Back in 2005/2006 all that worked even with PyOpenGL imported under
Windows.
I'm using boost 1.39 to embed Python 2.6 + PyOpenGL 3 in MSVC 2008 under
Windows XP right now, without any difficulties. I'm not using PyOpenGL
directly from C++, but have all the relevant code in a file pygl.py, and
://cci.lbl.gov/gltbx/).
Back in 2005/2006 all that worked even with PyOpenGL imported under Windows.
I'd try running with valgrind to debug.
- Original Message
From: Dimitri Tcaciuc
To: cplusplus-sig@python.org
Sent: Thu, November 19, 2009 1:54:51 PM
Subject: [C++-sig] Boost.Python + O
Dimitri Tcaciuc wrote:
Hello everyone,
I've recently posted a problem to SO
(http://stackoverflow.com/questions/1751408/boost-python-opengl-segmentation-faults),
where I haven't had much luck with answer.
My problem is that if I import OpenGL python libraries before
importing my B.P bindings, I
Hello everyone,
I've recently posted a problem to SO
(http://stackoverflow.com/questions/1751408/boost-python-opengl-segmentation-faults),
where I haven't had much luck with answer.
My problem is that if I import OpenGL python libraries before
importing my B.P bindings, I get strange segmentation