On Thu, 07 Sep 2006 21:07:37 -0700, Mark Wedel wrote:
I think for flesh items, the level of the creature is stored away, and that
is
what is used for comparison on getting resistances.
Just because I've been reading this code recently, let's explore it a bit.
When a flesh item is created,
Lalo Martins wrote:
Valkie calls for a different gameplay style; or alternatively, it
legitimates the style of not using magic. She hates all kinds of magic,
and slays creatures strong in magic. On the other hand, she denies all
magic to her followers as well. In exchange, she gives strong
On Wed, 06 Sep 2006 22:49:54 -0700, Mark Wedel wrote:
Lalo Martins wrote:
The slaying thing will only affect enchanted weapons, and she gives them
rather frequently (as weapons are sacred to her).
Does she give arrows out a lot? That could help give these character some
form of range
Lalo Martins wrote:
On Wed, 06 Sep 2006 22:49:54 -0700, Mark Wedel wrote:
Lalo Martins wrote:
The slaying thing will only affect enchanted weapons, and she gives them
rather frequently (as weapons are sacred to her).
Does she give arrows out a lot? That could help give these character some
I'm working occasionally on porting the new gods I wrote years ago to
the current crossfire codebase, then fixing them for balance. I call it
the Kirby project ;-)
The easiest one was one of my favourites: Valkyrie, goddess of war and
warriors, which I just committed. It's far from perfect
Lalo Martins wrote:
The slaying thing will only affect enchanted weapons, and she gives them
rather frequently (as weapons are sacred to her).
Does she give arrows out a lot? That could help give these character some
form of range attack.
One alternative idea is to change the flesh
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