Thanks Paul!! Will get in touch!
On Sat, 2 Apr 2022 at 17:12, Paul Emsley wrote:
> On 02/04/2022 16:38, Paul Emsley wrote:
> >
> > There are real problems to be solved though, one of them is to
> > actually compile the beast (it's not actually the Coot code that's the
> > problem, it's the parts
On 02/04/2022 16:38, Paul Emsley wrote:
There are real problems to be solved though, one of them is to
actually compile the beast (it's not actually the Coot code that's the
problem, it's the parts on which it depends).
There is a live issue on github
https://github.com/pemsley/coot/issues/
On 02/04/2022 01:58, Pranav Shah wrote:
Hi Paul,
This release looks really interesting! Do you have any tips on
compiling it for arm64 based archs (m1 and ilk)? There appears to be a
dependency on fftw2 which I am failing to compile on the M1.
The M1 Max might be a very comfortable natural ho
Hi Paul,
This release looks really interesting! Do you have any tips on
compiling it for arm64 based archs (m1 and ilk)? There appears to be a
dependency on fftw2 which I am failing to compile on the M1.
Best,
Pranav
--
Pranav Shah
Postdoctoral Research Fellow.
Division of Structural Biology,
We