Re: [crossfire] Food consumption
Kevin R. Bulgrien wrote: Mark Wedel wrote: Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal... I never played Gaea before... That's what's doing it. Regeneration +2... Man, I need to carry a refrigerator around with me... :-) A separate discussion could perhaps be change food consumption rate. High food consumption just means you carry around lots of food - not much other affect. Hmmm... Well, food beep seems to not be working again... Lately I have been working on maps with my client up and running, and have died quite a few times due to starvation because the warning seems to not work anymore. It has been patched ages ago, but I guess something has broken it again. Looking at the code, I don't see anything odd with the foodbeep code. Also, the poor halfling cannot carry very much weight, so has to resort o eating carcasses... blech... in a dungeon crawl. He is not nearly high enough level to have create food, town portal, and the like. Not complaining here so much as saying its not quite as simple as carrying lots of food. IIRC, carrying capacity is directly related to strength. Of course, halflings have a strength penalty, so that doesn't help. I don't think that is true. The 3-1 rates mentioned in the original post were standing around doing nothing. That's what limits you. Now, is it more real? Probably, but it isn't scaled well with the other characters. Which is maybe a decent question - the regen rate for Gaea is seen as an advantage. I don't know if the high food consumption rate was factored in as a disadvantage, or is an unintended side effect. And in some sense, having it as a granted ability from Gaea is a disadvantage, in that you can't turn it off. For other character, you can just take off the ring of regeneration and be back to normal food consumption. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Food consumption
Mark Wedel wrote: Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal... I never played Gaea before... That's what's doing it. Regeneration +2... Man, I need to carry a refrigerator around with me... :-) A separate discussion could perhaps be change food consumption rate. High food consumption just means you carry around lots of food - not much other affect. Hmmm... Well, food beep seems to not be working again... Lately I have been working on maps with my client up and running, and have died quite a few times due to starvation because the warning seems to not work anymore. It has been patched ages ago, but I guess something has broken it again. Also, the poor halfling cannot carry very much weight, so has to resort o eating carcasses... blech... in a dungeon crawl. He is not nearly high enough level to have create food, town portal, and the like. Not complaining here so much as saying its not quite as simple as carrying lots of food. The food consumption probably dates all the way to back when crossfire was more of a gauntlet clone (old arcane game). Most adventure games tend to have fairly low food needs (some games don't even have good). Food is cool... the thing is with this character, it is in your face. Now, on the flip side, it is way cool to have the regen rate because it makes me concentrate on playing stealthy. I would not change the food rate as it relates to regeneration of stats. Another thing that affects food consumption - each time you regenerate an HP or SP, you lose a food point. Thus, if you are decent level and have high regen, you're food can go down really fast. Yes... a resounding yes, but that is not what seems problematic. It's pretty cool to have the regen rate so the food loss there is more than reasonable. If you are fully healed, a high regen rate doesn't affect food consumption that much I think. I don't think that is true. The 3-1 rates mentioned in the original post were standing around doing nothing. That's what limits you. Now, is it more real? Probably, but it isn't scaled well with the other characters. In all, I am enjoying the differences of playing a Gaean Halfling... but it does seem that the food rate during inactivity is a bit high. Kevin ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Food consumption
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal. Does anyone know what factors determine the rate of food loss? Speed is 0.90 (3.03). The character is a halfling. Food seems to click down a notch every second. On metalforge, food ticks down about 1 notch per 3 seconds with speed being up like 3.0+ (?) - not wearing any sustenance items. It wouldn't happen to be based on some platform dependent thingamabobber would it? What is your server speed set at? By default, AFAIK, it should 12 One way you can set this is while in DM mode, use this command: 'speed 12 Also, any item that is +regeneration will cause you to consume food faster as well. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) iD8DBQFFKpEghHyvgBp+vH4RAtaOAKDdl0PoEn6X3ufpzi1aqfXZKyRVLQCeOncA CEdtKQxlik3suzkEmGkvX4M= =YySo -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Food consumption
I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal. Does anyone know what factors determine the rate of food loss? Speed is 0.90 (3.03). The character is a halfling. Food seems to click down a notch every second. On metalforge, food ticks down about 1 notch per 3 seconds with speed being up like 3.0+ (?) - not wearing any sustenance items. It wouldn't happen to be based on some platform dependent thingamabobber would it? Kevin I never played Gaea before... That's what's doing it. Regeneration +2... Man, I need to carry a refrigerator around with me... :-) Kevin ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Food consumption
Kevin R. Bulgrien wrote: I am running an x86_64 test server with an Opteron processor. Food consumption seems unreal. Does anyone know what factors determine the rate of food loss? Speed is 0.90 (3.03). The character is a halfling. Food seems to click down a notch every second. On metalforge, food ticks down about 1 notch per 3 seconds with speed being up like 3.0+ (?) - not wearing any sustenance items. It wouldn't happen to be based on some platform dependent thingamabobber would it? Kevin I never played Gaea before... That's what's doing it. Regeneration +2... Man, I need to carry a refrigerator around with me... :-) A separate discussion could perhaps be change food consumption rate. High food consumption just means you carry around lots of food - not much other affect. The food consumption probably dates all the way to back when crossfire was more of a gauntlet clone (old arcane game). Most adventure games tend to have fairly low food needs (some games don't even have good). Another thing that affects food consumption - each time you regenerate an HP or SP, you lose a food point. Thus, if you are decent level and have high regen, you're food can go down really fast. If you are fully healed, a high regen rate doesn't affect food consumption that much I think. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire