On Sun, 20 Aug 2006 00:11:13 +0200, Nicolas Weeger (Laposte) [EMAIL
PROTECTED] wrote:
* cursed scroll: ill effect, depending on spell - identify would make player
forget about an identified item, and such. Would require some work to define
ill effects for all spells, though. Option fast is
On Sun, 20 Aug 2006 14:05:55 -0500, Kevin R. Bulgrien [EMAIL PROTECTED]
wrote:
One is that I wonder if I do not know how to play a summoner,
Probably not. :-)
and the other is whether summoning is completely out-of-balance.
Yes, but probably not in the way you think.
It seems
like it is
On Sun, 20 Aug 2006 21:01:23 -0700, Mark Wedel wrote:
ERACC Subscriptions wrote:
I propose that robes and other cloth items (not cloaks) should be a new
class
of item called clothing not armor. A new body spot created for that and
archetypes updated. Special robes that may impart
Are the stories going to be 'general' stories, meaning other objects
(whatever) on other maps may use them? If so, then a stories directory may
be appropriate (OTOH, we already have a messages file - wonder if it would
be better to extend that logic to cover types of messages/where they
On 8/21/06, Raphaël Quinet [EMAIL PROTECTED] wrote:
...
To be frank, I do not like this idea very much, especially for spellbooks.
...
The only players that would be significantly affected by such a change are
the low-level characters or the players who are just starting to learn how
the game
On 8/21/06, Lalo Martins [EMAIL PROTECTED] wrote:
On Sun, 20 Aug 2006 21:01:23 -0700, Mark Wedel wrote:
ERACC Subscriptions wrote:
I propose that robes and other cloth items (not cloaks) should be a new
class
of item called clothing not armor. A new body spot created for that and
On 8/21/06, Alex Schultz [EMAIL PROTECTED] wrote:
Raphaël Quinet wrote:
Something needs to be done to re-balance this skill (and also some
other skills). However, some of the solutions that have been proposed
so far would only make charm monsters useless or dangerous to use,
which would
Just a note/thought:
the reasoning for cursed spellbooks harming lowlevel players more is probably
true for cursed objects in general.
I doubt a mid/high level character is ever really hurt with cursed objects -
they will detect curse/identify the objects. And even if they did apply one,
Ok.
If that is what is being asked, no issues what so ever. You may not even
need
a new type if the object in itself doesn't have any properties other than it
being clothing (no ac, no protections/resistances/whatever).
I wonder if this could in fact be done with a new subtype -
Mark Wedel wrote:
Andrew Fuchs wrote:
Can't think of anything other than giving it temporary immunity to
being damaged (burnt up, icecubed, etc) or making the weapon come back
to the player after the spell's effect ends
I don't think the temporary immunity would really help out.
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