Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Nathaniel Kipps
On Mon, Feb 18, 2019 at 4:30 PM Rick Tanner wrote: > * Two month archive history in Discord Although I would personally prefer an unlimited history, I think two months is reasonable. > * Same guidance and recommendations on both channels in regards to > civility (or right now - IRC channel

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Nathaniel Kipps
On Mon, Feb 18, 2019 at 3:50 PM Rick Tanner wrote: > Are the chat archives in Discord only available to members logged in to > the channel? > > Or are chat logs available for search engines to index, or outside > entities to download, etc.? Discord chat history is only available to current

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-27 Thread Nathaniel Kipps
Since there has not been much else mentioned in the last week, does anyone else have input, or should I take this as permission to resurrect the bridge this weekend? Direct responses from Leaf and ryo are below; mwedel and Partmedia have commented, but have not directly expressed their support.

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Nathaniel Kipps
On Fri, Feb 8, 2019 at 5:16 PM Rick Tanner wrote: > I appear to be overlooking something.. Where is the "ownership" of > Crossfire shown or listed? I was operating under the assumption that it was a "benevolent dictatorship", consisting primarily of the original author (who I understand to be

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Nathaniel Kipps
On Fri, Feb 8, 2019 at 5:24 PM Rick Tanner wrote: > What are the options or choices for the bridge services that you mention? I think the two mentioned were Discord and Slack. I think that both of them are great choices, due to their familiarity among large groups of people. There are also

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Nathaniel Kipps
On Fri, Feb 8, 2019 at 5:24 PM Rick Tanner wrote: > I am not sure how the messages from IRC appeared in the discord > channel/server. I was not logged in there at the time. They appeared in a similar fashion, e.g., with the bot sending a message, but prefixing it with the original IRC nick. An

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-01 Thread Nathaniel Kipps
> There is zero reason to move from IRC... thank you. Absolutely, we are not proposing to replace the IRC in any way, just extend it to improve the accessibility. > I see great reasons to end web based forums.. Can you give some of these reasons? I'd love to hear them. On a related note, I

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-03 Thread Nathaniel Kipps
On Sat, Feb 2, 2019 at 9:21 PM Ruben Safir wrote: > > > I see great reasons to end web based forums.. > > > > Can you give some of these reasons? I'd love to hear them. > > They depend on a browser, they spy on you, they are not quick, they > don't integrate with my email client, I can't run

Re: [crossfire] Map changes?

2019-04-09 Thread Nathaniel Kipps
Does that mean that Metalforge has had *no* updates, or that it simply pulls updates from another branch? Is it conceivable to run several branches in parallel for situations like this? --DraugTheWhopper On Tue, Apr 9, 2019 at 8:55 AM Preston Crow wrote: > Metalforge is running a very old

Re: [crossfire] Questions about archetype files

2019-04-09 Thread Nathaniel Kipps
Perhaps what makes this more confusing is that in this particular format, the primary arch appears to be using the "Object" header, instead of a more typical "arch" header, like you'd see in a map or inventory. So it might look like this: Object chest weight 10 value 1 arch sword weight 10 value

Re: [crossfire] Proposal to move server/lib/ files to arch/

2020-03-01 Thread Nathaniel Kipps
I agree with the theory, it makes sense to me. --DraugTheWhopper On Sun, Mar 1, 2020 at 2:07 PM Kevin Zheng wrote: > > Hi there, > > I'm proposing to move these non-generated files in server/lib to arch: > > artifacts > attackmess > formulae > image_info > materials > messages > races

Re: [crossfire] Trouble building Windows client

2020-01-21 Thread Nathaniel Kipps
On Tue, Jan 21, 2020 at 7:21 PM Kevin Zheng wrote: > > That's interesting. That means there's definitely a bug somewhere. In > the meantime, we can work around by providing a debug build! > Are there any "partial debug" options I should try (since I notice a little stuttering with the main debug

Re: [crossfire] Trouble building Windows client

2020-01-21 Thread Nathaniel Kipps
On Tue, Jan 21, 2020 at 8:12 PM Kevin Zheng wrote: > > Are there any "partial debug" options I should try (since I notice a > > little stuttering with the main debug build)? > > Build "RelWithDebInfo" in CMake. Make sure to make clean. The build is here, for those who wish to try it:

