Re: [crossfire] reorganizing the entire world

2007-07-01 Thread Nicolas Weeger
> > 3) Like point #1 for scrolls in maps, also extend it to NPCs. So the > > various NPCs in scorn could also talk about the goblins around the > > area, and perhaps other things. > > Yes, similar to my idea of giving every NPC knowledge about the world. > Give them extra knowledge about the regi

Re: [crossfire] reorganizing the entire world

2007-06-29 Thread Juergen Kahnert
On Fri, Jun 29, 2007 at 12:39:10AM -0700, Mark Wedel wrote: > Have to be careful however - if I can start as a fighter, and thus get > my melee skills up easily, and then switch to wizardry and get my > spell casting skills up easily, classes once again loose some meaning. Indeed, that's why I wou

Re: [crossfire] reorganizing the entire world

2007-06-29 Thread Mark Wedel
Juergen Kahnert wrote: >> However, there has been talk about making classes have more distinction. > > And having such guilds will offer a way to make them more distinctive. > I don't say it has to be right this, just it could be made like this. > > >> For example, a fighter gets exp in the fig

Re: [crossfire] reorganizing the entire world

2007-06-28 Thread Juergen Kahnert
On Wed, Jun 27, 2007 at 07:31:32PM +0200, Nicolas Weeger wrote: > > After character generation, you have to chose your class. As soon as > > you have chosen your class, you won't enter "start/Nexus", but the > > guild of that class. > > Sounds interesting, but isn't the race meaningful also, especi

Re: [crossfire] reorganizing the entire world

2007-06-28 Thread Juergen Kahnert
On Tue, Jun 26, 2007 at 09:46:16PM -0700, Mark Wedel wrote: > > Or a sorcerer using physical combat skills may become for example a > > wizard. > > With what you're saying there, are you equating class=guild, or is > their a distinction? Good question, I don't know how to handle it best. But yes,

Re: [crossfire] reorganizing the entire world

2007-06-27 Thread Nicolas Weeger
Hello. > After character generation, you have to chose your class. As soon as you > have chosen your class, you won't enter "start/Nexus", but the guild of > that class. Sounds interesting, but isn't the race meaningful also, especially for "special" races like wraith, dragon, fireborn? > For m

Re: [crossfire] reorganizing the entire world

2007-06-26 Thread Mark Wedel
Juergen Kahnert wrote: > I have the following idea for the new world: > > After character generation, you have to chose your class. As soon as you > have chosen your class, you won't enter "start/Nexus", but the guild of > that class. > > This guild will be a combination out of the newbieshouse a

Re: [crossfire] reorganizing the entire world

2007-06-26 Thread Rick Tanner
Juergen Kahnert wrote: > I have the following idea for the new world: > > After character generation, you have to chose your class. As soon as you > have chosen your class, you won't enter "start/Nexus", but the guild of > that class. > > This guild will be a combination out of the newbieshouse a

Re: [crossfire] reorganizing the entire world

2007-06-26 Thread Juergen Kahnert
I have the following idea for the new world: After character generation, you have to chose your class. As soon as you have chosen your class, you won't enter "start/Nexus", but the guild of that class. This guild will be a combination out of the newbieshouse and the beginners maps to teach new pe

Re: [crossfire] reorganizing the entire world

2007-06-20 Thread Mark Wedel
Rick Tanner wrote: > Juergen Kahnert wrote: >> On Mon, Jun 18, 2007 at 12:48:29AM +0100, Brendan Lally wrote: >>> Make the other apartments available at least as good as the one in >>> scorn (changing the portal layout probably achieves most of that >>> anyway). >> Make the apartments better and be

Re: [crossfire] reorganizing the entire world

2007-06-20 Thread Rick Tanner
Juergen Kahnert wrote: > On Mon, Jun 18, 2007 at 12:48:29AM +0100, Brendan Lally wrote: >> >> Make the other apartments available at least as good as the one in >> scorn (changing the portal layout probably achieves most of that >> anyway). > > Make the apartments better and better, the higher the

Re: [crossfire] reorganizing the entire world

2007-06-18 Thread Nicolas Weeger
> The apartments should have better connected portals, I agree. This navar > apartment is just useless. If someone writes a nice quest (probably medium level), I have a nice quest reward that will help for that :) Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code

Re: [crossfire] reorganizing the entire world

2007-06-18 Thread Juergen Kahnert
On Mon, Jun 18, 2007 at 12:48:29AM +0100, Brendan Lally wrote: > The way I had thought of this before was in terms of a 'home town', > that being the place where a character would store most of their > items, and set out to quest from. Having a central city as a base for the players has some advan

Re: [crossfire] reorganizing the entire world

2007-06-18 Thread Nicolas Weeger
> Indeed, not very elegant to deny a path this way. But what about things > like guardians which don't allow you the pass, because the governor > don't allow it? Or a gate pass, port pass, passport, ...? ;) > > Or you're invited by the king of an island because he heard about your > heroic deeds an

Re: [crossfire] reorganizing the entire world

2007-06-17 Thread Brendan Lally
Been a while since I played cf, so I will be commenting on the game as it played a year ago; but this is a subject I've touched on before in #crossfire, so I hope the following is helpful. On Thursday 14 June 2007 20:18:22 Juergen Kahnert wrote: > What do you think about reorganizing the entire

Re: [crossfire] reorganizing the entire world

2007-06-15 Thread Juergen Kahnert
On Fri, Jun 15, 2007 at 07:29:39PM +0200, Nicolas Weeger wrote: > > For example the starting region has maps for character with level > > 1-5, than move over to a region for level 6-10 character, ... > > Note that, I think, Brest is already intended for higher level > characters (getting there from

Re: [crossfire] reorganizing the entire world

2007-06-15 Thread Nicolas Weeger
Hello. > What do you think about reorganizing the entire world to get regions > for characters in a range of levels? > > For example the starting region has maps for character with level 1-5, > than move over to a region for level 6-10 character, ... Note that, I think, Brest is already intended

[crossfire] reorganizing the entire world

2007-06-14 Thread Juergen Kahnert
What do you think about reorganizing the entire world to get regions for characters in a range of levels? For example the starting region has maps for character with level 1-5, than move over to a region for level 6-10 character, ... Every region should have a storyline quest which leads through