Mark Wedel wrote:
Alex Schultz wrote:
Another interesting possible choice would be to complete some sort of
quest that takes a while to complete and isn't the same every time.
Perhaps put in a riddle generator and other little things. It would have
the same sort of effect as time loss,
Mark Wedel wrote:
A choice between death penalties is interesting. But then you have to ask
what the penalties are. Obvious choices:
- exp loss
- stat loss
- monetary loss
- time loss (character/player has to sit a while?)
- other?
Another interesting possible choice would be to
Alex Schultz wrote:
Mark Wedel wrote:
A choice between death penalties is interesting. But then you have to ask
what the penalties are. Obvious choices:
- exp loss
- stat loss
- monetary loss
- time loss (character/player has to sit a while?)
- other?
Another interesting possible
Alex Schultz wrote:
Death penalties:
-One of the things that bugs players the most
I wonder if this is somewhat tied to some of the other points raised
elsewhere, where players can die very easily. I have a feeling that if you had
to be really stupid to die (have a low level character
4 matches
Mail list logo