Alex Schultz wrote:
Mark Wedel wrote:
Andrew Fuchs wrote:
I came up with an idea that would add significance to a player's
choice of class, and be an other way to tweak experience. What if
skills associated with a class give the player more experience when
they are used?
snip
Mark Wedel wrote:
Andrew Fuchs wrote:
I came up with an idea that would add significance to a player's
choice of class, and be an other way to tweak experience. What if
skills associated with a class give the player more experience when
they are used?
snip
IMO, it is a good
I came up with an idea that would add significance to a player's
choice of class, and be an other way to tweak experience. What if
skills associated with a class give the player more experience when
they are used? This could also be taken in the other direction by
limiting the experience players
Andrew Fuchs wrote:
I came up with an idea that would add significance to a player's
choice of class, and be an other way to tweak experience. What if
skills associated with a class give the player more experience when
they are used? This could also be taken in the other direction by
4 matches
Mail list logo