Re: [crossfire] Upgrading the 'probe' spell

2012-04-09 Thread Nicolas Weeger
Hello. As a follow-up, I've added the display of the monster-related knowledge (after level 10), if known. This will make the player more interested in what she uses to attack the monster :) The display is based on the archetype's name, so if the monster is customized, the result will be wro

Re: [crossfire] Upgrading the 'probe' spell

2011-12-29 Thread Nicolas Weeger
> Does it also display vulnerable to godpower for wraith characters and > Devourer followers? No. I'm not exactly sure on how this is handled by the server, I'd need to figure that out. Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org signature.asc Description: This is a digital

Re: [crossfire] Upgrading the 'probe' spell

2011-12-29 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/29/11 6:58 AM, Nicolas Weeger wrote: > > > I've also improved 'perceive self', to display immunities the > player has. Thank you for this. (Not at a time or location to test this myself, but...) Does it also display vulnerable to godpower fo

Re: [crossfire] Upgrading the 'probe' spell

2011-12-29 Thread Nicolas Weeger
Hello. I've also improved 'perceive self', to display immunities the player has. Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list cr

Re: [crossfire] Upgrading the 'probe' spell

2011-12-28 Thread Nicolas Weeger
Hello. > I'd like to change the 'probe' spell, to make it more interesting. > > I'm thinking of showing, for some variable duration (based on level), the > monster's health. Probably as a large interval, like 'good shape', 'bad > shape', like the current spell shows. With some good ideas from Ra

Re: [crossfire] Upgrading the 'probe' spell

2011-12-18 Thread Nicolas Weeger
Hello. > > This will require some client change to display the hp. > > As in it would be more then just text output? > > Or it would be like magic mapping and display info in a popup window? > > Or, something else? I'd see 2 things: - some text information, like "has an acid odour", things

Re: [crossfire] Upgrading the 'probe' spell

2011-12-15 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I'd like to change the 'probe' spell, to make it more interesting. Sounds very good and I think useful to players who wonder if that attack is actually harming the monster or if they think they have a chance to defeat said monster. > This will req

[crossfire] Upgrading the 'probe' spell

2011-12-11 Thread Nicolas Weeger
Hello. I'd like to change the 'probe' spell, to make it more interesting. I'm thinking of showing, for some variable duration (based on level), the monster's health. Probably as a large interval, like 'good shape', 'bad shape', like the current spell shows. And maybe, the more the level of th