Re: [COOT] current Spacenavigator support

2011-08-25 Thread Priit Eek
Hello, I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work with Coot.. Apparently it is not yet supported by Coot itself, but the newest software of the device lets you assign different keystrokes to all the movement axes and emulate mouse movement (kinda funkily

[COOT] torsion restraints not working in newly installed coot 0.7-pre-1

2011-08-25 Thread Richard Rymer
Hi, I finally upgraded to 0.7 this morning via fink, but this seems to have caused a severe problem: torsion angle restraints are no longer functioning in real space refinement. Specifically, torsion angle restraints are turned on under refinement control, but real space refine is clearly not

Re: [COOT] current Spacenavigator support

2011-08-25 Thread Priit Eek
On 25.08.2011, at 17:35, Paul Emsley wrote: You'd need to do things like: (add-key-binding Rotate Scene Y % (lambda () (rotate-y-scene 10 0.2))) And on the device side, you'd need to make it emit a % when rotated clockwise. etc. what fun! Well, I tried if scripting would do the trick