Re: [crossfire] Trouble building Windows client

2020-01-16 Thread Nathaniel Kipps
In a bizarre twist, a debug build makes the issue vanish. I simply cannot reproduce it once the CMAKE build type is set to "Debug". For the adventurous, a copy of the debug build can be found here: https://drive.google.com/file/d/1QobJhgkMLkBtq4uYhU8G72B2PEbWxYRR/ > This, I don't know. What

[crossfire] Trouble building Windows client

2020-01-05 Thread Nathaniel Kipps
Hi all, I've recently been attempting to get the Windows client built, and have been having a number of issues. Thanks to the instructions at http://xob.kapsi.fi/~makegho/trash/crossfire-win32.txt, and the generous help of the folks in IRC, I am finally able to build a client that works, but has

Re: [crossfire] Trouble building Windows client

2020-01-06 Thread Nathaniel Kipps
Hi Kevin, > On Mon, Jan 6, 2020 at 7:41 AM Kevin Zheng wrote: > There's no doubt there's a real issue somewhere. I find it most interesting that the issue only manifests once I remove the binaries from the build environment, and execute them elsewhere. This indicates to me that I'm missing

Re: [crossfire] Various adjustments

2020-05-04 Thread Nathaniel Kipps
I understand the issue with diagonals, and I agree it seems like a rather hard problem. In any case, I don't think the current state is a serious or exploitable issue, as long as future map and code development acknowledges the inconsistencies. --Nathan On Fri, May 1, 2020 at 5:01 AM Nicolas

Re: [crossfire] Advice for late-game gear: getting constantly one-shotted

2020-10-01 Thread Nathaniel Kipps
On Tue, Sep 29, 2020 at 1:12 PM Siegfried Eureca wrote: > Is there some play balance issue I'm overlooking, or did some code change > years back suddenly make a level 40 dungeon into an impossible level 110+ > dungeon? Yes, there have been play balances. Notably, sometime after Metalforge's

Re: [crossfire] Archetypes collection changes proposal

2020-09-17 Thread Nathaniel Kipps
> Do maps have a place here, as well? FWIW, I think distributing maps, arches, artifacts, recipes, treasurelists, etc., as a single unit makes sense to me. The original proposal of moving the collect phase into server-start, instead of server-compile, is a good one. A few more seconds on server

Re: [crossfire] Graphism, tiles, size, and such

2020-11-15 Thread Nathaniel Kipps
On Thu, Nov 12, 2020 at 1:26 AM Mark Wedel wrote: > On 11/11/20 12:59 AM, Nicolas Weeger wrote: > - should monsters be only tiled squarely (eg 1x1, 2x2, etc.), and we adjust > the sprite to reflect the height Based on personal preference, I think that having rectangular monsters is interesting,

Re: [crossfire] IRC channel move from Freenode to Libera?

2021-05-29 Thread Nathaniel Kipps
On Wed, May 26, 2021 at 3:51 PM Ruben Safir wrote: > Aside from the #crossfire is going through a discourse server? Is that still > correct? Seems that it becomes somewhat irrelevant. Yes, the freenode IRC channel is bridged to the Discord service. At the moment there are ~150 members on the

Re: [crossfire] IRC channel move from Freenode to Libera?

2021-06-02 Thread Nathaniel Kipps
On Sun, May 30, 2021 at 2:56 PM Kevin Zheng wrote: > It is May 30th when I'm writing this; is June 5th long enough for > everyone who wants to be on IRC to move to Libera? You should probably ask that of the people in IRC... :P As for the Discord bridge, the simplest solution is to set up a

Re: [crossfire] IRC channel move from Freenode to Libera?

2021-06-02 Thread Nathaniel Kipps
Yes, that one. Maybe you responded and *I* missed *your* response. :) --DraugTheWhopper On Wed, Jun 2, 2021 at 7:04 PM Rick Tanner wrote: > > On 6/2/21 5:19 PM, Nathaniel Kipps wrote: > > > > As for the Discord bridge, the simplest solution is to set up a second > > br

Re: [crossfire] IRC channel move from Freenode to Libera?

2021-06-05 Thread Nathaniel Kipps
I've set up a Libera-Discord bridge, and can tear down the Freenode-Discord one whenever it is desired. --DraugTheWhopper On Sun, May 30, 2021 at 2:56 PM Kevin Zheng wrote: > > Fortunately, with the exception of the Discord bridge, this seems to be > like a change where we can just pick up shop

Re: [crossfire] IRC channel move from Freenode to Libera?

