Nicolas Weeger wrote:
Hello.
I'm wondering whether the polymorph spell couldn't be reactivated. It's been
desactivated for eons, but IMO it could be a fun one - with some limits.
Maybe create some scrolls, and have them at end of hard quests only?
Or the code should simply be removed
Mark Wedel wrote:
snip
#1 could be an issue, but fixed by some monsters not being polymorphable.
I
also recall that polymorph only worked for single space monsters, so already
had
some limits.
snip
Since wands have levels, one thought is that it can not affect a monster of
On Tue, 03 Apr 2007 23:32:56 +0200, Nicolas Weeger wrote:
I just committed a fishing pole (picture courtesy Maligor), and the
corresponding fishing skill.
That's great, some of us wanted that for quite some time :-) thanks
Short summary: to enable a player to fish at a certain spot (sea/river
I'd like to suggest a small change, if it isn't too pokémon-ish: if the
harvested item is a monster, then instead of coming into your inventory, it
comes in the space next to you (maybe on the space you're harvesting), and
it will attack you. The uses are obvious -- for a hard item, you'd put
1) You could polymorph tough boss monsters into easy to kill monsters.
From the current code, monsters = level 20 just aren't affected...
That limit will probably need to be adjusted on casting level ;)
Nicolas
--
http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref
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