Ido, we need a fix for packet flooding. ESEA servers and csgo streamers are
being followed and ddos'd. This was fixed in CSS back in 2010 (I believe,
between january and june). Anyway we can have a fix ported over?
On Wed, May 15, 2013 at 10:45 PM, Christopher Meng cicku...@gmail.comwrote:
在
AFAIK the flooding affects clients more often than servers and needs to be
implemented by server providers and individuals. Zblock used to handle this
but individuals could still be affected in a DOS attack (which doesn't
necessarily target the game, but the user's IP instead.)
There have been
The update is now live. Thanks.
Release Notes for 5/15/2013
[ MAPS ]
- de_train: Fixed grenade collision bug, other minor bugs.
[ MISC ]
- Added a convar sv_vote_allow_in_warmup defaulting to off and controlling
whether votes are allowed during warmup.
- Shooting through a nodraw surface now
Valve,
I understand that you release patches during normal business hours so
you can address any issues post-patch, but why don't you release patches
during off-times? You like Wednesdays? Fine. Release the patch first
thing Wednesday morning. Patches are being released during peak hours
The deployment and finalizing probably takes all day and is released at the
end of the day when work is done for release.
On Wed, May 15, 2013 at 11:11 PM, Nick Castelli carpediem...@aol.comwrote:
Valve,
I understand that you release patches during normal business hours so you
can address
Plus, its a global game. No time is truly convenient
On May 15, 2013 10:14 PM, sergiusz majer th3t...@gmail.com wrote:
The deployment and finalizing probably takes all day and is released at
the end of the day when work is done for release.
On Wed, May 15, 2013 at 11:11 PM, Nick Castelli