Re: [crossfire] [Re] [Crossfire] [Idea] Spells inmediate effects

2006-03-22 Thread Mark Wedel
Alberto Sáez Lodeiros wrote: > I dont speak on spells effects in the world. I say effects in the player > hitted by the spell. > > I dont know how to program this at Python, but it can be something like > this (Visual Basic like code): > > if playerHitByExplosion(PlayerID) then > castFear() > c

Re: [crossfire] Weather usability was: [Idea] Spells inmediate effects

2006-03-22 Thread Mark Wedel
Miguel Ghobangieno wrote: > Oh I'd like to beable to set it so arrows, bolts, and > shooting spells can traverse water. Could we have new > movement types: arrow(or projectile) etc. projectile > probably would be fine. I tried to do it my self > hoping that the movement code used key value... :(

[crossfire] configure -> crossedit

2006-03-22 Thread tchize
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Commited some basic checks in configure to skip crossedit and crossedit unit test directories from make process if it appear not compilable. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://

Re: [crossfire] Treasurelist idea

2006-03-22 Thread Miguel Ghobangieno
Well using set as a prefix would allow you to put whatever in the arch, thus one wouldn't need to edit the code every time a new variable is created since set just passes it into the archtype in memory. --- Alex Schultz <[EMAIL PROTECTED]> wrote: > Miguel Ghobangieno wrote: > > >I was thinking

Re: [crossfire] Weather usability was: [Idea] Spells inmediate effects

2006-03-22 Thread Miguel Ghobangieno
It has some new bugs where things become blocking on reload too. Thus I flush my saved weather overlays every so often. This bug came after the new movement types. Oh I'd like to beable to set it so arrows, bolts, and shooting spells can traverse water. Could we have new movement types: arrow(or p

[crossfire] Sock puppet xploit

2006-03-22 Thread Miguel Ghobangieno
Could that sockpuppet xploit please be fixed?. I like the idea of the force that makes it so that if the player (who's name is in the force's slaying field?) is killed on the spot where he died or the bed he ressurected on no xp goes to the attacker. Also there could be a 2nd force in the player t

Re: [crossfire] SVN?

2006-03-22 Thread Alex Schultz
Mark Wedel wrote: > In terms of branching, as mentioned, I'm usually the one most hit by this. >But to me, the real show stopper here is ability to have a nice merge >functionality. CVS isn't that great - if the there are no conflicts, no >problem, but if there are, CVS just brackets the code

[crossfire] [Re] [Crossfire] [Idea] Spells inmediate effects

2006-03-22 Thread Alberto Sáez Lodeiros
I dont speak on spells effects in the world. I say effects in the player hitted by the spell. I dont know how to program this at Python, but it can be something like this (Visual Basic like code): if playerHitByExplosion(PlayerID) then castFear() castConfussion() doDamageToPlayer(10) endif Publ

[crossfire] [Re] [Crossfire] CF promo video

2006-03-22 Thread Alberto Sáez Lodeiros
I dont know if SWF flash files are editable. i can tell you that it doesnt matter because I need them in avi format or any other editable video format. The conversion from swf to avi can be made with "Winmpg". This is a program for wind*ws to convert swf to avi, mpeg and many more, and when i had

Re: [crossfire] [Crossfire] CF promo video

2006-03-22 Thread Tchize
Yeah, love the idea :) I have already tried in the past, the most difficult part is to make an ingame video which you can furter edit (is swf an 'editable' video format?) Most programs i tried were quite sensible to the cpu busy cycle when interresting things happened ingame, resulting in laggy vi

[crossfire] [Crossfire] CF promo video

2006-03-22 Thread Alberto Sáez Lodeiros
Hi all Last days, I have returned to the world of CF after a problem with Motherboard, Processor and RAM Memory. As you know, when a game is well known by many many players aroud the world, it becomes more and more funny. OK, then, i was thinking ways to promo Crossfire, I say Crossfire "general"

Re: [crossfire] SVN?

2006-03-22 Thread Mark Wedel
Nicolas Weeger wrote: > Hello. > > Apparently Sourceforge now has SVN up, and you can import CVS repository > directly. > See http://sourceforge.net/docman/display_doc.php?docid=31070&group_id=1 > for details > > Maybe we could think of moving Crossfire to SVN? Couple quick notes from my side

Re: [crossfire] [Re]Player Owned Shops

2006-03-22 Thread Mark Wedel
Robin Redeker wrote: > On Mon, Mar 20, 2006 at 10:24:36PM +0100, Nicolas Weeger wrote: >>> A simple ring of halvor requires level around 10 and a ring of free >>> action requires around level 15 and ring of combat level 20. >>> But when i'm level 10, 15 or 20 at jewelery i always have already found