19x19 it might be 30 minutes per side like we have now, with 5 minute games for the fast time control.We would probably have to work it out so that program like gnugo would be able to handle the fast time control at their standard

Re: [computer-go] How to design the stronger playout policy?

2008-01-08 Thread Magnus Persson
Quoting Don Dailey [EMAIL PROTECTED]: And yes, it slows down the play-outs. Still, the play-outs seem to require a good bit of randomness - certainly they cannot be deterministic and it seems difficult to find the general principles that are important to the play-out policy. Not all changes

Re: [computer-go] How to design the stronger playout policy?

2008-01-08 Thread David Doshay
I have been interested in monte-carlo approaches to Go since running my first MC simulations in magnetic phase transitions when I was in graduate school in the 1980's. What held me back, even when the latest crop of MC programs started winning against older stronger programs and my program

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Olivier Teytaud
It is my opinion that 30 minutes per side is common for human tournament games, and thus makes sense for 19x19 CGOS. I think 10 minutes is rather restrictive, so maybe 20 minutes makes sense. I'll change the time settings to what people want (I'll count the choices on the mailing list and move

RE: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread David Fotland
Then 15 minutes should be good. We want the anchor to play at the same strength as before. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Alain Baeckeroot Sent: Tuesday, January 08, 2008 12:40 PM To: computer-go Subject: Re:

RE: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread David Fotland
It was Doug Larson's idea. Something like: Pull a single stone out of Atari once Play in a liberty of the group with fewest liberties that has 5 or fewer liberties Play random I also am thinking about building a really fast and weak playing bot. Something that is similar to the rule based

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread John Fan
I do not have a 19x19 bot right now. But I found that fast engines have to wait for slow engines is kind of boring. For example, if a majority of engines finish the game within 5 minutes and only one or two engines will finish the games in 30 minutes. Then all the fast engines have to wait the

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Don Dailey
John Fan wrote: I do not have a 19x19 bot right now. But I found that fast engines have to wait for slow engines is kind of boring. For example, if a majority of engines finish the game within 5 minutes and only one or two engines will finish the games in 30 minutes. Then all the fast

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Don Dailey
David Fotland wrote: It was Doug Larson's idea. Something like: Pull a single stone out of Atari once Play in a liberty of the group with fewest liberties that has 5 or fewer liberties Play random Yes, and we called the player Lardo after Doug Larson - (LA)rson (Do)ug. I can't

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Don Dailey
I want the fast games to be fairly fast compared to the slow games - even if we have to construct a different Anchor. If GnuGo is the anchor, it will probably be ok if it's run on a fast enough computer at 10 minutes.I hope. - Don David Fotland wrote: Then 15 minutes should be good. We

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread dhillismail
That sounds like it would be weaker than Wally. You could just use Wally, though, with today's hardware,?I doubt many would find it a challenging opponent. - Dave Hillis -Original Message- From: Don Dailey [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Tue, 8 Jan

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread dhillismail
Down the road, when I'm ready for it, I'd like for there still to be a 19x19 CGOS much like the one now. But, in the mean time, the current 19x19 CGOS is of no use at all in helping me get there. Ten minutes per side or faster would be ideal. Don's plan for 2 speeds on the same server sounds

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Don Dailey
John Fan wrote: I think they are slightly different unless I misunderstood yours. I was thinking fixing the game time limit as now, 30 minutes per side. But has a more flexible schedule. Just schedule the games for available engines as the server normally would do as long as enough engines

RE: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread David Fotland
You can test your bot on the 19x19 cgos now, since I added 3 weak players today. They are so fast they don’t load my machine, so I’ll leave them up. David From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, January 08, 2008 2:42 PM To:

[computer-go] dynamic playout policy

2008-01-08 Thread Michael Williams
Is anyone altering the playout policy during the course of a game? Is seems like a huge potential win if done right (of course, I don't claim to know how to do it right). If so, can you give any details? ___ computer-go mailing list

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Michael Williams
Yes, Largo. I have a version of this I can put on CGOS (and other's can too so that we can check each other for bugs). I tried using Largo as a component of a playout policy with no success. I will also put a version of MoGo up (the version that was released to the public). David Fotland

