Re: [crossfire] Food consumption

2006-10-11 Thread Mark Wedel
Kevin R. Bulgrien wrote:
 Mark Wedel wrote:
 
 Kevin R. Bulgrien wrote:
 I am running an x86_64 test server with an Opteron processor.  Food
 consumption seems unreal...
 
 I never played Gaea before... That's what's doing it.  Regeneration +2...
 Man, I need to carry a refrigerator around with me...  :-)
   A separate discussion could perhaps be change food consumption rate.

   High food consumption just means you carry around lots of food - not
   much other affect.
 
 Hmmm... Well, food beep seems to not be working again...  Lately I have
 been working on maps with my client up and running, and have died quite
 a few times due to starvation because the warning seems to not work
 anymore.  It has been patched ages ago, but I guess something has broken
 it again.

  Looking at the code, I don't see anything odd with the foodbeep code.

 
 Also, the poor halfling cannot carry very much weight, so has to resort
 o eating carcasses... blech... in a dungeon crawl.  He is not nearly
 high enough level to have create food, town portal, and the like.  Not
 complaining here so much as saying its not quite as simple as carrying
 lots of food.

  IIRC, carrying capacity is directly related to strength.  Of course, 
halflings 
have a strength penalty, so that doesn't help.


 I don't think that is true.  The 3-1 rates mentioned in the original post
 were standing around doing nothing.  That's what limits you.  Now, is it
 more real?  Probably, but it isn't scaled well with the other characters.

  Which is maybe a decent question - the regen rate for Gaea is seen as an 
advantage.  I don't know if the high food consumption rate was factored in as a 
disadvantage, or is an unintended side effect.

  And in some sense, having it as a granted ability from Gaea is a 
disadvantage, 
in that you can't turn it off.  For other character, you can just take off the 
ring of regeneration and be back to normal food consumption.


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Re: [crossfire] Food consumption

2006-10-10 Thread Kevin R. Bulgrien
Mark Wedel wrote:

 Kevin R. Bulgrien wrote:
 I am running an x86_64 test server with an Opteron processor.  Food
 consumption seems unreal...

 I never played Gaea before... That's what's doing it.  Regeneration +2...
 Man, I need to carry a refrigerator around with me...  :-)
 
   A separate discussion could perhaps be change food consumption rate.
 
   High food consumption just means you carry around lots of food - not
   much other affect.

Hmmm... Well, food beep seems to not be working again...  Lately I have
been working on maps with my client up and running, and have died quite
a few times due to starvation because the warning seems to not work
anymore.  It has been patched ages ago, but I guess something has broken
it again.

Also, the poor halfling cannot carry very much weight, so has to resort
o eating carcasses... blech... in a dungeon crawl.  He is not nearly
high enough level to have create food, town portal, and the like.  Not
complaining here so much as saying its not quite as simple as carrying
lots of food.

   The food consumption probably dates all the way to back when crossfire
   was more of a gauntlet clone (old arcane game).  Most adventure games
   tend to  have fairly low food needs (some games don't even have good).

Food is cool... the thing is with this character, it is in your face.  Now,
on the flip side, it is way cool to have the regen rate because it makes
me concentrate on playing stealthy.  I would not change the food rate as
it relates to regeneration of stats.

   Another thing that affects food consumption - each time you regenerate
   an HP or SP, you lose a food point.
 
   Thus, if you are decent level and have high regen, you're food can go
   down really fast.

Yes... a resounding yes, but that is not what seems problematic.  It's
pretty cool to have the regen rate so the food loss there is more than
reasonable.

   If you are fully healed, a high regen rate doesn't affect food
   consumption that much I think.

I don't think that is true.  The 3-1 rates mentioned in the original post
were standing around doing nothing.  That's what limits you.  Now, is it
more real?  Probably, but it isn't scaled well with the other characters.

In all, I am enjoying the differences of playing a Gaean Halfling... but it
does seem that the food rate during inactivity is a bit high.

Kevin



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Re: [crossfire] Food consumption

2006-10-09 Thread Rick Tanner
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Hash: SHA1


Kevin R. Bulgrien wrote:
 I am running an x86_64 test server with an Opteron processor.  Food 
 consumption
 seems unreal.  Does anyone know what factors determine the rate of food loss?
 Speed is 0.90 (3.03).  The character is a halfling.  Food seems to click down 
 a notch
 every second.  On metalforge, food ticks down about 1 notch per 3 seconds with
 speed being up like 3.0+ (?) - not wearing any sustenance items.  It wouldn't 
 happen
 to be based on some platform dependent thingamabobber would it?

What is your server speed set at?

By default, AFAIK, it should 12

One way you can set this is while in DM mode, use this command:

'speed 12


Also, any item that is +regeneration will cause you to consume food
faster as well.




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Re: [crossfire] Food consumption

2006-10-09 Thread Kevin R. Bulgrien
 I am running an x86_64 test server with an Opteron processor.  Food 
 consumption
 seems unreal.  Does anyone know what factors determine the rate of food loss?
 Speed is 0.90 (3.03).  The character is a halfling.  Food seems to click down 
 a notch
 every second.  On metalforge, food ticks down about 1 notch per 3 seconds with
 speed being up like 3.0+ (?) - not wearing any sustenance items.  It wouldn't 
 happen
 to be based on some platform dependent thingamabobber would it?
 
 Kevin

I never played Gaea before... That's what's doing it.  Regeneration +2... Man, 
I need to
carry a refrigerator around with me...  :-)

Kevin

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Re: [crossfire] Food consumption

2006-10-09 Thread Mark Wedel
Kevin R. Bulgrien wrote:
 I am running an x86_64 test server with an Opteron processor.  Food 
 consumption
 seems unreal.  Does anyone know what factors determine the rate of food loss?
 Speed is 0.90 (3.03).  The character is a halfling.  Food seems to click 
 down a notch
 every second.  On metalforge, food ticks down about 1 notch per 3 seconds 
 with
 speed being up like 3.0+ (?) - not wearing any sustenance items.  It 
 wouldn't happen
 to be based on some platform dependent thingamabobber would it?

 Kevin
 
 I never played Gaea before... That's what's doing it.  Regeneration +2... 
 Man, I need to
 carry a refrigerator around with me...  :-)

  A separate discussion could perhaps be change food consumption rate.

  High food consumption just means you carry around lots of food - not much 
other affect.

  The food consumption probably dates all the way to back when crossfire was 
more of a gauntlet clone (old arcane game).  Most adventure games tend to have 
fairly low food needs (some games don't even have good).

  Another thing that affects food consumption - each time you regenerate an HP 
or SP, you lose a food point.

  Thus, if you are decent level and have high regen, you're food can go down 
really fast.

  If you are fully healed, a high regen rate doesn't affect food consumption 
that much I think.


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