Re: [crossfire] About a feature request

2006-08-21 Thread Raphaël Quinet
On Sun, 20 Aug 2006 00:11:13 +0200, Nicolas Weeger (Laposte) [EMAIL PROTECTED] wrote: * cursed scroll: ill effect, depending on spell - identify would make player forget about an identified item, and such. Would require some work to define ill effects for all spells, though. Option fast is

Re: [crossfire] Spell path balance - Summoning

2006-08-21 Thread Raphaël Quinet
On Sun, 20 Aug 2006 14:05:55 -0500, Kevin R. Bulgrien [EMAIL PROTECTED] wrote: One is that I wonder if I do not know how to play a summoner, Probably not. :-) and the other is whether summoning is completely out-of-balance. Yes, but probably not in the way you think. It seems like it is

Re: [crossfire] Clothing

2006-08-21 Thread Lalo Martins
On Sun, 20 Aug 2006 21:01:23 -0700, Mark Wedel wrote: ERACC Subscriptions wrote: I propose that robes and other cloth items (not cloaks) should be a new class of item called clothing not armor. A new body spot created for that and archetypes updated. Special robes that may impart

Re: [crossfire] Where would you put...

2006-08-21 Thread Nicolas Weeger (Laposte)
Are the stories going to be 'general' stories, meaning other objects (whatever) on other maps may use them? If so, then a stories directory may be appropriate (OTOH, we already have a messages file - wonder if it would be better to extend that logic to cover types of messages/where they

Re: [crossfire] About a feature request

2006-08-21 Thread Andrew Fuchs
On 8/21/06, Raphaël Quinet [EMAIL PROTECTED] wrote: ... To be frank, I do not like this idea very much, especially for spellbooks. ... The only players that would be significantly affected by such a change are the low-level characters or the players who are just starting to learn how the game

Re: [crossfire] Clothing

2006-08-21 Thread Andrew Fuchs
On 8/21/06, Lalo Martins [EMAIL PROTECTED] wrote: On Sun, 20 Aug 2006 21:01:23 -0700, Mark Wedel wrote: ERACC Subscriptions wrote: I propose that robes and other cloth items (not cloaks) should be a new class of item called clothing not armor. A new body spot created for that and

Re: [crossfire] Spell path balance - Summoning

2006-08-21 Thread Andrew Fuchs
On 8/21/06, Alex Schultz [EMAIL PROTECTED] wrote: Raphaël Quinet wrote: Something needs to be done to re-balance this skill (and also some other skills). However, some of the solutions that have been proposed so far would only make charm monsters useless or dangerous to use, which would

Re: [crossfire] About a feature request

2006-08-21 Thread Mark Wedel
Just a note/thought: the reasoning for cursed spellbooks harming lowlevel players more is probably true for cursed objects in general. I doubt a mid/high level character is ever really hurt with cursed objects - they will detect curse/identify the objects. And even if they did apply one,

Re: [crossfire] Clothing

2006-08-21 Thread Mark Wedel
Ok. If that is what is being asked, no issues what so ever. You may not even need a new type if the object in itself doesn't have any properties other than it being clothing (no ac, no protections/resistances/whatever). I wonder if this could in fact be done with a new subtype -

Re: [crossfire] Spell path balance - Summoning

2006-08-21 Thread Alex Schultz
Mark Wedel wrote: Andrew Fuchs wrote: Can't think of anything other than giving it temporary immunity to being damaged (burnt up, icecubed, etc) or making the weapon come back to the player after the spell's effect ends I don't think the temporary immunity would really help out.