And so says ERACC on 06/08/2005 01:11 PM...
http://www.eracc.com/files/CFJavaEditor.jar.tar.gz
(0.5 off-topic)
Gene, I'm under the impression that a jar is a glorified zip file; is
there any benefit in making a tar.gz of it?
best,
Lalo Martins
-handed and two-handed weapons, punching, throwing,
and archery...)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
http
?
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
http://www.exoweb.net/ mailto:[EMAIL PROTECTED]
GNU
of the
existing nopopups thing, which exists for a long time, and is always on
in my machines.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon
, when it will spill all over
the place. Very realistic, and humorous too. Fine by me ;-)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon
alcoholic
drinks. Yeah, a swashbuckler. I used to pile cups of coffee in front
of her bed in the guild.)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon
will expose the
confuse_player function from attack.c. ;-)
(I used to have a patch for that, but I seem to have lost it, and anyway
it's irrelevant now that the plugin is being rewritten)
best,
Lalo Martins
--
So many of our dreams at first seem
, of course. (What
happens to flying creatures. Duh.)
On the other hand, it would probably be cool if one player was able to
carry another. Then you could do a rescue. (Not to mention quite a
bit of other uses.)
best,
Lalo Martins
--
So many
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
http://www.exoweb.net/ mailto:[EMAIL PROTECTED]
GNU: never give up freedom
The idea seems neat, BUT, I have to wonder if you are aware of the
existing guild system in Crossfire. From the sounds of it, the existing
guilds solve your problem well enough.
best,
Lalo Martins
--
So many of our dreams at first seem
they went into CVS...)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
http://www.exoweb.net/ mailto
, it was written with that intention).
If anyone actually finds them interesting, I'm game for making
improvements or writing more stuff.
(Personally, I *really* love the Valriel/Gorokh ones)
best,
Lalo Martins
--
So many of our dreams at first
pole to pole - so our
continent is a neat exact 10% - and 32000 around the equator?)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon
is that changes are being made anyway, therefore, it's probably the best
time to think about this stuff.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
http://www.laranja.org/ mailto:[EMAIL PROTECTED]
GNU: never give
that canals on that scale would be more modern
than what crossfire is really set in.
Not really. The ancient Chinese did it, and Bigworld has powerful and
(relatively) cheap magic to make up for the low tech.
best,
Lalo Martins
--
So many of our
for the
reader (or I may do it if a dev asks nicely).
http://sourceforge.net/tracker/index.php?func=detailaid=1389033group_id=13833atid=313833
best,
Lalo Martins
- --
So many of our dreams at first seem impossible,
then they seem improbable
this map maker VERY seriously upside the head
:-P I feel the general sentiment in this list and IRC is to *reduce*
available money rather than increasing...
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem
or map. (Carrying gems would then be a good strategy when going
to a new country - you'll never know if they have exchange service for
the money you have...)
best,
Lalo Martins
--
So many of our dreams at first seem impossible
maps filled with deep ocean,
this gives us the bonus of having more varied elevation.)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon
somewhere that makes more sense.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal
here's the previous thread we had on that topic:
http://shadowknight.real-time.com/pipermail/crossfire/2005-November/thread.html#9667
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable
a whole small continent, why not?
best,Lalo Martins-- Those who trade freedom for securitylose both and deserve neither.--
http://www.laranja.org/mailto:[EMAIL PROTECTED]pgp key: http://www.laranja.org/pessoal/pgpGNU: never give up freedom
http://www.gnu.org
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org/
technical:http
.
You could rename it, if you wish. Private villa or something. But I
don't see a reason to move it.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon
but not players,
independent of movement type? That could then be used for marking
monsters' territory.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon
, those dock widgets are not available as a library :-(
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal
against it?
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org
for being the resident RMS, but IMHO, supporting 1.4 does make
sense, until there is another 1.5 VM out there apart from Sun's. I
already dislike Java strongly enough, I'd rather not run Sun's VM if I
have a choice about it.
best,
Lalo Martins
--
So
is released but labeled as somewhat
experimental, and people who want to live on the safe side can go with
gtk1 instead.)
best,
Lalo Martins
- --
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
they burn/melt/freeze.
It would be interesting... 1: go outside in a snowstorm, 2: cast meteor
storm, 3: ???, 4: profit
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
be used afterwards, to keep a read-only CVS
copy of the main branch, as you say.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become
development mainline remains in cvs. If anyone who is currently
a cf developer registers a launchpad account, drop me a word by email or
irc and I'll add you to the team object on launchpad.
