On 10/17/05, Alberto Sáez Lodeiros <[EMAIL PROTECTED]> wrote:
> I saw yesterday, playing at Metalforge server, a kind of corpse, not
> from a monster, which was a container. I haven't take a screenshot,
> but that corpse was gray and small. Not like corpses like monsters
> leave when die.
>
> I don
I saw yesterday, playing at Metalforge server, a kind of corpse, not
from a monster, which was a container. I haven't take a screenshot,
but that corpse was gray and small. Not like corpses like monsters
leave when die.
I don't know i you have seen this before, you ca use the code of this
to work
On 10/16/05, Mitch Obrian <[EMAIL PROTECTED]> wrote:
> Also the corpses should look bloodied up, and if
> someone consumed the monster totaly with fire spell
> etc then a corpse shouldn't be dropped.
or look at the last attack type, and if it is fire or lightning and
enough (maybe > level?) damage
Also the corpses should look bloodied up, and if
someone consumed the monster totaly with fire spell
etc then a corpse shouldn't be dropped.
--- Mitch Obrian <[EMAIL PROTECTED]> wrote:
> The corpse idea isn't a terrible idea /if/ we have
> corpse pics for all the various monsters.
>
> Also 2x2 c
Tell me please why there is a problem with "too many
objects".
Are you running your server on a 286?
Maybe we shouldn't allow any complex maps in CVS
either, they have many objects aswell. And forget
about expanding the amount of objects that can be seen
over 3 on a tile... gosh then we would hav
Tell me please why there is a problem with "too many
objects"
Are you running your server on a 286?
--- Alberto Sáez Lodeiros <[EMAIL PROTECTED]> wrote:
> > Mark Wedel wrote:
> > Downsides:
> >
> > 1) Monsters that pick up loot would now need to do
> more work (instead of the
> > objects of 5
The corpse idea isn't a terrible idea /if/ we have
corpse pics for all the various monsters.
Also 2x2 creatures should have a 2x2 corpse.
This can be done if we can get the talented artists
who created our current monster pics in on the job.
Also, we need a new type. Container-food-weapon. So we
> Mark Wedel wrote:
> Downsides:
>
> 1) Monsters that pick up loot would now need to do more work (instead of the
> objects of 5 dead creatures merging, they would be all seperate, instead of
> the
> common objects merging.
Monsters can pick up only the objects over the flor, but not into the
c
The way to do this problem, can be:
1.- If the monster has more than an loot object (2 or more objects),
then use the corpse-container.
2.- If the monster has only one object to loot, then drop this object
to the floor.
3.- If the monster has zero object to loor, then nothing appears. No
corpse co
Alex Schultz wrote:
Alberto Sáez Lodeiros wrote:
(Before that, sorry for my english, I'm from Spain, and there are some
expressions i don't know very well)
I was thinking that the MetalForge server can goes faster (or simply
save RAM?) reducing the objects in the world. I refer to reduce the
n
Damoinum has corpse containers. /me doesn't think it's
a good idea.
--- Alberto Sáez Lodeiros <[EMAIL PROTECTED]> wrote:
> Ok yes, i refer to reduce the visible objects...
>
> Also U can made when a player dies, he leaves a
> "gravestone-container"
> with his items in the inventory.
>
> This wi
On 10/15/05, Mitch Obrian <[EMAIL PROTECTED]> wrote:
> If one's server is lagging because of items then one
> is running his server on a 286 PS/2 system (if that is
> even possible). This is a non-problem.
Well, to be fair, on the occasions where servers do slow down, it
tends to be from spell ob
It remains the empty corpse.
But you can set any kind of timer wich makes corpse-container
dissapear after a concrete time, for example 5 minutes
--
-- Powered by Fedora Core 4 Linux --
-- AMD Duron 1.3 GHz --
-- 512 Mb RAM DDR 400 MHz --
-- HDD 80 Gb 7200 RPM --
-- GeForce 2 MX 400 --
__
If one's server is lagging because of items then one
is running his server on a 286 PS/2 system (if that is
even possible). This is a non-problem.
--- Brendan Lally <[EMAIL PROTECTED]> wrote:
> On 10/15/05, Alberto Sáez Lodeiros
> <[EMAIL PROTECTED]> wrote:
> > We have disscussed the way to do th
On 10/15/05, Alberto Sáez Lodeiros <[EMAIL PROTECTED]> wrote:
> We have disscussed the way to do this, and like we talk about, the best way
> is:
> 1.- Spawn
> 2.- Create random Loot
> 3.- Die
> 4.- Create container
> 5.- Move loot to container
> 6.- Put container in monster
What would you do to
Ok yes, i refer to reduce the visible objects...
Also U can made when a player dies, he leaves a "gravestone-container"
with his items in the inventory.
This will made players more carefull before try to kill stronger enemyes...
This is only a gameplay idea, but the important i think is the
"cor
This won't reduce the number of *server* object, and actually add new
objects (one for each dead monster).
It will reduce the number of *visible* items, though.
Ryo
___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailm
Alberto Sáez Lodeiros wrote:
(Before that, sorry for my english, I'm from Spain, and there are some
expressions i don't know very well)
I was thinking that the MetalForge server can goes faster (or simply
save RAM?) reducing the objects in the world. I refer to reduce the
number the objects, no
(Before that, sorry for my english, I'm from Spain, and there are some
expressions i don't know very well)
I was thinking that the MetalForge server can goes faster (or simply
save RAM?) reducing the objects in the world. I refer to reduce the
number the objects, not monsters.
One way to do this
19 matches
Mail list logo