2021-06-06 Thread Nathaniel Kipps
I don't want to go down the political rabbit hole (I think we've been explicitly warned about that in the past :) ), but a few quick notes: Positive or negative feedback is certainly welcome, since the bridge has now been active for some time, and people may have different opinions than the last

Re: [crossfire] SVN history issues

2021-03-26 Thread Nathaniel Kipps
Klaus, thanks for the offer. Though I guess my original question was less about finding the original materials, and more about possibly "fixing" the history in-place, so that it's cleaner moving forward. --Nathan ___ crossfire mailing list

Re: [crossfire] Handling massive loot

2021-03-24 Thread Nathaniel Kipps
MWedel, thanks for the feedback. :) > The game could then display something like 'you have picked up/dropped all > you can right now', and player then has to repeat that action on the next > tick. This is definitely a very blunt fix, and thus has blunt consequences. For example, let's say a

Re: [crossfire] Handling massive loot

2021-03-23 Thread Nathaniel Kipps
> slowing down the command processing from the client doesn't help out. If I understand correctly, the problem is less that commands are not processed quickly enough, and more that the drop command must be fully processed before the server can tick again. Here's a different (and probably flawed)

Re: [crossfire] SVN history issues

2021-02-17 Thread Nathaniel Kipps
On Tue, Feb 9, 2021 at 12:33 AM Mark Wedel wrote: > The images may be recoverable - this presumes that the initial import to > CVS didn't result in corruption, but rather the CVS -> SVN conversion > resulted in corruption. If the image in questions are in the actual > crossfire-arch

[crossfire] SVN history issues

2021-02-05 Thread Nathaniel Kipps
Recently I was rooting through SVN history, trying to trace some old facesets and PNGs, when I found a few anomalies. Maybe someone with more experience than me is able to determine: * Can these be fixed retroactively? * If so, is it easier to fix them in SVN or Git? The first issue is that at

Re: [crossfire] Bigworld and Pupland

2021-09-13 Thread Nathaniel Kipps
Per Leaf, my original email was oversize, and so silently quarantined. You can of course read it below, and here's a link to the image I originally attached: https://i.imgur.com/xwckXf3.png --DraugTheWhopper On Mon, Sep 13, 2021 at 1:09 PM Nathaniel Kipps wrote: > > I guess no feedback f

Re: [crossfire] Bigworld and Pupland

2021-09-13 Thread Nathaniel Kipps
it bigger, lifting heavily from Lalo's theorycrafting on the wiki. More (or any) feedback is welcome. --DraugTheWhopper On Mon, Aug 30, 2021 at 1:56 PM Nathaniel Kipps wrote: > > Hi all, > > I'd like to gather a little feedback before attempting (yet again) to > bigworldify pupland. A few ques

Re: [crossfire] Custom items & monsters on maps

2021-08-04 Thread Nathaniel Kipps
On Sun, Aug 1, 2021 at 2:47 PM Kevin Zheng wrote: >easier to balance items/ monsters An option is to allow a map developer to specify a modifier instead of an absolute value. So, instead of saying the sword is dam 12, say it's dam *1.5. (I proposed something similar to this elsewhere, a feature

Re: [crossfire] File format

2021-12-16 Thread Nathaniel Kipps
A few points, hopefully helpful, maybe flaming: > SGML Since XML is a subset (superset?) of SGML, I think finding and incorporating an XML parser is much easier than a SGML one. > YAML I hate the idea of being whitespace dependent. Although, I haven't actually *used* YAML... I think the

[crossfire] MOTD requirements for servers on metaserver

2022-01-13 Thread Nathaniel Kipps
Hi all, I think I remember hearing once that the only rule for being on the metaserver is that your server must be more or less compatible with the CF protocol. However, I think it would be a good idea to codify any such requirement, as well as consider additional ones. In particular, I think

Re: [crossfire] Game feature or ideas with random maps and preset monster populations

2023-09-14 Thread Nathaniel Kipps
I like the overall idea, though I think it's very ambitious. Regarding random maps: I don't think this needs to be restricted to random maps only, nor do we need to strongly embrace the concept of randomness. I think it boils down to "adding flavor to different areas and dungeons". Many of

Re: [crossfire] Remove or keep contact email addresses from map headers?

2023-06-18 Thread Nathaniel Kipps
Personally, I wouldn't want to be in the position of trying to determine whether some contact method is valid or not, so I would not want to be directly involved in such a project. I suggest first implementing a policy ("No contact info in future map headers, only internet handles"), then confirm