Alex Schultz wrote:
Mark Wedel wrote:
Andrew Fuchs wrote:
I came up with an idea that would add significance to a player's
choice of class, and be an other way to tweak experience. What if
skills associated with a class give the player more experience when
they are used?
snip
Hello.
Since no one replied, I guess no one objects too much :)
So I'll implement that client-side engine someday ^_-
Nicolas
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I have proposed a bite attack for dragons on sf tracker. Please see the
details here:
http://sourceforge.net/tracker/index.php?func=detailaid=1555431group_id=13833atid=363833
Discussion?
Gene Alexander
--
Mandriva Linux release 2006.0 (Official) for i586
12:24:34 up 7 days, 3:43, 16 users,
The alchemy spell has so long as I can remember been a rather useless
spell, and since the shop system change has become increasingly so after
the shop system change. I propose that gold nuggets be changed to count
as a gem, and hence give their true value in shops just like diamonds,
and then
And the winner is: SVN
The vote was fairly close, but pretty much for any counting method used,
the results where basically, SVN, CVS, Mercurial.
I'll give a few days for these results to be digested before making the
switch to SVN, just in case there are errors. I'll send out a separate
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