Re: [crossfire] Progressive exp table and removal of a bad hack: death_penalty_levels

2006-09-04 Thread Raphaël Quinet
On Sun, 03 Sep 2006 15:27:20 -0700, Mark Wedel [EMAIL PROTECTED] wrote: Raphaël Quinet wrote: But again, that would be the wrong way to limit the number of levels lost: if a server admin does not want players to lose more than 1 level per death, then the admin should modify the exp curve or

Re: [crossfire] Progressive exp table and removal of a bad hack: death_penalty_levels

2006-09-04 Thread Mark Wedel
Raphaël Quinet wrote: On Sun, 03 Sep 2006 15:27:20 -0700, Mark Wedel [EMAIL PROTECTED] wrote: Raphaël Quinet wrote: But again, that would be the wrong way to limit the number of levels lost: if a server admin does not want players to lose more than 1 level per death, then the admin should

[crossfire] Idea: class has an effect on the amout of experience gained from certian skills

2006-09-04 Thread Andrew Fuchs
I came up with an idea that would add significance to a player's choice of class, and be an other way to tweak experience. What if skills associated with a class give the player more experience when they are used? This could also be taken in the other direction by limiting the experience players

Re: [crossfire] Idea: class has an effect on the amout of experience gained from certian skills

2006-09-04 Thread Mark Wedel
Andrew Fuchs wrote: I came up with an idea that would add significance to a player's choice of class, and be an other way to tweak experience. What if skills associated with a class give the player more experience when they are used? This could also be taken in the other direction by