Re: [CGUYS] Using Second Life as a platform

2007-11-01 Thread Tony B
FWIW I've never been able to run SL at anything better than slideshow frame rates, despite having a good gaming machine that has no trouble with any of the latest gaming challenges. Online virtual worlds are nothing new, but SL is a poor implementation of it, despite all the press it generates on s

Re: [CGUYS] Using Second Life as a platform

2007-11-01 Thread Tom Piwowar
>It was odd, as the welcoming area didn't drag too badly. But when I >went into the main areas it was unusable. LOL. I can't help laughing out loud given the context of your other posts. So you are probably running XP with a 10-year-old motherboard design. Maybe you should add another "Intel Ins

Re: [CGUYS] Using Second Life as a platform

2007-10-30 Thread Tony B
No, I've had broadband for years. It was odd, as the welcoming area didn't drag too badly. But when I went into the main areas it was unusable. I've never played any other MMORPGs so I have nothing to compare it to but FPS's (eg HL2, Oblivion) which run fine. > Are you on dial-up? That will slo

Re: [CGUYS] Using Second Life as a platform

2007-10-30 Thread John DeCarlo
On 10/30/07, Tony B <[EMAIL PROTECTED]> wrote: > > FWIW I've never been able to run SL at anything better than slideshow > frame > rates, despite having a good gaming machine that has no trouble with any > of > the latest gaming challenges. Online virtual worlds are nothing new, but > SL > is a poo

[CGUYS] Using Second Life as a platform

2007-10-30 Thread David Turk
In conjunction with my posting yesterday about finding companies that can create programs & software for an interactive exhibit-does anyone have experience with using Second Life as a platform? It seems like an ideal fit; we would just need to find developers to design what we need (apparently,