Re: [crossfire] Quests, continued

2005-07-24 Thread Mark Wedel
Nicolas Weeger wrote: Hello. I'm not totally satisfied of my quest implementation. It's not general enough for many things we could think of, and there are some drawbacks (like removing all markers on completion). Therefore I suggest we don't use that for now, and think of everything we'd want

Re: [crossfire] Java editor questions

2005-07-24 Thread Mark Wedel
Nicolas Weeger wrote: Hello. I was wondering how hard it would be to modify / reuse part of the Java editor to edit actual archetypes. It would make creating / modifying archetypes much simpler, imo. Well, in my ideal world, the need to create new archetypes shouldn't really exist. Or in th

Re: [crossfire] Java editor questions

2005-07-24 Thread tchize
Le Dimanche 24 Juillet 2005 09:40, Nicolas Weeger a écrit : >Hello. > >I was wondering how hard it would be to modify / reuse part of the Java >editor to edit actual archetypes. It would make creating / modifying >archetypes much simpler, imo. Need analysing. But should be faisable :) > >Also, la

Re: [crossfire] Java editor questions

2005-07-24 Thread Rick Tanner
On Sun, 24 Jul 2005, Nicolas Weeger wrote: Also, latest version (from the CF website) seems to be really memory hungry Which one? This one is from around 07-June-2005 and should have the updates & changes to use less memory http://crossfire.real-time.com/editors/java-editor/CFJavaEdito

[crossfire] Java editor questions

2005-07-24 Thread Nicolas Weeger
Hello. I was wondering how hard it would be to modify / reuse part of the Java editor to edit actual archetypes. It would make creating / modifying archetypes much simpler, imo. Also, latest version (from the CF website) seems to be really memory hungry Ryo _