Re: [crossfire] Face "overlays"

2011-07-17 Thread Mark Wedel
On 07/16/11 01:45 AM, Nicolas Weeger wrote: Ah - so it sounds like you are looking at one of these 2 possibilites: Correct :) My gut instinct is that #2 would actually be easier. For #1, I think it may require potentially more protocol changes (there may be issues with number of la

Re: [crossfire] Face "overlays"

2011-07-16 Thread Nicolas Weeger
> Ah - so it sounds like you are looking at one of these 2 possibilites: Correct :) > My gut instinct is that #2 would actually be easier. For #1, I think it > may require potentially more protocol changes (there may be issues with > number of layers, so some extension for that, and the

Re: [crossfire] Face "overlays"

2011-07-14 Thread Mark Wedel
On 07/14/11 06:35 AM, Nicolas Weeger wrote: But is the client assembling these images, or have all these images been pre-assembled on the server (and thus, they are valid images)? That's one my questions, and something I'm asking other people for opinion :) Two options, server sends all ne

Re: [crossfire] Face "overlays"

2011-07-14 Thread Nicolas Weeger
> But is the client assembling these images, or have all these images been > pre-assembled on the server (and thus, they are valid images)? That's one my questions, and something I'm asking other people for opinion :) Two options, server sends all needed faces at the same time ("overlays to th

Re: [crossfire] Face "overlays"

2011-07-13 Thread Mark Wedel
On 07/13/11 01:25 PM, Nicolas Weeger wrote: My question here is does this means that each of those combos above (overlay_armour_fenx_player_sword, overlay_rage_fenx_player) correspond to a unique face/png image on the server? I see animations and overlays working like that: - player has a st

Re: [crossfire] Face "overlays"

2011-07-13 Thread Nicolas Weeger
> My question here is does this means that each of those combos above > (overlay_armour_fenx_player_sword, overlay_rage_fenx_player) correspond to > a unique face/png image on the server? I see animations and overlays working like that: - player has a standard animation, "fenx_player" - each act

Re: [crossfire] Face "overlays"

2011-07-12 Thread Mark Wedel
On 07/11/11 01:17 PM, Nicolas Weeger wrote: Hello. I've been thinking on how to show what equipment a player is actually using during the gameplay. My current idea is to add "overlays" on faces. It would work something like that: - base player animation doesn't show anything - the eg "armou

[crossfire] Face "overlays"

2011-07-11 Thread Nicolas Weeger
Hello. I've been thinking on how to show what equipment a player is actually using during the gameplay. My current idea is to add "overlays" on faces. It would work something like that: - base player animation doesn't show anything - the eg "armour" overlay is displayed on top of the player,