Re: [crossfire] Game change proposals

2014-06-12 Thread Mark Wedel
On 06/12/14 11:35 AM, Nicolas Weeger wrote: Hello. I'd like to change various things in the game, to make it funnier (IMO) in non combat aspects. So here are random proposals. What about "mini-games"? For instance, instead of a mere lockpicking, you actually have to use the picks in the rig

Re: [crossfire] Game change proposals

2014-06-12 Thread Tolga Dalman
On 06/12/2014 09:08 PM, Kevin Zheng wrote: > On 06/12/2014 13:35, Nicolas Weeger wrote: >> What about "mini-games"? > >> For instance, instead of a mere lockpicking, you actually have to use the >> picks in the right order in a limited time to pick a lock - if you fail, >> you trigger the traps, o

Re: [crossfire] Game change proposals

2014-06-12 Thread Kevin Zheng
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/12/2014 13:35, Nicolas Weeger wrote: > What about "mini-games"? > > For instance, instead of a mere lockpicking, you actually have to > use the picks in the right order in a limited time to pick a lock - > if you fail, you trigger the traps, of

[crossfire] Game change proposals

2014-06-12 Thread Nicolas Weeger
Hello. I'd like to change various things in the game, to make it funnier (IMO) in non combat aspects. So here are random proposals. What about "mini-games"? For instance, instead of a mere lockpicking, you actually have to use the picks in the right order in a limited time to pick a lock -