Lalo Martins wrote: > The slaying thing will only affect enchanted weapons, and she gives them > rather frequently (as weapons are sacred to her).
Does she give arrows out a lot? That could help give these character some form of range attack. > > One alternative idea is to change the flesh code to fill the exp field of > flesh objects with the exp of the originating monster; would that have any > unexpected side-effects? Then of course the altar wouldn't give the whole > exp, just a fraction depending on some factors yet to be defined. I'm not sure if there would be any side effects of filling in the exp field. I doubt it, but I'm not 100% sure that exp isn't overloaded with some extra meaning. > > (On an unrelated note, if I do change the flesh code, I'd like to add the > archetype of the original monster in the other_arch field, for the purpose > of a spell I'm thinking about; any problem with that?) probably not. The issue may be that the archetype may not be entirely useful - custom monsters on high level maps vary quite a bit from the archetype, so you'd have to be careful what fields you use and what you use them for. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire