Brendan Lally wrote:
gcfclient can be made to crash reliably with the Trims text in the
information window option set when compiled against 1.2.10.
This was reported on #crossfire, and I have been able to reproduce it
reliably (grab lots of items, and repeatedly pickup and drop them).
Briefly discussed on irc, but also related to other discussions, is perhaps
what client(s) to use going forward.
To me, at some level, keeping the gtk(v1) client about may not make a lot of
sense. Especially if we start going down the path of new character creation
and
other widgets - I
Briefly discussed on irc, but also related to other discussions, is perhaps
what client(s) to use going forward.
To me, at some level, keeping the gtk(v1) client about may not make a lot of
sense.
I'm not sure about that, at least not on the short term. The gtkv2 is far from
complete
On 2/4/06, Mark Wedel [EMAIL PROTECTED] wrote:
To me, at some level, keeping the gtk(v1) client about may not make a lot of
sense. Especially if we start going down the path of new character creation
and
other widgets - I don't look forward to trying to write those for the gtkv1
client.
Yann Chachkoff wrote:
Briefly discussed on irc, but also related to other discussions, is perhaps
what client(s) to use going forward. To me, at some level, keeping the
gtk(v1) client about may not make a lot of sense.
I'm not sure about that, at least not on the short term. The gtkv2 is far
Brendan Lally wrote:
On 2/4/06, Mark Wedel [EMAIL PROTECTED] wrote:
To me, at some level, keeping the gtk(v1) client about may not make a lot
of
sense. Especially if we start going down the path of new character creation
and
other widgets - I don't look forward to trying to write those
On 2/5/06, Mark Wedel [EMAIL PROTECTED] wrote:
But what at the main features that are missing? IMO, there is a lot of
stuff
in gtkv1 client that I'm not sure people use. One being the keybinding
interface - do people use that very much, or do people just use command line.
It doesn't make
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