>> * How to easily test new graphics via local server or client
>
> How the tiles render? We would have to make sure that everyone has the
> same renderer, and the template. Or actually placing them into the
> game? For that, look at how everyone does it now.
How the artist or tester could vie
The 2d graphics as they are now, seem to use a mix of standards.
On Wed, 2007-04-11 at 11:52 -0500, Rick Tanner wrote:
> Common questions that seem to come up in regards to new graphics:
>
> * Color count or color palette information
>
> * What exactly is the "Crossfire Perspective" on graphics
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