Re: [crossfire] Player creation bug

2011-02-22 Thread Mark Wedel
On 02/22/11 01:10 AM, Tolga Dalman wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 (resending to the list) On 22.02.2011 07:55, Mark Wedel wrote: On 02/13/11 03:47 AM, Tolga Dalman wrote: - - create new character: fire hatchling/monk - - maximize str, dex and con - - set remaining stats

Re: [crossfire] Player creation bug

2011-02-22 Thread Tolga Dalman
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 (resending to the list) On 22.02.2011 07:55, Mark Wedel wrote: > > On 02/13/11 03:47 AM, Tolga Dalman wrote: >> >> - - create new character: fire hatchling/monk >> >> - - maximize str, dex and con >> >> - - set remaining stats so that they are 1 in to

Re: [crossfire] Player creation bug

2011-02-21 Thread Mark Wedel
On 02/13/11 03:47 AM, Tolga Dalman wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, currently, the player creation in crossfire 1.60 is broken. You can reproduce it by doing the following with the crossfire-client 1.60: - - create new character: fire hatchling/monk - - maximize str, dex

Re: [crossfire] Player creation bug

2011-02-21 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2/13/11 5:47 AM, Tolga Dalman wrote: > > Being on this topic, I have some suggestions for the crossfire-client. > I think it is already pretty good, however for a normal user like > me it is quite difficult to create a character in a sane way. > So

Re: [crossfire] Player creation bug

2011-02-21 Thread Nicolas Weeger
Hello. > currently, the player creation in crossfire 1.60 is broken. > This will fail, because the stats are checked after applying the > race (but not the class). The attached patch fixes this issue. Thanks for the patch :) I'm no specialist of this part of the code, but my reading is that b