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread John Fan
hmm, what about the following schedule 1. Every minute, the server set up pairs randomly between all the engines, including both busy ones and idle ones. 2. Start the games between only the pairs which both are currently idling. For a pair, if either side is currently in a game, then the match

[computer-go] compiled cgos clients

2008-01-08 Thread Michael Williams
Is it true that the compiled cgos clients will not work for 19x19 because they do not accept a server and port as parameters? Could these parameters be added and the binaries recompiled? ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Don Dailey
Michael Williams wrote: Yes, Largo. I have a version of this I can put on CGOS (and other's can too so that we can check each other for bugs). I tried using Largo as a component of a playout policy with no success. It was Lardo, not Largo :-) Interesting idea using it as a play-out

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Don Dailey
If the programs are all playing faster than 15 minutes, then there is no problem, the server starts a new round as soon as the previous round completes.Of course just 1 program can hold this up. Did Olivier change the time control yet? Someone should put Gnugo on there, and publish to

Re: [computer-go] How to get more participation in 19x19 CGOS?

2008-01-08 Thread Don Dailey
John Fan wrote: hmm, what about the following schedule 1. Every minute, the server set up pairs randomly between all the engines, including both busy ones and idle ones. 2. Start the games between only the pairs which both are currently idling. For a pair, if either side is currently in a

[computer-go] cgos from windows

2008-01-08 Thread Michael Williams
I followed the instructions at http://www.mail-archive.com/computer-go@computer-go.org/msg04946.html and it appears that Largo connects (saw it in cgosview), but there is some problem. I get zero feedback in the dos window that I start the tcl script. Any ideas?

Re: [computer-go] compiled cgos clients

2008-01-08 Thread Don Dailey
Michael Williams wrote: Is it true that the compiled cgos clients will not work for 19x19 because they do not accept a server and port as parameters? Could these parameters be added and the binaries recompiled? Yes, you can easily do this yourself.Someone posted instructions on this

Re: [computer-go] cgos from windows

2008-01-08 Thread Don Dailey
Michael Williams wrote: Yes, it's mine. It was me accidentally swapping Largo/Lardo again. Does Largo try to do what my Lardo used to do, play according to Doug Larsens rules? I think you are right about the tclkit exe. I used the one that the instruction page linked, which does throw

Re: [computer-go] cgos from windows

2008-01-08 Thread Don Dailey
I finally found my version of Lardo with the source code. I'll bet my Lardo can beat your Lardo :-) - Don Don Dailey wrote: Michael Williams wrote: Yes, it's mine. It was me accidentally swapping Largo/Lardo again. Does Largo try to do what my Lardo used to do, play according

Re: [computer-go] cgos from windows

2008-01-08 Thread Don Dailey
What is Largo? Is is a program of yours? I am not very proficient with Windows, but some things to check: 1. Are you using a tclkit runtime?Do you have proper path to it set? 2. Try logging on with gnugo - then log off quickly.We known gnugo works with it correctly. 3. Make

Re: [computer-go] cgos from windows

2008-01-08 Thread Don Dailey
Largo is playing a game, it just hasn't made any moves. So it must have logged on successfully at least. What is Largo? - Don Michael Williams wrote: I followed the instructions at http://www.mail-archive.com/computer-go@computer-go.org/msg04946.html and it appears that Largo connects

Re: [computer-go] cgos from windows

2008-01-08 Thread Don Dailey
I think the server is wedged for 19x19. I hope Olivier can restart it. - Don Michael Williams wrote: I followed the instructions at http://www.mail-archive.com/computer-go@computer-go.org/msg04946.html and it appears that Largo connects (saw it in cgosview), but there is some

Re: [computer-go] cgos from windows

2008-01-08 Thread Michael Williams
Don Dailey wrote: Michael Williams wrote: Yes, it's mine. It was me accidentally swapping Largo/Lardo again. Does Largo try to do what my Lardo used to do, play according to Doug Larsens rules? Yes. But like I said, I never meant to call it Largo. You will not see Largo logged in

[computer-go] CGOS 19x19 is down

2008-01-08 Thread David Fotland
___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] CGOS 19x19 is down

2008-01-08 Thread Olivier Teytaud
CGOS 19x19 is back. Following current discussions, I have temporary moved the time settings to 15 minutes and increased the gift to 1s per move; when the discussion about time settings will be over, I'll set the time settings that most people want. Olivier