Re: [crossfire] Polymorph spell

2007-04-04 Thread Mark Wedel
Nicolas Weeger wrote: Hello. I'm wondering whether the polymorph spell couldn't be reactivated. It's been desactivated for eons, but IMO it could be a fun one - with some limits. Maybe create some scrolls, and have them at end of hard quests only? Or the code should simply be removed

Re: [crossfire] Polymorph spell

2007-04-04 Thread Alex Schultz
Mark Wedel wrote: snip #1 could be an issue, but fixed by some monsters not being polymorphable. I also recall that polymorph only worked for single space monsters, so already had some limits. snip Since wands have levels, one thought is that it can not affect a monster of

Re: [crossfire] New skill: fishing

2007-04-04 Thread Lalo Martins
On Tue, 03 Apr 2007 23:32:56 +0200, Nicolas Weeger wrote: I just committed a fishing pole (picture courtesy Maligor), and the corresponding fishing skill. That's great, some of us wanted that for quite some time :-) thanks Short summary: to enable a player to fish at a certain spot (sea/river

Re: [crossfire] New skill: fishing

2007-04-04 Thread Nicolas Weeger
I'd like to suggest a small change, if it isn't too pokémon-ish: if the harvested item is a monster, then instead of coming into your inventory, it comes in the space next to you (maybe on the space you're harvesting), and it will attack you. The uses are obvious -- for a hard item, you'd put

Re: [crossfire] Polymorph spell

2007-04-04 Thread Nicolas Weeger
1) You could polymorph tough boss monsters into easy to kill monsters. From the current code, monsters = level 20 just aren't affected... That limit will probably need to be adjusted on casting level ;) Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref