Re: [crossfire] Quest-based leveling?

2012-03-21 Thread Nicolas Weeger
Hello. > So what you propose a player would only gain exp when the complete a > "milestone" in a quest - such as recover an item, slay a specific > monster, etc.? > > Instead of gaining exp for all the monster slaying, item > identification, and other skills - it would only be when the quest > o

Re: [crossfire] Quest-based leveling?

2012-03-20 Thread Jochen
On Sun, Mar 18, 2012 at 09:25:13PM -0700, Mark Wedel wrote: > On 03/18/12 02:39 PM, Nicolas Weeger wrote: >> >> I'm wondering whether it'd be nice or not to have some "main quests", maybe >> related (like Scorn's nobility quest), that would enable a player to level >> through them. >> >> [...] >> >

Re: [crossfire] Quest-based leveling?

2012-03-18 Thread Mark Wedel
On 03/18/12 02:39 PM, Nicolas Weeger wrote: Hello. I'm wondering whether it'd be nice or not to have some "main quests", maybe related (like Scorn's nobility quest), that would enable a player to level through them. The idea being that instead of leveling, one would do the quests, and level a

Re: [crossfire] Quest-based leveling?

2012-03-18 Thread Kevin R. Bulgrien
> Hello. > > I'm wondering whether it'd be nice or not to have some "main quests", maybe > related (like Scorn's nobility quest), that would enable a player to level > through them. > > The idea being that instead of leveling, one would do the quests, and level > almost like a side-effect. > > O

Re: [crossfire] Quest-based leveling?

2012-03-18 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > The idea being that instead of leveling, one would do the quests, > and level almost like a side-effect. So what you propose a player would only gain exp when the complete a "milestone" in a quest - such as recover an item, slay a specific monster,

[crossfire] Quest-based leveling?

2012-03-18 Thread Nicolas Weeger
Hello. I'm wondering whether it'd be nice or not to have some "main quests", maybe related (like Scorn's nobility quest), that would enable a player to level through them. The idea being that instead of leveling, one would do the quests, and level almost like a side-effect. Of course that'