Happy new year everyone!
Actually, I think I'm over-reaching here. All considerations of *how* to
deal with gameplay, especially game mechanics, are just IMHO and
suggestions. I'll say what I think, reply on threads when asked, but in
the end, go with whatever the coders decide :-)
No.
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Lalo Martins wrote:
All right... with the help of crossfire traffic and svn, I compiled a
list of what's in the trunk and branch.
http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown
I've added about 10 new points of difference to the
quoth Rick Tanner as of Tue, 13 Jan 2009 13:55:12 -0600:
Lalo Martins wrote:
http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown
I've added about 10 new points of difference to the wiki page.
During the next couple of days, I will go through all the maps again and
post the any
quoth Nicolas Weeger as of Tue, 13 Jan 2009 19:17:18 +0100:
- content leader = handles the story part of the game, maps that are ok
or not story wise, and such
- gameplay leader = handles combat mechanisms, has a say on quest
rewards and such, works on non combat stuff, ...
- technical leader
I have not enough SVN access to do a release. It feels like after all
this time waiting without help to get my client work out its only natural
to not flip out over someone else' urgency of the day, but, I was ready
for a release a long time ago... no point in wondering what I am willing
to do.
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