Lalo Martins
--
So many of our dreams at first seem
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org/
technical:http
, people don't know how to write their favourite colours as
hue/saturation pairs :-) but they can open up the gimp and get the correct
values from the colour picker therein.
best,
Lalo Martins
--
So many of our dreams at first seem impossible
On Mon, 22 May 2006 22:56:07 -0700, Mark Wedel wrote:
Lalo Martins wrote:
I must say I like the idea of hue/saturation
Playing with the color picker it gimp, it seems there is hue, saturation,
and
value, so 3 values.
I'm guessing that we're assuming that value will always be 100
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org/
technical:http
, but then again you're
always saying we don't want to get too realistic and spoil the fun :-)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we summon the will, they
soon become
of
these halls, and they looked really nice.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org/
technical
, 12 Aug 2006 18:59:55 +0800, Lalo Martins wrote:
And finally, as an extra note on launchpad -- all the crossfire trees are
already there in bzr format, except maps that for some reason failed to
convert.
D'oh, I know why it failed, it's because of a bug I reported myself. The
bug is fixed in 0.9
On Sat, 12 Aug 2006 18:59:55 +0800, Lalo Martins wrote:
On Sat, 12 Aug 2006 03:13:14 -0600, Alex Schultz wrote:
I know bzr used to be really slow but apparently has been improved alot,
however I have heard it is not bandwidth efficent still.
They released 0.9 which is supposedly much faster
-- and
supposedly cogito is more reasonable to work with.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal
this the Encyclopedia Khelentika?
;-)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal
think summoning needs high-level spells that summon
strong critters, rather than just relying on pets becoming stronger and
stronger with level.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem
purposes, let's say that's, er, a different kind of shirt.)
Then flags like can_use_armor only need to check the type -- which I
believe is the way it is already.
yes-lets-stop-the-disgusting-naked-Rugillites-ly yours,
Lalo Martins
--
So many of our
of. (Is fairest even a
word? Can we vote on that?)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal
.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org
.
As the change is very simple, I'll commit it myself if/when people
agree with the idea (and the names).
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon
. What you
shouldn't do is patch your own server and don't tell anyone about it.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org/
technical:http
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org/
technical:http
On Wed, 06 Sep 2006 22:49:54 -0700, Mark Wedel wrote:
Lalo Martins wrote:
The slaying thing will only affect enchanted weapons, and she gives them
rather frequently (as weapons are sacred to her).
Does she give arrows out a lot? That could help give these character some
form of range
resists, its level, and dragon's level. At server/living.c.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable
115.
And blessed be the Many-Named in Her perfect work.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal
doesn't, and lots of the work I've done is directory moves.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal
.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org
* be archetypes and
currently are; Lord Eureca is supposed to be unique, but instead he can
come out of your cauldron (wtf?)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
), and they're
obviously extra work. I think such a design is not at all impossible to
implement using gtk+ widgets; it may even evolve from the codebase of the
current v2 client.
best,
Lalo Martins
--
So many of our dreams at first seem impossible
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org/
technical:http
remember, this
feature was the original purpose of the original CIA, years ago! :-)
(When Micah wrote it to watch PicoGUI's SVN and asked for suggestions to
name it...)
best,
Lalo Martins
--
So many of our dreams at first seem impossible
a web interface.
aaah, now THAT'S lovely :-) thanks for clearing it up.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become
minutes for someone who knows how.
cheers,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal
require compiling the file after you
know the installation prefix.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we summon the will, they
soon become inevitable
strongly about it, now would be the best time to speak
up.
Also, I'd like people to check out this branch and test if I fixed all the
exits. If I have, I'm planning to merge this back into the trunk before
starting the actual worldmap work.
best,
Lalo
in the space next to you (maybe on the space you're harvesting), and
it will attack you. The uses are obvious -- for a hard item, you'd put it
in the monster's inventory instead (eg, sea serpent's scale). Or you could
charm it.
best,
Lalo Martins
a restoration service, probably
on the house of healing in Scorn
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable
have the plugin look in both places.
Then arch-related scripts could be kept in the arch module where they
belong, or maybe in server, and be installed by server's make install.
