Sorry, perhaps a misunderstanding. I took that page to be a proposal of
what the different values at different levels should be. Perhaps the fact
that the subject states it is a stats and level advancement proposal gave
me that idea :)
But from what you say above, it sounds like you
It might be possible to examine the characters on the server, seeing what
stats they have.
Yes, that just needs an admin to extract statistics...
Or maybe just checking the highscore would help, after all it gives sp/hp/gr I
think.
It might be best if rather than rolling and then
It would be useful to add to the page what the different columns mean.
For example, you have armor going from 30 - 1500. However, under the
current gaming system, max value for armor is 100, so that computing
method is something completely new (I'm guessing that it may be cavehippos
On 05/25/10 11:38 PM, Nicolas Weeger wrote:
It would be useful to add to the page what the different columns mean.
For example, you have armor going from 30 - 1500. However, under the
current gaming system, max value for armor is 100, so that computing
method is something completely
Hello.
I made a small idea dump for level progression, at
http://wiki.metalforge.net/doku.php/dev:levels
Comments welcome :)
It is not at all clear whether the XP tables are still controlling level
advancement or if they are replaced. Such should be stated.
I don't know. I'm not much
On Mon, 24 May 2010 04:43:24 -0500
Kevin Bulgrien kbulgr...@att.net wrote:
Hello.
I made a small idea dump for level progression, at
http://wiki.metalforge.net/doku.php/dev:levels
Comments welcome :)
It is not at all clear whether the XP tables are still controlling level
6 matches
Mail list logo