Bob Tanner wrote:
> Object altar_valkyrie
> name Altar of Valkyrie
> other_arch Valkyrie
> type 56
> face altarvalk.111
> no_pick 1
> level 100
> arch altar_valkyrie_pray_event
> end <— ends Object altar_valkyrie
This line ends "arch altar_valkyrie_pray_event". This allows to
customize the
Hi Otto,
Your change was accepted in to the trunk code base.
Revision: 12354
http://crossfire.svn.sourceforge.net/crossfire/?rev=12354=rev
Author: ryo_saeba
Date: 2010-01-18 22:54:00 + (Mon, 18 Jan 2010)
Log Message:
---
Apply patch 'Added exit lever to Devourer's
On 4/9/19 7:49 AM, Preston Crow wrote:
> Metalforge is running a very old server and map set. It would be great
> if it could be updated. I'm not aware of anything that would break;
> perhaps making a copy and testing it with updated maps and server would
> be a good approach. I think they want
Perhaps what makes this more confusing is that in this particular
format, the primary arch appears to be using the "Object" header,
instead of a more typical "arch" header, like you'd see in a map or
inventory.
So it might look like this:
Object chest
weight 10
value 1
arch sword
weight 10
value
On 4/9/19 2:24 PM, Nathaniel Kipps wrote:
> Does that mean that Metalforge has had *no* updates, or that it simply
> pulls updates from another branch? Is it conceivable to run several
> branches in parallel for situations like this?
No development changes or code/content updates.
Branches/1.x
Does that mean that Metalforge has had *no* updates, or that it simply
pulls updates from another branch? Is it conceivable to run several
branches in parallel for situations like this?
--DraugTheWhopper
On Tue, Apr 9, 2019 at 8:55 AM Preston Crow
wrote:
> Metalforge is running a very old
Metalforge is running a very old server and map set. It would be great
if it could be updated. I'm not aware of anything that would break;
perhaps making a copy and testing it with updated maps and server would
be a good approach. I think they want to avoid a reset of characters
that have
Several years ago (details escape me, it was so long ago) I submitted a change
to the map to prevent players getting stuck in the temple of Devourers cellar
because nosy vampires always pull all the levers they can. Checking just today
on Metalforge, it seems my change did not end up in the
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