Hello.
> So what you propose a player would only gain exp when the complete a
> "milestone" in a quest - such as recover an item, slay a specific
> monster, etc.?
>
> Instead of gaining exp for all the monster slaying, item
> identification, and other skills - it would only be when the quest
> o
On Sun, Mar 18, 2012 at 09:25:13PM -0700, Mark Wedel wrote:
> On 03/18/12 02:39 PM, Nicolas Weeger wrote:
>>
>> I'm wondering whether it'd be nice or not to have some "main quests", maybe
>> related (like Scorn's nobility quest), that would enable a player to level
>> through them.
>>
>> [...]
>>
>
On 03/18/12 02:39 PM, Nicolas Weeger wrote:
Hello.
I'm wondering whether it'd be nice or not to have some "main quests", maybe
related (like Scorn's nobility quest), that would enable a player to level
through them.
The idea being that instead of leveling, one would do the quests, and level
a
> Hello.
>
> I'm wondering whether it'd be nice or not to have some "main quests", maybe
> related (like Scorn's nobility quest), that would enable a player to level
> through them.
>
> The idea being that instead of leveling, one would do the quests, and level
> almost like a side-effect.
>
> O
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> The idea being that instead of leveling, one would do the quests,
> and level almost like a side-effect.
So what you propose a player would only gain exp when the complete a
"milestone" in a quest - such as recover an item, slay a specific
monster,
Hello.
I'm wondering whether it'd be nice or not to have some "main quests", maybe
related (like Scorn's nobility quest), that would enable a player to level
through them.
The idea being that instead of leveling, one would do the quests, and level
almost like a side-effect.
Of course that'
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