Hello,
I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work
with Coot..
Apparently it is not yet supported by Coot itself, but the newest software of
the device lets you assign different keystrokes to all the movement axes and
emulate mouse movement (kinda funkily
Hi,
I finally upgraded to 0.7 this morning via fink, but this seems to have
caused a severe problem: torsion angle restraints are no longer functioning
in real space refinement. Specifically, torsion angle restraints are turned
on under refinement control, but real space refine is clearly not
On 25.08.2011, at 17:35, Paul Emsley wrote:
You'd need to do things like:
(add-key-binding Rotate Scene Y % (lambda () (rotate-y-scene 10 0.2)))
And on the device side, you'd need to make it emit a % when rotated
clockwise.
etc.
what fun!
Well, I tried if scripting would do the trick