FWIW I've never been able to run SL at anything better than slideshow frame
rates, despite having a good gaming machine that has no trouble with any of
the latest gaming challenges. Online virtual worlds are nothing new, but SL
is a poor implementation of it, despite all the press it generates on s
>It was odd, as the welcoming area didn't drag too badly. But when I
>went into the main areas it was unusable.
LOL. I can't help laughing out loud given the context of your other
posts. So you are probably running XP with a 10-year-old motherboard
design. Maybe you should add another "Intel Ins
No, I've had broadband for years.
It was odd, as the welcoming area didn't drag too badly. But when I
went into the main areas it was unusable.
I've never played any other MMORPGs so I have nothing to compare it to
but FPS's (eg HL2, Oblivion) which run fine.
> Are you on dial-up? That will slo
On 10/30/07, Tony B <[EMAIL PROTECTED]> wrote:
>
> FWIW I've never been able to run SL at anything better than slideshow
> frame
> rates, despite having a good gaming machine that has no trouble with any
> of
> the latest gaming challenges. Online virtual worlds are nothing new, but
> SL
> is a poo
In conjunction with my posting yesterday about finding companies that can
create programs & software for an interactive exhibit-does anyone have
experience with using Second Life as a platform? It seems like an ideal fit;
we would just need to find developers to design what we need (apparently,