Thoughts?
best,
Lalo Martins
--
So many of our dreams at first
... that's exactly what I suggested, isn't it? ;-)
As for having some special syntax, hum. we can always do that first,
and change later on :)
Which one?
best,
Lalo Martins
--
So many of our dreams at first seem impossible
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-
personal:http
Ryo,
I believe I speak for most or all the developers when I express my (our)
gratitude, for your tireless efforts cleaning up the Augean Stables...
er, I mean, the deprecated stuff in the maps and codebase. Thanks!
best,
Lalo Martins
, then by all means do it.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-
personal
format to store
a height between each vertically-tiled map and the one below it;
preferably both. This way if we later come up with an use for that, we
don't need to hurry back filling up all maps with values :-P
best,
Lalo Martins
--
So many
as a separate tool or a mode for
the new editor, I'd be happy to contribute, although I don't know where
to start if I were to write it myself.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable
Also spracht Juergen Kahnert (Wed, 04 Jul 2007 15:16:11 +0200):
On Wed, Jul 04, 2007 at 02:42:05AM +, Lalo Martins wrote:
I could even like it if examining a player reveals her master skills
-- which usually won't be more than a few anyway.
Do you have an idea how it could looks like
written eventually, of course it's useful to have a
code perspective ;-)
Lalo Martins wrote:
In defense of Mark's view of how it works (levels are effective the
same way, but need more exp), I'd like to say: ...
Fine by me. It sounds like from that description, amateurs gain exp
more
slowly
all four of them at
at least amateur? This would of course be enforced by the maps, not the
code.)
And of course similar mechanisms to keep mages and priests and thieves
from reaching pro in all of one-handed/two-handed/archery.
best,
Lalo
Also spracht Lalo Martins (Thu, 05 Jul 2007 06:41:47 +):
Much about character creation removed
Sorry to reply to myself, but...
I thought I should say, part of the motivation for this idea was code,
too. It cuts the work of the new character creation UI by about 20 to
30% in my
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-
personal:http://lalo.hystericalraisins.net/
technical
a split windows mode, and a
menubar. The menubar goes on the window with the stats. On v2 I'd argue
it would be on the map.
best,
Lalo Martins
best,
Lalo Martins
--
So many of our dreams
of the information (what you would have on
detail view) on a tooltip.
Thoughts?
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become
Also spracht Mark Wedel (Sat, 04 Aug 2007 23:42:46 -0700):
Lalo Martins wrote:
So here's the proposal: Currently we have an inventory notebook and a
look table. I propose to replace them with two other widgets: what I
call the stuff notebook, and the shortcut area.
Are you combind what
stumble, ask here
or on irc, and I'll lend a hand. (I suspect others will too.) This is
IMHO a very worthwhile project.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
won't be very hard; in particular, it will be easier than migrating a
normal gtk+ app which uses glade
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon
to grok,
and easy for new players to understand.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable
on my server which essentially throws
rocks at enemies. It was intended as a way to do physical damage with
magic. I never balanced it enough for submitting, but it might be a
reasonable idea.
best,
Lalo Martins
--
So many of our dreams
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-
http://lalomartins.info/
GNU: never give up freedom
will start
preferring that one as well. If they avoid one, its popularity with the
general populace will drop very fast...
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
quoth Nicolas Weeger (Mon, 17 Nov 2008 20:07:37 +0100):
So two options:
- I work directly on trunk - my preferred option, considering it's
unstable since some years, and doesn't seem to be soon stable, not
much work going on it
- I make a branch and work there - and if needed / when we want
writing the code!
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable
quoth Lauwenmark Akkendrittae as of Mon, 24 Nov 2008 20:02:49 +0100:
Le lundi 24 novembre 2008, Lalo Martins a écrit :
I see two good reasons for Nicolas favouring Qt over Boost:
- He's more familiar with Qt, and having to learn another toolkit,
especially something as complex as Boost
to using Qt. Strongly opposed as in: if Qt is
chosen, I'll stop contributing, because I don't want to learn it. And
I'll probably end up forking as well, if the uses I have in mind for the
server require code changes.
best,
Lalo Martins
--
So
? Good for you. Ranting and flaming about it
won't get you anywhere, though, except for losing any scraps of respect
some people (me included) still had for you and your project.
Please don't post to this list anymore.
best,
Lalo Martins
--
So
not finished enough for release.)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable
doing such work, obviously)
That's not true... I thought gros was going to do that... if he won't for
some reason I already said I'll volunteer too.
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem
quoth Lalo Martins as of Tue, 23 Dec 2008 09:55:19 +:
forks, (c) it's too dark to see (or for or whatever), or (d) the
^^^ fog
damn, and I did proofread this thing :-P I blame the cold, my fingers
don't want to behave.
best
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-
http://lalomartins.info/
GNU: never give up freedom
from
the ground up. Recycling elements yes; many names, places, and even
entire tales will be there. But the existing lore, especially the world
history and mythology, is not something I'm able to work with.
best,
Lalo Martins
--
So many
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-
http://lalomartins.info/
GNU: never give up freedom
,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-
http://lalomartins.info/
GNU: never give up freedom
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