> > 3) Like point #1 for scrolls in maps, also extend it to NPCs. So the
> > various NPCs in scorn could also talk about the goblins around the
> > area, and perhaps other things.
>
> Yes, similar to my idea of giving every NPC knowledge about the world.
> Give them extra knowledge about the regi
On Fri, Jun 29, 2007 at 12:39:10AM -0700, Mark Wedel wrote:
> Have to be careful however - if I can start as a fighter, and thus get
> my melee skills up easily, and then switch to wizardry and get my
> spell casting skills up easily, classes once again loose some meaning.
Indeed, that's why I wou
Juergen Kahnert wrote:
>> However, there has been talk about making classes have more distinction.
>
> And having such guilds will offer a way to make them more distinctive.
> I don't say it has to be right this, just it could be made like this.
>
>
>> For example, a fighter gets exp in the fig
On Wed, Jun 27, 2007 at 07:31:32PM +0200, Nicolas Weeger wrote:
> > After character generation, you have to chose your class. As soon as
> > you have chosen your class, you won't enter "start/Nexus", but the
> > guild of that class.
>
> Sounds interesting, but isn't the race meaningful also, especi
On Tue, Jun 26, 2007 at 09:46:16PM -0700, Mark Wedel wrote:
> > Or a sorcerer using physical combat skills may become for example a
> > wizard.
>
> With what you're saying there, are you equating class=guild, or is
> their a distinction?
Good question, I don't know how to handle it best. But yes,
Hello.
> After character generation, you have to chose your class. As soon as you
> have chosen your class, you won't enter "start/Nexus", but the guild of
> that class.
Sounds interesting, but isn't the race meaningful also, especially
for "special" races like wraith, dragon, fireborn?
> For m
Juergen Kahnert wrote:
> I have the following idea for the new world:
>
> After character generation, you have to chose your class. As soon as you
> have chosen your class, you won't enter "start/Nexus", but the guild of
> that class.
>
> This guild will be a combination out of the newbieshouse a
Juergen Kahnert wrote:
> I have the following idea for the new world:
>
> After character generation, you have to chose your class. As soon as you
> have chosen your class, you won't enter "start/Nexus", but the guild of
> that class.
>
> This guild will be a combination out of the newbieshouse a
I have the following idea for the new world:
After character generation, you have to chose your class. As soon as you
have chosen your class, you won't enter "start/Nexus", but the guild of
that class.
This guild will be a combination out of the newbieshouse and the
beginners maps to teach new pe
Rick Tanner wrote:
> Juergen Kahnert wrote:
>> On Mon, Jun 18, 2007 at 12:48:29AM +0100, Brendan Lally wrote:
>>> Make the other apartments available at least as good as the one in
>>> scorn (changing the portal layout probably achieves most of that
>>> anyway).
>> Make the apartments better and be
Juergen Kahnert wrote:
> On Mon, Jun 18, 2007 at 12:48:29AM +0100, Brendan Lally wrote:
>>
>> Make the other apartments available at least as good as the one in
>> scorn (changing the portal layout probably achieves most of that
>> anyway).
>
> Make the apartments better and better, the higher the
> The apartments should have better connected portals, I agree. This navar
> apartment is just useless.
If someone writes a nice quest (probably medium level), I have a nice quest
reward that will help for that :)
Nicolas
--
http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code
On Mon, Jun 18, 2007 at 12:48:29AM +0100, Brendan Lally wrote:
> The way I had thought of this before was in terms of a 'home town',
> that being the place where a character would store most of their
> items, and set out to quest from.
Having a central city as a base for the players has some advan
> Indeed, not very elegant to deny a path this way. But what about things
> like guardians which don't allow you the pass, because the governor
> don't allow it? Or a gate pass, port pass, passport, ...? ;)
>
> Or you're invited by the king of an island because he heard about your
> heroic deeds an
Been a while since I played cf, so I will be commenting on the game as it
played a year ago; but this is a subject I've touched on before in
#crossfire, so I hope the following is helpful.
On Thursday 14 June 2007 20:18:22 Juergen Kahnert wrote:
> What do you think about reorganizing the entire
On Fri, Jun 15, 2007 at 07:29:39PM +0200, Nicolas Weeger wrote:
> > For example the starting region has maps for character with level
> > 1-5, than move over to a region for level 6-10 character, ...
>
> Note that, I think, Brest is already intended for higher level
> characters (getting there from
Hello.
> What do you think about reorganizing the entire world to get regions
> for characters in a range of levels?
>
> For example the starting region has maps for character with level 1-5,
> than move over to a region for level 6-10 character, ...
Note that, I think, Brest is already intended
What do you think about reorganizing the entire world to get regions
for characters in a range of levels?
For example the starting region has maps for character with level 1-5,
than move over to a region for level 6-10 character, ...
Every region should have a storyline quest which leads through
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