On 07/16/11 01:45 AM, Nicolas Weeger wrote:
Ah - so it sounds like you are looking at one of these 2 possibilites:
snip
Correct :)
My gut instinct is that #2 would actually be easier. For #1, I think it
may require potentially more protocol changes (there may be issues with
number
Ah - so it sounds like you are looking at one of these 2 possibilites:
snip
Correct :)
My gut instinct is that #2 would actually be easier. For #1, I think it
may require potentially more protocol changes (there may be issues with
number of layers, so some extension for that, and the
But is the client assembling these images, or have all these images been
pre-assembled on the server (and thus, they are valid images)?
That's one my questions, and something I'm asking other people for opinion :)
Two options, server sends all needed faces at the same time (overlays to the
On 07/14/11 06:35 AM, Nicolas Weeger wrote:
But is the client assembling these images, or have all these images been
pre-assembled on the server (and thus, they are valid images)?
That's one my questions, and something I'm asking other people for opinion :)
Two options, server sends all
My question here is does this means that each of those combos above
(overlay_armour_fenx_player_sword, overlay_rage_fenx_player) correspond to
a unique face/png image on the server?
I see animations and overlays working like that:
- player has a standard animation, fenx_player
- each action
On 07/13/11 01:25 PM, Nicolas Weeger wrote:
My question here is does this means that each of those combos above
(overlay_armour_fenx_player_sword, overlay_rage_fenx_player) correspond to
a unique face/png image on the server?
I see animations and overlays working like that:
- player has a
On 07/11/11 01:17 PM, Nicolas Weeger wrote:
Hello.
I've been thinking on how to show what equipment a player is actually using
during the gameplay.
My current idea is to add overlays on faces.
It would work something like that:
- base player animation doesn't show anything
- the eg armour
7 matches
Mail list logo