Re: [crossfire] More server speed reducing the objects number

2005-10-17 Thread Andrew Fuchs
On 10/17/05, Alberto Sáez Lodeiros <[EMAIL PROTECTED]> wrote: > I saw yesterday, playing at Metalforge server, a kind of corpse, not > from a monster, which was a container. I haven't take a screenshot, > but that corpse was gray and small. Not like corpses like monsters > leave when die. > > I don

Re: [crossfire] More server speed reducing the objects number

2005-10-17 Thread Alberto Sáez Lodeiros
I saw yesterday, playing at Metalforge server, a kind of corpse, not from a monster, which was a container. I haven't take a screenshot, but that corpse was gray and small. Not like corpses like monsters leave when die. I don't know i you have seen this before, you ca use the code of this to work

Re: [crossfire] More server speed reducing the objects number

2005-10-16 Thread Brendan Lally
On 10/16/05, Mitch Obrian <[EMAIL PROTECTED]> wrote: > Also the corpses should look bloodied up, and if > someone consumed the monster totaly with fire spell > etc then a corpse shouldn't be dropped. or look at the last attack type, and if it is fire or lightning and enough (maybe > level?) damage

Re: [crossfire] More server speed reducing the objects number

2005-10-16 Thread Mitch Obrian
Also the corpses should look bloodied up, and if someone consumed the monster totaly with fire spell etc then a corpse shouldn't be dropped. --- Mitch Obrian <[EMAIL PROTECTED]> wrote: > The corpse idea isn't a terrible idea /if/ we have > corpse pics for all the various monsters. > > Also 2x2 c

Re: [crossfire] More server speed reducing the objects number

2005-10-16 Thread Mitch Obrian
Tell me please why there is a problem with "too many objects". Are you running your server on a 286? Maybe we shouldn't allow any complex maps in CVS either, they have many objects aswell. And forget about expanding the amount of objects that can be seen over 3 on a tile... gosh then we would hav

Re: [crossfire] More server speed reducing the objects number

2005-10-16 Thread Mitch Obrian
Tell me please why there is a problem with "too many objects" Are you running your server on a 286? --- Alberto Sáez Lodeiros <[EMAIL PROTECTED]> wrote: > > Mark Wedel wrote: > > Downsides: > > > > 1) Monsters that pick up loot would now need to do > more work (instead of the > > objects of 5

Re: [crossfire] More server speed reducing the objects number

2005-10-16 Thread Mitch Obrian
The corpse idea isn't a terrible idea /if/ we have corpse pics for all the various monsters. Also 2x2 creatures should have a 2x2 corpse. This can be done if we can get the talented artists who created our current monster pics in on the job. Also, we need a new type. Container-food-weapon. So we

Re: [crossfire] More server speed reducing the objects number

2005-10-16 Thread Alberto Sáez Lodeiros
> Mark Wedel wrote: > Downsides: > > 1) Monsters that pick up loot would now need to do more work (instead of the > objects of 5 dead creatures merging, they would be all seperate, instead of > the > common objects merging. Monsters can pick up only the objects over the flor, but not into the c

Re: [crossfire] More server speed reducing the objects number

2005-10-16 Thread Alberto Sáez Lodeiros
The way to do this problem, can be: 1.- If the monster has more than an loot object (2 or more objects), then use the corpse-container. 2.- If the monster has only one object to loot, then drop this object to the floor. 3.- If the monster has zero object to loor, then nothing appears. No corpse co

Re: [crossfire] More server speed reducing the objects number

2005-10-15 Thread Mark Wedel
Alex Schultz wrote: Alberto Sáez Lodeiros wrote: (Before that, sorry for my english, I'm from Spain, and there are some expressions i don't know very well) I was thinking that the MetalForge server can goes faster (or simply save RAM?) reducing the objects in the world. I refer to reduce the n

Re: [crossfire] More server speed reducing the objects number

2005-10-15 Thread Mitch Obrian
Damoinum has corpse containers. /me doesn't think it's a good idea. --- Alberto Sáez Lodeiros <[EMAIL PROTECTED]> wrote: > Ok yes, i refer to reduce the visible objects... > > Also U can made when a player dies, he leaves a > "gravestone-container" > with his items in the inventory. > > This wi

Re: [crossfire] More server speed reducing the objects number

2005-10-15 Thread Brendan Lally
On 10/15/05, Mitch Obrian <[EMAIL PROTECTED]> wrote: > If one's server is lagging because of items then one > is running his server on a 286 PS/2 system (if that is > even possible). This is a non-problem. Well, to be fair, on the occasions where servers do slow down, it tends to be from spell ob

Re: [crossfire] More server speed reducing the objects number

2005-10-15 Thread Alberto Sáez Lodeiros
It remains the empty corpse. But you can set any kind of timer wich makes corpse-container dissapear after a concrete time, for example 5 minutes -- -- Powered by Fedora Core 4 Linux -- -- AMD Duron 1.3 GHz -- -- 512 Mb RAM DDR 400 MHz -- -- HDD 80 Gb 7200 RPM -- -- GeForce 2 MX 400 -- __

Re: [crossfire] More server speed reducing the objects number

2005-10-15 Thread Mitch Obrian
If one's server is lagging because of items then one is running his server on a 286 PS/2 system (if that is even possible). This is a non-problem. --- Brendan Lally <[EMAIL PROTECTED]> wrote: > On 10/15/05, Alberto Sáez Lodeiros > <[EMAIL PROTECTED]> wrote: > > We have disscussed the way to do th

Re: [crossfire] More server speed reducing the objects number

2005-10-15 Thread Brendan Lally
On 10/15/05, Alberto Sáez Lodeiros <[EMAIL PROTECTED]> wrote: > We have disscussed the way to do this, and like we talk about, the best way > is: > 1.- Spawn > 2.- Create random Loot > 3.- Die > 4.- Create container > 5.- Move loot to container > 6.- Put container in monster What would you do to

Re: [crossfire] More server speed reducing the objects number

2005-10-15 Thread Alberto Sáez Lodeiros
Ok yes, i refer to reduce the visible objects... Also U can made when a player dies, he leaves a "gravestone-container" with his items in the inventory. This will made players more carefull before try to kill stronger enemyes... This is only a gameplay idea, but the important i think is the "cor

Re: [crossfire] More server speed reducing the objects number

2005-10-15 Thread Nicolas Weeger
This won't reduce the number of *server* object, and actually add new objects (one for each dead monster). It will reduce the number of *visible* items, though. Ryo ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailm

Re: [crossfire] More server speed reducing the objects number

2005-10-15 Thread Alex Schultz
Alberto Sáez Lodeiros wrote: (Before that, sorry for my english, I'm from Spain, and there are some expressions i don't know very well) I was thinking that the MetalForge server can goes faster (or simply save RAM?) reducing the objects in the world. I refer to reduce the number the objects, no

[crossfire] More server speed reducing the objects number

2005-10-15 Thread Alberto Sáez Lodeiros
(Before that, sorry for my english, I'm from Spain, and there are some expressions i don't know very well) I was thinking that the MetalForge server can goes faster (or simply save RAM?) reducing the objects in the world. I refer to reduce the number the objects, not monsters. One way to do this