Re: [crossfire] Platform statement

2009-01-13 Thread Nicolas Weeger
Happy new year everyone! Actually, I think I'm over-reaching here. All considerations of *how* to deal with gameplay, especially game mechanics, are just IMHO and suggestions. I'll say what I think, reply on threads when asked, but in the end, go with whatever the coders decide :-) No.

Re: [crossfire] Release 1.12

2009-01-13 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: All right... with the help of crossfire traffic and svn, I compiled a list of what's in the trunk and branch. http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown I've added about 10 new points of difference to the

Re: [crossfire] Release 1.12

2009-01-13 Thread Lalo Martins
quoth Rick Tanner as of Tue, 13 Jan 2009 13:55:12 -0600: Lalo Martins wrote: http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown I've added about 10 new points of difference to the wiki page. During the next couple of days, I will go through all the maps again and post the any

[crossfire] Leaderships(s?) (was Re: Platform statement)

2009-01-13 Thread Lalo Martins
quoth Nicolas Weeger as of Tue, 13 Jan 2009 19:17:18 +0100: - content leader = handles the story part of the game, maps that are ok or not story wise, and such - gameplay leader = handles combat mechanisms, has a say on quest rewards and such, works on non combat stuff, ... - technical leader

Re: [crossfire] Leaderships(s?) (was Re: Platform statement)

2009-01-13 Thread Kevin R. Bulgrien
I have not enough SVN access to do a release. It feels like after all this time waiting without help to get my client work out its only natural to not flip out over someone else' urgency of the day, but, I was ready for a release a long time ago... no point in wondering what I am willing to do.