Re: [crossfire] About a feature request

2006-08-21 Thread Raphaël Quinet
On Sun, 20 Aug 2006 00:11:13 +0200, Nicolas Weeger (Laposte) [EMAIL 
PROTECTED] wrote:
 * cursed scroll: ill effect, depending on spell - identify would make player 
 forget about an identified item, and such. Would require some work to define 
 ill effects for all spells, though. Option fast is to cast some mana 
 explosion, of course. Or leech player's mana? Could be fun :)
 * blessed scroll: add 2 levels to casting. Other option: more exp when used?
 
 * cursed spellbook: forget a spell
 * blessed spellbook: bonus to learn a spell

To be frank, I do not like this idea very much, especially for spellbooks.
I do not think that cursed or blessed spellbooks would have any impact on
medium and high-level characters (or experienced players, even if they play
a low-level character) because they will probably not use an item without
identifying it first.

The only players that would be significantly affected by such a change are
the low-level characters or the players who are just starting to learn how
the game works.  And they would probably be affected negatively more than
positively.  For those players, finding a spellbook is like finding a major
treasure because they probably do not know many spells yet.  If their stats
(Int/Wiz) are not very high, they already have a disadvantage because there
is a high risk that they fail to learn the spell.  A cursed spellbook would
not only be a piece of treasure that becomes worthless, but it would be
even worse: they would lose one of their hard-earned spells.  Having
blessed spellbooks would probably not compensate the negative effect that
cursed ones could have.

I think that crossfire is already too hard and too complex for many new
players.  Adding cursed spellbooks would not really improve that aspect of
the game.  Adding cursed scrolls may be a bit more reasonable if the ill
effects are not too severe, but I would prefer to avoid them as well.

-Raphaël

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Re: [crossfire] About a feature request

2006-08-21 Thread Andrew Fuchs
On 8/21/06, Raphaël Quinet [EMAIL PROTECTED] wrote:
...
 To be frank, I do not like this idea very much, especially for spellbooks.
...
 The only players that would be significantly affected by such a change are
 the low-level characters or the players who are just starting to learn how
 the game works.  And they would probably be affected negatively more than
 positively.  For those players, finding a spellbook is like finding a major
 treasure because they probably do not know many spells yet.  If their stats
 (Int/Wiz) are not very high, they already have a disadvantage because there
 is a high risk that they fail to learn the spell.  A cursed spellbook would
 not only be a piece of treasure that becomes worthless, but it would be
 even worse: they would lose one of their hard-earned spells.  Having
 blessed spellbooks would probably not compensate the negative effect that
 cursed ones could have.

Agreed.  For a beginning player, loosing a spell can be a major set
back.  The best alternative I can think of would be a small experience
penalty.  The role-playing explanation of this would be that the
misinformation from the book has been learned by the player.

 I think that crossfire is already too hard and too complex for many new
 players.  Adding cursed spellbooks would not really improve that aspect of
 the game.  Adding cursed scrolls may be a bit more reasonable if the ill
 effects are not too severe, but I would prefer to avoid them as well.

Also agreed.

-- 
Andrew Fuchs

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Re: [crossfire] About a feature request

2006-08-21 Thread Mark Wedel

  Just a note/thought:

the reasoning for cursed spellbooks harming lowlevel players more is probably 
true for cursed objects in general.

  I doubt a mid/high level character is ever really hurt with cursed objects - 
they will detect curse/identify the objects.  And even if they did apply one, 
easy enough for them to get a remove curse spell.

  But this then almost leads to the question - should cursed objects just in 
general be removed then?  I think it adds something to the game, so I'd 
probably 
say it shouldn't be, but then by that same logic, it should get extended to 
more 
objects.

  One thought would be a setting for this - right now, some fixed percentage of 
objects are made as cursed objects.  Instead of having that be hard coded, make 
it a settable parameters.

  Servers that want to be easy on players could set that to 0, so cursed 
objects 
never show up (except on maps designed for it).

  Servers that want things really difficult could set it higher.

  Some servers could set it to a very low non zero number (1%?  .1%?)  I think 
that setting is more interesting - cursed objects in general would be so rare 
you might not check for them, and thus get hit by them once in a while.

  Other random thoughts:
  If you are not sufficient level to learn a spell from a spellbook, it does 
not 
identify it for you - thus, you have no clue what it is.

  In order to be affected by a cursed spellbook, you must be sufficient level 
to 
learn the spell - a low level mage can't be hit by a cursed 20th level 
spellbook.

  If loss of spell is done, then the spell that is lost has to be less than 
equal to the level of the cursed spellbook (you can't lose a level 5 spell on a 
cursed level 1 spellbook).  Or if you want to be more kind, it only removes the 
spell it is a cursed version of (a cursed burning hands would only remove a 
burning hands spell if you know it - if you don't, maybe confuses you for a 
while or some other effect).  If the percentage of spellbooks that are cursed 
are low enough, this may not be a big deal - odds being that if you found a 
cursed spellbook of some spell, you probably found 10 uncursed versions, so 
even 
if you lose the spell, not the end of the world.



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Re: [crossfire] About a feature request

2006-08-20 Thread Mark Wedel
Nicolas Weeger (Laposte) wrote:
 Hello.
 
 I'm looking at 
 https://sourceforge.net/tracker/index.php?func=detailaid=656191group_id=13833atid=363833
  
 historical feature request to have blessed/cursed scrolls and books.
 
 Here's what I see as effects (copied from the page)
 
 * cursed scroll: ill effect, depending on spell - identify would make player 
 forget about an identified item, and such. Would require some work to define 
 ill effects for all spells, though. Option fast is to cast some mana 
 explosion, of course. Or leech player's mana? Could be fun :)

  It may be easiest to to do something like 'look for special spell effect, 
otherwise use random results table'.  Or even if there is special spell effect, 
maybe only use it 50% of the time so player can not rely on what may happen 
with 
cursed scrolls.

  For some spells, like bullets, bolts, cones, could have the direction not be 
what the player wants (random direction, invoked on player, etc).

 * blessed scroll: add 2 levels to casting. Other option: more exp when used?

  IIRC, casting scrolls isn't a 100% sure thing is it?  If not, may increase 
casting odds?

  Scrolls already come in different levels, so adding a couple levels may not 
be 
that much of a benefit.  Getting more exp when used would I think be a more 
complicated change (there isn't any way to record that right now - since the 
scroll may be long gone by the time the spell kills the monster, you'd need to 
record this exp bonus in the spell effect - right now, it records caster and 
skill used.

 
 * cursed spellbook: forget a spell

  (ideally, spell you are trying to learn - if you don't know that spell, 
something random)

 * blessed spellbook: bonus to learn a spell
 
 Of course, blessed/cursed should be rare occurrances.
 
 
 Codewise, cursed we got a flag.
 For blessed, I don't know the best way to signal that. I'm not too eager to 
 add a flag just for that, on the other hand using an existing flag for 
 something else that its destination is weird.

  Flags are cheap - easy to do, use one bit.

  I think if we add blessed objects, it could be extended to more than just 
scrolls/spellbooks (potions maybe?  Note sure about other equipment as harder 
to 
say effect).

  That said, while I didn't submit that RFE, my thought was that since there 
are 
other cursed objects, it would make sense for scrolls  spellbooks to also be 
cursed.  For spellbooks at least, you can know longer try to read it as a safe 
identification method.

  I think focusing on the cursed aspect would be fine - if we want to added 
blessed items, as said, it should probably extend to a lot more than just these 
objects.


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