On Sun, 03 Sep 2006 15:27:20 -0700, Mark Wedel [EMAIL PROTECTED] wrote:
Raphaël Quinet wrote:
But again, that would be the wrong way to limit the number of levels
lost: if a server admin does not want players to lose more than 1
level per death, then the admin should modify the exp curve or
Raphaël Quinet wrote:
On Sun, 03 Sep 2006 15:27:20 -0700, Mark Wedel [EMAIL PROTECTED] wrote:
Raphaël Quinet wrote:
But again, that would be the wrong way to limit the number of levels
lost: if a server admin does not want players to lose more than 1
level per death, then the admin should
I came up with an idea that would add significance to a player's
choice of class, and be an other way to tweak experience. What if
skills associated with a class give the player more experience when
they are used? This could also be taken in the other direction by
limiting the experience players
Andrew Fuchs wrote:
I came up with an idea that would add significance to a player's
choice of class, and be an other way to tweak experience. What if
skills associated with a class give the player more experience when
they are used? This could also be taken in the other direction by
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