I should take to debug this? Has anybody encountered
issues with this device and figured out a workaround? Alternatively, is there
any kind of additional logging that I can turn on which will report issues at
the coreaudiod or kernel levels?
Thanks!
Ricci Adams
___
Hi all,
I'm dealing with a rare situation where all audio in macOS drops out for a few
seconds. It may have started around 10.11.
Sometimes my audio app receives a chain (10+) of kAudioDeviceProcessorOverload
notifications during the drop out, other times there is no indication of an
issue (
it intentional or is
it a side-effect of the current implementation (which may change in the future)?
If this isn't officially supported, would it be more future-proof to use a
AudioDeviceIOProcID which calls an AVAudioEngine in manual rendering mode?
Hi Dan,
Thanks for this! For those of us targeting both iOS and macOS, is
-[AVAudioSession outputLatency] equivalent to kAudioDevicePropertyLatency +
kAudioStreamPropertyLatency? Hence, is it correct to add outputLatency to the
output timestamp provided in the callback?
Ricci
On Jul 29, 201
Hi all,
Normally I use my iCloud e-mail address for reading and sending messages to
this list. Unfortunately, since late November, I've been unable to send
mail to here from either the iCloud web interface or Mail.app.
I eventually get an "Undelivered Mail Returned to Sender" with the
following e
Hello all!I develop an audio player application and am encountering a crash with an audio
plug-in from a different developer.My question is:May AudioUnitReset() be called in the
main thread (in response to a seek event) while an audio unit is processing audio in the
render thread?From my unders