Re: [crossfire] Graphics Standards (was Re: Getting more artists)

2007-04-11 Thread Rick Tanner
>> * How to easily test new graphics via local server or client > > How the tiles render? We would have to make sure that everyone has the > same renderer, and the template. Or actually placing them into the > game? For that, look at how everyone does it now. How the artist or tester could vie

[crossfire] Graphics Standards (was Re: Getting more artists)

2007-04-11 Thread Andrew Fuchs
The 2d graphics as they are now, seem to use a mix of standards. On Wed, 2007-04-11 at 11:52 -0500, Rick Tanner wrote: > Common questions that seem to come up in regards to new graphics: > > * Color count or color palette information > > * What exactly is the "Crossfire Perspective" on graphics