Alberto Sáez Lodeiros wrote:
> I dont speak on spells effects in the world. I say effects in the player
> hitted by the spell.
>
> I dont know how to program this at Python, but it can be something like
> this (Visual Basic like code):
>
> if playerHitByExplosion(PlayerID) then
> castFear()
> c
Miguel Ghobangieno wrote:
> Oh I'd like to beable to set it so arrows, bolts, and
> shooting spells can traverse water. Could we have new
> movement types: arrow(or projectile) etc. projectile
> probably would be fine. I tried to do it my self
> hoping that the movement code used key value... :(
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Commited some basic checks in configure to skip crossedit and
crossedit unit test directories from make process if it appear not
compilable.
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Well using set as a prefix would allow you to put
whatever in the arch, thus one wouldn't need to edit
the code every time a new variable is created since
set just passes it into the archtype in memory.
--- Alex Schultz <[EMAIL PROTECTED]> wrote:
> Miguel Ghobangieno wrote:
>
> >I was thinking
It has some new bugs where things become blocking on
reload too. Thus I flush my saved weather overlays
every so often. This bug came after the new movement
types.
Oh I'd like to beable to set it so arrows, bolts, and
shooting spells can traverse water. Could we have new
movement types: arrow(or p
Could that sockpuppet xploit please be fixed?.
I like the idea of the force that makes it so that if
the player (who's name is in the force's slaying
field?) is killed on the spot where he died or the bed
he ressurected on no xp goes to the attacker. Also
there could be a 2nd force in the player t
Mark Wedel wrote:
> In terms of branching, as mentioned, I'm usually the one most hit by this.
>But to me, the real show stopper here is ability to have a nice merge
>functionality. CVS isn't that great - if the there are no conflicts, no
>problem, but if there are, CVS just brackets the code
I dont speak on spells effects in the world. I say effects in the player hitted by the spell.
I dont know how to program this at Python, but it can be something like this (Visual Basic like code):
if playerHitByExplosion(PlayerID) then
castFear()
castConfussion()
doDamageToPlayer(10)
endif
Publ
I dont know if SWF flash files are editable. i can tell you that it
doesnt matter because I need them in avi format or any other editable
video format.
The conversion from swf to avi can be made with "Winmpg". This is a
program for wind*ws to convert swf to avi, mpeg and many more, and when
i had
Yeah, love the idea :)
I have already tried in the past, the most difficult part is to make an
ingame video which you can furter edit (is swf an 'editable' video format?)
Most programs i tried were quite sensible to the cpu busy cycle when
interresting things happened ingame, resulting in laggy vi
Hi all
Last days, I have returned to the world of CF after a problem with Motherboard, Processor and RAM Memory.
As you know, when a game is well known by many many players aroud the
world, it becomes more and more funny. OK, then, i was thinking ways to
promo Crossfire, I say Crossfire "general"
Nicolas Weeger wrote:
> Hello.
>
> Apparently Sourceforge now has SVN up, and you can import CVS repository
> directly.
> See http://sourceforge.net/docman/display_doc.php?docid=31070&group_id=1
> for details
>
> Maybe we could think of moving Crossfire to SVN?
Couple quick notes from my side
Robin Redeker wrote:
> On Mon, Mar 20, 2006 at 10:24:36PM +0100, Nicolas Weeger wrote:
>>> A simple ring of halvor requires level around 10 and a ring of free
>>> action requires around level 15 and ring of combat level 20.
>>> But when i'm level 10, 15 or 20 at jewelery i always have already found
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