Le 31/07/2011 07:38, Jim Bosch a écrit :
I guess I don't really understand how your program flow is supposed to
work - how did you plan to invoke C++ code from Python before
importing your Boost.Python module? Usually the natural place to
register converters is during module import after you'v
>From my research it seems not very trivial to wrap std::vector that holds
pointer types. For example:
std::vector
I've looked at boost python vector_index_suite but it just gives me the
runtime error:
> TypeError: No to_python (by-value) converter found for C++ type:
> GameObject*
I have a
On 07/31/2011 12:52 AM, Valentin Perrelle wrote:
Le 31/07/2011 07:38, Jim Bosch a écrit :
I guess I don't really understand how your program flow is supposed to
work - how did you plan to invoke C++ code from Python before
importing your Boost.Python module? Usually the natural place to
register