On 07/16/11 01:45 AM, Nicolas Weeger wrote:
Ah - so it sounds like you are looking at one of these 2 possibilites:
Correct :)
My gut instinct is that #2 would actually be easier. For #1, I think it
may require potentially more protocol changes (there may be issues with
number of la
> Ah - so it sounds like you are looking at one of these 2 possibilites:
Correct :)
> My gut instinct is that #2 would actually be easier. For #1, I think it
> may require potentially more protocol changes (there may be issues with
> number of layers, so some extension for that, and the
On 07/14/11 06:35 AM, Nicolas Weeger wrote:
But is the client assembling these images, or have all these images been
pre-assembled on the server (and thus, they are valid images)?
That's one my questions, and something I'm asking other people for opinion :)
Two options, server sends all ne
> But is the client assembling these images, or have all these images been
> pre-assembled on the server (and thus, they are valid images)?
That's one my questions, and something I'm asking other people for opinion :)
Two options, server sends all needed faces at the same time ("overlays to th
On 07/13/11 01:25 PM, Nicolas Weeger wrote:
My question here is does this means that each of those combos above
(overlay_armour_fenx_player_sword, overlay_rage_fenx_player) correspond to
a unique face/png image on the server?
I see animations and overlays working like that:
- player has a st
> My question here is does this means that each of those combos above
> (overlay_armour_fenx_player_sword, overlay_rage_fenx_player) correspond to
> a unique face/png image on the server?
I see animations and overlays working like that:
- player has a standard animation, "fenx_player"
- each act
On 07/11/11 01:17 PM, Nicolas Weeger wrote:
Hello.
I've been thinking on how to show what equipment a player is actually using
during the gameplay.
My current idea is to add "overlays" on faces.
It would work something like that:
- base player animation doesn't show anything
- the eg "armou
Hello.
I've been thinking on how to show what equipment a player is actually using
during the gameplay.
My current idea is to add "overlays" on faces.
It would work something like that:
- base player animation doesn't show anything
- the eg "armour" overlay is displayed on top of the player,
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