Yeah, flushing stdout should be all you need to do to make this work. To do
this,
import sys
sys.stdout.flush()
Good luck :)
On 8/24/07, Darren Cook [EMAIL PROTECTED] wrote:
command = raw_input()
print = myName\n
Obviously, this is a toy example, but GoGui responds with the program
If you have an ACM subscription, the following should give you some
interesting info:
R. Finkel, U. Manber. 1987. DIB - A distributed implementation of
backtracking. ACM
Transactions on Programming Languages and Systems, 9(2):235–256.
On 8/25/07, Phil G [EMAIL PROTECTED] wrote:
Can someone
for exhaustive traversal and quite
good for branch and bound.
On 8/25/07, Adrian Petrescu [EMAIL PROTECTED] wrote:
If you have an ACM subscription, the following should give you some
interesting info:
R. Finkel, U. Manber. 1987. DIB - A distributed implementation of
backtracking. ACM
Transactions
Are you referring to this blog entry:
http://www.codinghorror.com/blog/archives/000961.html ?
On 9/25/07, Ray Tayek [EMAIL PROTECTED] wrote:
mentions elo and m$'s variation
---
vice-chair http://ocjug.org/
___
computer-go mailing list
Oh, sorry, I hadn't noticed your earlier post that was almost identical to
this one, except that it included that exact link.
Apologies,
- Adrian
On 9/26/07, Adrian Petrescu [EMAIL PROTECTED] wrote:
Are you referring to this blog entry:
http://www.codinghorror.com/blog/archives/000961.html
It works fine for me here. I hope you don't mind, Urban, I'll post the
script here so that Jason can see it, since he seems to have problems
accessing your server:
#!/usr/bin/env ruby
#
# Run bots one after the other on CGOS. The BOTS variable is an array
# if directories of the bots. In each of
Since you mention SCID, I assume you are looking for something with
databasing features as well, instead of just a plain SGF editor. If all you
want is just plain SGF editing, glGo, qGo, CGoban3 are all great on Linux.
As for databasing apps, you can check out the
Also, GoGui ( http://gogui.sourceforge.net/ ) is very popular as well.
On Feb 2, 2008 1:13 PM, Gunnar Farnebäck [EMAIL PROTECTED] wrote:
Joshua Shriver wrote:
For whatever reason my email grep'ing skills haven't spawns answers to
a previously emailed question.
In chess we have
I encourage you to work in the open from the start (on GitHub) so everyone
can see what you have in mind.
On Sat, Mar 28, 2015 at 6:59 PM Joshua Shriver jshri...@gmail.com wrote:
What elements did you like about CGOS and what do you wish for?
I've begun writing a new version from scratch that
Very cool! I find it interesting that the number is only about 1.2% of
3^361 (though I realize 3^361 doesn't take symmetries into account). On the
surface it's counterintuitive to me that nearly 99% of random stone
configurations are not legal Go positions!
On Fri, Jan 22, 2016 at 10:50 AM,
If KGS is indeed still doing that thing where your rating change is
anchored to your opponents' ratings changes long after your game has
finished, then it seems to me the right solution is for wms to simply
disable that anchoring for accounts that are bots.
Whatever usefulness that setting has
It is a Korean server run by, as far as I can tell, a for-profit Korean
company. There are players of all levels, with significantly more high-dans
than you can typically find on something like KGS or IGS (including, as you
mentioned, many pros. I think Tygem and Fox cover the vast, vast majority
I think it was mentioned that Master was playing all of its moves in almost
exactly 5-second increments, even trivial forcing move responses, which was
one of the things that led people to believe it was an AI. If that's true,
AlphaGo was basically playing under a time-handicap.
On Wed, Jan 4,
I'm not sure I understand this rule. Why should a player forfeit because
they did not pass after their opponent passed? What if they disagreed
that the game was over?
Or do you mean that *three* passes are required to end the game, and the
faulty engine only passes once? But then wouldn't
On 12/19/2017 12:25 PM, Marc Landgraf wrote:
There is not much to achieve there though.
It is expected that an AI will be able to outplay a Human opponent simply
on micro tricks. Perfect single unit micromanagment across the entire map
can easily gain a large enough edge, that the strategic
Is there some reason why you request GPU time using Google Colab? Do you
have any objections to contributions from other sources? I have a GTX
1080Ti that can do a pretty good job as well :)
Cheers,
Adrian
On Tue, Jun 4, 2019 at 3:03 AM Hiroshi Yamashita wrote:
> Hi,
>
> We have started Leela
Indeed, I think a lot of aspects of the mailing list software have
been broken for a while - I registered with a new e-mail address (not
this one) about a month ago, successfully received the confirmation
email, and then never got another delivery again.
17 matches
Mail list logo