Various quick notes:
The target release varies depending on the change. For exp tables, I'd say
that it can be put in 1.x as a commented out value, and if desirable, make it
the default in 2.0
One thing to keep in mind in all these discussions is the relation of this
lost with
On Mon, 18 Sep 2006 22:21:28 -0400, Andrew Fuchs [EMAIL PROTECTED] wrote:
As what i could skim off of I440r__'s rant on IRC, players that are
highly specialized (high level) in only a few skills can loose an
unreasonable amount levels in skills that they are trying to develop
from low levels.
It should apply to skills as well as overall levels. So under normal
circumstances, I think that means no more than 3 levels lost from any
skill and overall level.
However, you could lose 3 levels from several different skills - for
example, pyromancy, one handed weapons, praying, so it
Raphaël Quinet [EMAIL PROTECTED] writes:
As mentioned a few days ago, the default experience table is rather bad,
especially near the higher levels because you only need to increase your
exp by 1 or 2% to gain a level. You always lose a reasonably fair amount
of experience when you die
On Tue, 19 Sep 2006 19:06:18 + (UTC), Alex Schultz [EMAIL PROTECTED]
wrote:
Raphaël Quinet [EMAIL PROTECTED] writes:
By the way, I added a link to
http://wiki.metalforge.net/doku.php/dev_todo:exp_table
A few notes on changing the exp table: To me, the shape of the one on that
On Tue, 19 Sep 2006 12:03:54 -0500, Kevin R. Bulgrien [EMAIL PROTECTED]
wrote:
I believe the player whose rant spawned this thread levels overall experience
in one or two skills that are directly related to
killing monsters. This means his character could conceivably revert to a new
As what i could skim off of I440r__'s rant on IRC, players that are
highly specialized (high level) in only a few skills can loose an
unreasonable amount levels in skills that they are trying to develop
from low levels. His general point was that it should take longer to
gain levels, but players
Andrew Fuchs wrote:
As what i could skim off of I440r__'s rant on IRC, players that are
highly specialized (high level) in only a few skills can loose an
unreasonable amount levels in skills that they are trying to develop
from low levels. His general point was that it should take longer to
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