Audio artifacts with HALLab's File Player

2016-05-17 Thread Ricci Adams
I should take to debug this? Has anybody encountered issues with this device and figured out a workaround? Alternatively, is there any kind of additional logging that I can turn on which will report issues at the coreaudiod or kernel levels? Thanks! Ricci Adams ___

macOS audio dropouts (multiple kAudioDeviceProcessorOverload's)

2016-09-17 Thread Ricci Adams
Hi all, I'm dealing with a rare situation where all audio in macOS drops out for a few seconds.  It may have started around 10.11. Sometimes my audio app receives a chain (10+) of kAudioDeviceProcessorOverload notifications during the drop out, other times there is no indication of an issue (

AVAudioEngine output to a specific device

2017-06-09 Thread Ricci Adams
it intentional or is it a side-effect of the current implementation (which may change in the future)? If this isn't officially supported, would it be more future-proof to use a  AudioDeviceIOProcID which calls an AVAudioEngine in manual rendering mode?

Re: What's the correct way to measure latency of audio input and output?

2017-08-06 Thread Ricci Adams
Hi Dan, Thanks for this! For those of us targeting both iOS and macOS, is -[AVAudioSession outputLatency] equivalent to kAudioDevicePropertyLatency + kAudioStreamPropertyLatency? Hence, is it correct to add outputLatency to the output timestamp provided in the callback? Ricci On Jul 29, 201

Unable to message list from iCloud account

2018-12-23 Thread Ricci Adams
Hi all, Normally I use my iCloud e-mail address for reading and sending messages to this list. Unfortunately, since late November, I've been unable to send mail to here from either the iCloud web interface or Mail.app. I eventually get an "Undelivered Mail Returned to Sender" with the following e

AudioUnitReset during a render

2022-05-07 Thread Ricci Adams via Coreaudio-api
Hello all!I develop an audio player application and am encountering a crash with an audio plug-in from a different developer.My question is:May AudioUnitReset() be called in the main thread (in response to a seek event) while an audio unit is processing audio in the render thread?From my unders