Re: [crossfire] About a feature request
On Sun, 20 Aug 2006 00:11:13 +0200, Nicolas Weeger (Laposte) [EMAIL PROTECTED] wrote: * cursed scroll: ill effect, depending on spell - identify would make player forget about an identified item, and such. Would require some work to define ill effects for all spells, though. Option fast is to cast some mana explosion, of course. Or leech player's mana? Could be fun :) * blessed scroll: add 2 levels to casting. Other option: more exp when used? * cursed spellbook: forget a spell * blessed spellbook: bonus to learn a spell To be frank, I do not like this idea very much, especially for spellbooks. I do not think that cursed or blessed spellbooks would have any impact on medium and high-level characters (or experienced players, even if they play a low-level character) because they will probably not use an item without identifying it first. The only players that would be significantly affected by such a change are the low-level characters or the players who are just starting to learn how the game works. And they would probably be affected negatively more than positively. For those players, finding a spellbook is like finding a major treasure because they probably do not know many spells yet. If their stats (Int/Wiz) are not very high, they already have a disadvantage because there is a high risk that they fail to learn the spell. A cursed spellbook would not only be a piece of treasure that becomes worthless, but it would be even worse: they would lose one of their hard-earned spells. Having blessed spellbooks would probably not compensate the negative effect that cursed ones could have. I think that crossfire is already too hard and too complex for many new players. Adding cursed spellbooks would not really improve that aspect of the game. Adding cursed scrolls may be a bit more reasonable if the ill effects are not too severe, but I would prefer to avoid them as well. -Raphaël ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] About a feature request
On 8/21/06, Raphaël Quinet [EMAIL PROTECTED] wrote: ... To be frank, I do not like this idea very much, especially for spellbooks. ... The only players that would be significantly affected by such a change are the low-level characters or the players who are just starting to learn how the game works. And they would probably be affected negatively more than positively. For those players, finding a spellbook is like finding a major treasure because they probably do not know many spells yet. If their stats (Int/Wiz) are not very high, they already have a disadvantage because there is a high risk that they fail to learn the spell. A cursed spellbook would not only be a piece of treasure that becomes worthless, but it would be even worse: they would lose one of their hard-earned spells. Having blessed spellbooks would probably not compensate the negative effect that cursed ones could have. Agreed. For a beginning player, loosing a spell can be a major set back. The best alternative I can think of would be a small experience penalty. The role-playing explanation of this would be that the misinformation from the book has been learned by the player. I think that crossfire is already too hard and too complex for many new players. Adding cursed spellbooks would not really improve that aspect of the game. Adding cursed scrolls may be a bit more reasonable if the ill effects are not too severe, but I would prefer to avoid them as well. Also agreed. -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] About a feature request
Just a note/thought: the reasoning for cursed spellbooks harming lowlevel players more is probably true for cursed objects in general. I doubt a mid/high level character is ever really hurt with cursed objects - they will detect curse/identify the objects. And even if they did apply one, easy enough for them to get a remove curse spell. But this then almost leads to the question - should cursed objects just in general be removed then? I think it adds something to the game, so I'd probably say it shouldn't be, but then by that same logic, it should get extended to more objects. One thought would be a setting for this - right now, some fixed percentage of objects are made as cursed objects. Instead of having that be hard coded, make it a settable parameters. Servers that want to be easy on players could set that to 0, so cursed objects never show up (except on maps designed for it). Servers that want things really difficult could set it higher. Some servers could set it to a very low non zero number (1%? .1%?) I think that setting is more interesting - cursed objects in general would be so rare you might not check for them, and thus get hit by them once in a while. Other random thoughts: If you are not sufficient level to learn a spell from a spellbook, it does not identify it for you - thus, you have no clue what it is. In order to be affected by a cursed spellbook, you must be sufficient level to learn the spell - a low level mage can't be hit by a cursed 20th level spellbook. If loss of spell is done, then the spell that is lost has to be less than equal to the level of the cursed spellbook (you can't lose a level 5 spell on a cursed level 1 spellbook). Or if you want to be more kind, it only removes the spell it is a cursed version of (a cursed burning hands would only remove a burning hands spell if you know it - if you don't, maybe confuses you for a while or some other effect). If the percentage of spellbooks that are cursed are low enough, this may not be a big deal - odds being that if you found a cursed spellbook of some spell, you probably found 10 uncursed versions, so even if you lose the spell, not the end of the world. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] About a feature request
Nicolas Weeger (Laposte) wrote: Hello. I'm looking at https://sourceforge.net/tracker/index.php?func=detailaid=656191group_id=13833atid=363833 historical feature request to have blessed/cursed scrolls and books. Here's what I see as effects (copied from the page) * cursed scroll: ill effect, depending on spell - identify would make player forget about an identified item, and such. Would require some work to define ill effects for all spells, though. Option fast is to cast some mana explosion, of course. Or leech player's mana? Could be fun :) It may be easiest to to do something like 'look for special spell effect, otherwise use random results table'. Or even if there is special spell effect, maybe only use it 50% of the time so player can not rely on what may happen with cursed scrolls. For some spells, like bullets, bolts, cones, could have the direction not be what the player wants (random direction, invoked on player, etc). * blessed scroll: add 2 levels to casting. Other option: more exp when used? IIRC, casting scrolls isn't a 100% sure thing is it? If not, may increase casting odds? Scrolls already come in different levels, so adding a couple levels may not be that much of a benefit. Getting more exp when used would I think be a more complicated change (there isn't any way to record that right now - since the scroll may be long gone by the time the spell kills the monster, you'd need to record this exp bonus in the spell effect - right now, it records caster and skill used. * cursed spellbook: forget a spell (ideally, spell you are trying to learn - if you don't know that spell, something random) * blessed spellbook: bonus to learn a spell Of course, blessed/cursed should be rare occurrances. Codewise, cursed we got a flag. For blessed, I don't know the best way to signal that. I'm not too eager to add a flag just for that, on the other hand using an existing flag for something else that its destination is weird. Flags are cheap - easy to do, use one bit. I think if we add blessed objects, it could be extended to more than just scrolls/spellbooks (potions maybe? Note sure about other equipment as harder to say effect). That said, while I didn't submit that RFE, my thought was that since there are other cursed objects, it would make sense for scrolls spellbooks to also be cursed. For spellbooks at least, you can know longer try to read it as a safe identification method. I think focusing on the cursed aspect would be fine - if we want to added blessed items, as said, it should probably extend to a lot more than just these objects. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire