On 06/12/14 11:35 AM, Nicolas Weeger wrote:
Hello.
I'd like to change various things in the game, to make it funnier (IMO) in non
combat aspects. So here are random proposals.
What about "mini-games"?
For instance, instead of a mere lockpicking, you actually have to use the
picks in the rig
On 06/12/2014 09:08 PM, Kevin Zheng wrote:
> On 06/12/2014 13:35, Nicolas Weeger wrote:
>> What about "mini-games"?
>
>> For instance, instead of a mere lockpicking, you actually have to use the
>> picks in the right order in a limited time to pick a lock - if you fail,
>> you trigger the traps, o
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On 06/12/2014 13:35, Nicolas Weeger wrote:
> What about "mini-games"?
>
> For instance, instead of a mere lockpicking, you actually have to
> use the picks in the right order in a limited time to pick a lock -
> if you fail, you trigger the traps, of
Hello.
I'd like to change various things in the game, to make it funnier (IMO) in non
combat aspects. So here are random proposals.
What about "mini-games"?
For instance, instead of a mere lockpicking, you actually have to use the
picks in the right order in a limited time to pick a lock -
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