Nicolas Weeger wrote:
Also, the price estimation seems quite weird - you set the price to eg
2000 silver, and player will pay ~500 platinum :)
I suspect it's due to the query_cost and such functions using charisma /
shop specialization / ...
yes.
Presumably, shop specialization could be
Player-owned, shortened form P-owned :)
I think you should beable to set the buying price if
you own the shop.
--- Nicolas Weeger [EMAIL PROTECTED] wrote:
But i'm afraid what happens when high lvl players
sell quest items
for very few platinums, and so soon many low level
players maybe
Hello.
I just made a small proof-of-concept of player-owned shop, attached to
that mail. Just a map and 2 Python scripts.
Basically: mark an item, go to the table, say sell price in silver
coins, then drop the item anywhere.
To buy, it behaves exactly like a regular shop (well, right now, if
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