On 20 Aug 2005, at 21:30, Brendan Lally wrote:Perhaps you could have a stat in the player, Valuation or similar, and the better you are at that skill the more accurate your guesses will be? what I have is that the accuracy of the guess is based on the players level in the bargaining skill, plus tw
On 8/20/05, Amorya North <[EMAIL PROTECTED]> wrote:
> Perhaps you could have a stat in the player, Valuation or similar, and the
> better you are at that skill the more accurate your guesses will be?
what I have is that the accuracy of the guess is based on the players
level in the bargaining ski
On 17 Aug 2005, at 13:33, Brendan Lally wrote:In my working copy of this, I have one line displayed at all times "You reckon %s worth %s." Perhaps you could have a stat in the player, Valuation or similar, and the better you are at that skill the more accurate your guesses will be?Amorya__
On 8/17/05, Brendan Lally <[EMAIL PROTECTED]> wrote:
> On 8/17/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
> > It wouldn't be hard to set up a table of that mapping. The defines aren't
> > really good names anyway.
>
> I could set up a table, but I am loath to simply duplicate the
> existing lis
On 8/17/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
> As a player, it'd suck to sell something worth 5000 pp and only get 500 pp
> because its a cheap shop. The problem is, if I don't find out I'll only get
> 500
> pp until I sell it, I'm a bit out of luck.
>
> In real life, there'd be more gi
Le Mercredi 17 Août 2005 06:24, Mark Wedel a écrit :
> Brendan Lally wrote:
>
> >> One thought, if not already done, is that when the players use the shop
> >> map to
> >>enter the shop, pull the info from the map header and tell the player, eg:
> >>
> >>This shop specializes in weapons, bows, a
Brendan Lally wrote:
One thought, if not already done, is that when the players use the shop map to
enter the shop, pull the info from the map header and tell the player, eg:
This shop specializes in weapons, bows, and arrows.
They generally do not buy things above 500 pp.
They will not buy th
On 8/16/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
> Brendan Lally wrote:
> > On 8/13/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
>
> >> Looking over the patch, a few quick thoughts:
> >>1) Why not put shop_greed as its own field to make it easier to pull that
> >>data out?
> >
> >
> > well, the th
Brendan Lally wrote:
On 8/13/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
Looking over the patch, a few quick thoughts:
1) Why not put shop_greed as its own field to make it easier to pull that data
out?
well, the thing is that if I start doing that, it can lead to a stupid
number of map hea
On 8/13/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
>
> If memory serves, garbled actually put in code that did sort of the supply
> and
> demand thing. IIRC, prices to buy stuff were basically nothing.
>
> The most basic is that there is little stuff that players buy in stores.
Yeah, this i
If memory serves, garbled actually put in code that did sort of the supply and
demand thing. IIRC, prices to buy stuff were basically nothing.
The most basic is that there is little stuff that players buy in stores.
My personal experience:
Spellbooks (especially at low levels where spellb
Accidently deleted this message, so reposting it.
Date: Fri, 12 Aug 2005 12:15:12 +0200
From: delbd <[EMAIL PROTECTED]>
To: Crossfire Discussion Mailing List
Subject: Re: [crossfire] specialised shops
I like the idea of not knowing *exact* price of items (unless you know
how to bargai
On Fri, 12 Aug 2005, Brendan Lally wrote:
> One thought your email has prompted, is to have a 'race' field, so
> that there can be racist shopkeepers (like angband has) - I am not
While we are at it, lets add a gender field too. I've long thought that
CF characters needed gender if only for hel
On Fri, 12 Aug 2005, tchize wrote:
> I know currently running server have players with tons of stuff and
> money, difficult to reverse tendency.
This is something that has bothered me too. In the real world a flush of
currency causes inflation. This could be true in Crossfire too. The
effe
(sorry if double post, wrong sender adress used)
I like the idea of not knowing *exact* price of items (unless you know
how to bargain) and the idea of 'search for best buyer'.
One note i would like to add:
There is no much player to player exchanges in game.
People sell stuff from dungeon in sho
the store region.
>
> Just a thought.
>
> >
> > From: Brendan Lally <[EMAIL PROTECTED]>
> > Date: 2005/08/11 Thu PM 06:12:16 EST
> > To: crossfire@metalforge.org
> > Subject: [crossfire] specialised shops
> >
> > this patch
> > http
ge.org
> Subject: [crossfire] specialised shops
>
> this patch
> https://sourceforge.net/tracker/index.php?func=detail&aid=1257092&group_id=13833&atid=313833
> implements shop specialisation.
>
> Shop maps now can specify things that they specialise in, and if the
this patch
https://sourceforge.net/tracker/index.php?func=detail&aid=1257092&group_id=13833&atid=313833
implements shop specialisation.
Shop maps now can specify things that they specialise in, and if the
player has an item that is in one of those categories, then they get a
better price than if
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