Re: [crossfire] Polymorph spell
Nicolas Weeger wrote: Hello. I'm wondering whether the polymorph spell couldn't be reactivated. It's been desactivated for eons, but IMO it could be a fun one - with some limits. Maybe create some scrolls, and have them at end of hard quests only? Or the code should simply be removed if not used, but IMO that'd be a waste :) It certainly can be re-activated. The main concerns I recall: 1) You could polymorph tough boss monsters into easy to kill monsters. 2) Related to items, you could get better items and/or make money. IMO, #2 isn't that much an issue, as long as really great artifact items can't be created. Money is easy enough to come by, that so long as getting polymorph objects mean you are high level, the money gain/less isn't likely to be an issue. #1 could be an issue, but fixed by some monsters not being polymorphable. I also recall that polymorph only worked for single space monsters, so already had some limits. The spell was always in bolt format - I suppose this can be done with scrolls, but aiming scrolls always seemed a little harder than with wands. But wands with limited number of charges makes sense. Since wands have levels, one thought is that it can not affect a monster of higher level than the wand - that makes things interesting then - a level 100 polymorph wand could become a pretty good 'kill one creature' type of weapon, but if sufficiently hard to get, not a big deal there. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Polymorph spell
Mark Wedel wrote: snip #1 could be an issue, but fixed by some monsters not being polymorphable. I also recall that polymorph only worked for single space monsters, so already had some limits. snip Since wands have levels, one thought is that it can not affect a monster of higher level than the wand - that makes things interesting then - a level 100 polymorph wand could become a pretty good 'kill one creature' type of weapon, but if sufficiently hard to get, not a big deal there. One thought about this, is most 'boss' monsters already have their level set greater than 115 in order to make them uncharmable, which by extension also makes them un-polymorphable. Therefore, I don't really think that is much of an issue with things are they are right now. Alex Schultz ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] New skill: fishing
On Tue, 03 Apr 2007 23:32:56 +0200, Nicolas Weeger wrote: I just committed a fishing pole (picture courtesy Maligor), and the corresponding fishing skill. That's great, some of us wanted that for quite some time :-) thanks Short summary: to enable a player to fish at a certain spot (sea/river preferably), just put a fish in the sea's inventory, you're set :) Of course, ideally, new fish could be created, with their own specifics ^_- I'd like to suggest a small change, if it isn't too pokémon-ish: if the harvested item is a monster, then instead of coming into your inventory, it comes in the space next to you (maybe on the space you're harvesting), and it will attack you. The uses are obvious -- for a hard item, you'd put it in the monster's inventory instead (eg, sea serpent's scale). Or you could charm it. best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. - personal:http://lalo.hystericalraisins.net/ technical:http://www.hystericalraisins.net/ GNU: never give up freedom http://www.gnu.org/ best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. - personal:http://lalo.hystericalraisins.net/ technical:http://www.hystericalraisins.net/ GNU: never give up freedom http://www.gnu.org/ ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] New skill: fishing
I'd like to suggest a small change, if it isn't too pokémon-ish: if the harvested item is a monster, then instead of coming into your inventory, it comes in the space next to you (maybe on the space you're harvesting), and it will attack you. The uses are obvious -- for a hard item, you'd put it in the monster's inventory instead (eg, sea serpent's scale). Or you could charm it. Committed that in SVN ;) Note that you can put both regular items and monsters, one'll be chosen randomly (up to 10 are chosen from). Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref de l'aléatoire !] ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Polymorph spell
1) You could polymorph tough boss monsters into easy to kill monsters. From the current code, monsters = level 20 just aren't affected... That limit will probably need to be adjusted on casting level ;) Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref de l'aléatoire !] ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire