Re: [crossfire] Death Penalty, was Re: IRC traffic for Sunday Oct 22

2006-10-27 Thread Alex Schultz
Mark Wedel wrote: Alex Schultz wrote: Another interesting possible choice would be to complete some sort of quest that takes a while to complete and isn't the same every time. Perhaps put in a riddle generator and other little things. It would have the same sort of effect as time loss,

Re: [crossfire] Death Penalty, was Re: IRC traffic for Sunday Oct 22

2006-10-26 Thread Alex Schultz
Mark Wedel wrote: A choice between death penalties is interesting. But then you have to ask what the penalties are. Obvious choices: - exp loss - stat loss - monetary loss - time loss (character/player has to sit a while?) - other? Another interesting possible choice would be to

Re: [crossfire] Death Penalty, was Re: IRC traffic for Sunday Oct 22

2006-10-26 Thread Mark Wedel
Alex Schultz wrote: Mark Wedel wrote: A choice between death penalties is interesting. But then you have to ask what the penalties are. Obvious choices: - exp loss - stat loss - monetary loss - time loss (character/player has to sit a while?) - other? Another interesting possible

[crossfire] Death Penalty, was Re: IRC traffic for Sunday Oct 22

2006-10-25 Thread Mark Wedel
Alex Schultz wrote: Death penalties: -One of the things that bugs players the most I wonder if this is somewhat tied to some of the other points raised elsewhere, where players can die very easily. I have a feeling that if you had to be really stupid to die (have a low level character