Re: [C++-sig] Trouble optimizing Boost.python integration

2009-09-08 Thread Gustavo Carneiro
2009/9/8 Stefan Seefeld > On 09/08/2009 10:51 AM, Gustavo Carneiro wrote: > >> 2009/8/25 Dan Sanduleac > sanduleac@gmail.com>> >> >>Hi, >> >>I'm trying to compare different python-C wrapping techniques to >>see which would be faster and also more suited to game development. >> >>

Re: [C++-sig] Trouble optimizing Boost.python integration

2009-09-08 Thread Stefan Seefeld
On 09/08/2009 10:51 AM, Gustavo Carneiro wrote: 2009/8/25 Dan Sanduleac > Hi, I'm trying to compare different python-C wrapping techniques to see which would be faster and also more suited to game development. If your project does not use multiple i

Re: [C++-sig] Trouble optimizing Boost.python integration

2009-09-08 Thread Gustavo Carneiro
2009/8/25 Dan Sanduleac > Hi, > > I'm trying to compare different python-C wrapping techniques to see which > would be faster and also more suited to game development. > If your project does not use multiple inheritance, I may suggest you also try with PyBindGen: http://code.google.com/p/pybindg

Re: [C++-sig] Trouble optimizing Boost.python integration

2009-09-08 Thread Hans Meine
On Tuesday 25 August 2009 23:48:02 Dan Sanduleac wrote: > The thing is, it proves to be kind of slow compared to Cython/Pyrex code > that does the same. I think it should run faster than Cython code. I think this is because your vectors are too small. I think for such small objects, the implemen