First I observed randomly in my sever console lots of messages suddenly
SendNetMsg Buffer Overflow errors like:
SendNetMsg 39.41.87.22:27005: stream[(null)] buffer overflow (maxsize =
4000)!
After detailed checking, I found out how to reproduce the bug. Here's how:
Checked after 20 people
1. I've the exact same problem on GOTV, even though tv_delay is set in
server.cfg as 60 but it shows as 105, moreover i can not find this as 105
in any other cfg. Maybe some bug
2 .Secondly, my server is 128 tick but gotv shouldnt be 128 tick but when i
connect to gotv it shows as 128 tick and no
Considering your situation, maybe 22 TB max if upload bandwidth is set as
follows:
*ASSUMPTION*
14 Mbps for 32 users approx/server
so 70 Mbps total for 5 servers of 32 slots
If all are being fully utilized:
*THEORETICALLY*
Mbps MBps MB per day # of Days GBs TBs 70 9 756000 30 22148 22
:* Monday, April 27, 2015 at 2:13 PM
*From:* Absurd Minds goabs...@absurdminds.net
*To:* csgo_servers@list.valvesoftware.com
*Subject:* Re: [Csgo_servers] Having some issues with my GOTV
I believe mine shows 64 tick, but I'm not at home to verify.
On Apr 27, 2015 7:11 AM, Usman Khan
Please share SM plugins list, and also see if specs are not filling slots
On 4 Jun 2015 23:27, Mambo mambo...@gmail.com wrote:
no plugins needed
On Thu, Jun 4, 2015 at 9:24 PM, Mambo mambo...@gmail.com wrote:
works fine on my 24 slot server.
On Thu, Jun 4, 2015 at 9:15 PM, Charalampos
Sometimes a few users start getting the option to vote to change map
although following is set
sm_cvar sv_vote_issue_changelevel_allowed 0 // Can people hold votes to
change levels?
and reconfirmed from console as well thats its 0
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I run several servers. After latest update, I have observed that some
servers randomly have VAC off like 2 out of 10. Very strange erratic
behaviour
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I've observed that 17 total players in a server and tey asked to change map
through default CSGO server option , no plugins, clean default csgo native
votes, 13 users votes yes and one voted No and map change failed, how to
fix it
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Csgo_servers
Here is how it is done; not sure if it is a Valve SRCDS bug or some plugin
issue that people use to get extra money on first round. However, please
note that I am not using any warmup plugin at all:
Steps:
here how its done
At map end and after next map started if there is warmup and u join
there is only 16 per team.
On Jun 11, 2015 5:17 AM, Usman Khan usman.ghazan...@gmail.com wrote:
Although my servers are set to 40 Max players, I notice that often after
32 players a new player joins and is stuck at team selection , he gets
error of all teams are full although there r slots
I've observed since the last two updates that a few people are somehow
getting lots of cash on first round, so they r able to buy guns whereas
others buy pistols like *4 cash. These guys know they are doing this and
its not something random.
Anyone know how to fix this? Valve server bug or some
Same issue and people started noticing, traffic slowly decreasing as well
On 27 May 2015 13:49, Marcin Paterek mrpate...@gmail.com wrote:
- In addition to increasing your CS:GO Profile Rank, your first Rank
earned each week will reward you with an earned weapon drop. If you own an
Operation
In facing same issue which isnt fixed, TV delay can't be changed
On 27 May 2015 09:39, Absurd Minds goabs...@absurdminds.net wrote:
That does not work. I have it set in server.cfg and
gamemode_casual_server.cfg (and yes, I made sure I was running a casual
server) and the tv_delay is still set
Bug or intentional, here is a fact that it has decreased traffic by more
than 50% on my servers and sometimes there r quick updates, not for this one
On 28 May 2015 10:28, Matthias InstantMuffin Kollek proph...@sticed.org
wrote:
If you don't want to read stuff, maybe you shouldn't read stuff.
make sure the port you are trying to use is not reserved by any
other program. You might check this with a tool like tcpview.
Am 29.06.2015 um 10:55 schrieb Usman Khan:
1. Seems like -strictportbind on windows does not seem to be
working correctly and port 27036 works but other ports
Happening at my end too
On 28 Jun 2015 04:23, Charalampos Galanis xngala...@gmail.com wrote:
Even though I have set bot_quota 0 at server.cfg and
gamemodes_casual_server.cfg , the server still adds bots sometimes on some
maps , what's the problem here?
Here's the exact issue:
10 players connected
no bandwidth issue, processor usage below 2%
128 tick servers
When during a game i disable gotv by tv_enable 0, all players playing see a
20ms decrease in ping and when it is enabled, they all getting higher ping
which is very odd, no network or any
They haven't fixed the voting bugs already mentioned in previous topics
On 17 Aug 2015 17:15, D4rKDeagle filipefreita...@hotmail.com wrote:
Yes, I agree. Valve should allow us to use any built-in votes and control
exacly how they work, because it will help us out so much. So please, do it
- anyone else observing occasional glitches/jerks since last couple of
updates although no issue in network or processor usage? (windows)
- map/kick voting still not fixed and gets declined
- sv_password sometimes even when server is empty , cant get it changed,
and it it a huge drawback that
system other than rcon.
On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
wrote:
- Call for Map voting during a match play doesnt work correctly,
players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
voting doesnt work, again its broken (all without unofficial
, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:
What's wrong with rcon besides you can't have multiple 'accounts' ?
2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:
Another good added feature would be an admin system other than rcon.
On Jul 19, 2015 8:20 AM, Usman
1. Can I get more info on occlusion_test_async what exactly does it do
2. Effect of using it performance wise?
3. Any other such cvars?
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I want to completely white list IPs which valve/steam uses for inbound
connections to SRCDS servers if any. What are the IPs if any or no incoming
connection is used by valve/steam?
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in console "sv_setsteamaccount" returns Unknown Command?
On Thu, Oct 15, 2015 at 2:39 PM, Zaretti Steve wrote:
> Can't we update stored memo or retreive information about server? last
> ip/port seen.
>
> I'm kind of lost:
Disable sourcemod, add bot and share result
On 26 Oct 2015 19:44, "Niko" wrote:
> Hello,
> I would like to report something that has been bothering me for quite a
> while.
> Basically If a server is running bots, the number of bots ingame is
> subtracted from the total
Why multiple tokens if one could run on all servers, if ur idea was to ban
an actual user, like its v easy to paste same in multiple cfgs then just to
copy paste different tokens especially with large number of servers
On 16 Oct 2015 23:31, "Alexander Corn" wrote:
>
This is a great inconvenience for multiple server owners. Won't say more.
On 14 Oct 2015 07:55, "Louis Crossing" wrote:
>
> On 14 October 2015 at 10:50, Steve Dudenhoeffer
> wrote:
>
>> I run around 700 csgo servers.
>
>
> umm, why? lol
> Are you
.
On Jun 26, 2015 12:06 PM, Usman Khan usman.ghazan...@gmail.com wrote:
I've observed that 17 total players in a server and tey asked to change
map through default CSGO server option , no plugins, clean default csgo
native votes, 13 users votes yes and one voted No and map change failed,
how to fix
I've found an issue. My machine has multiple IPs, example IP a.a.a.a, IP
b.b.b.b
srcds.exe was binded to one specific IP a.a.a.a
now I turn on logaddress_add c.c.c.c:27500
now machine c.c.c.c should get requests from a.a.a.a as that is bind to
that IP only but I observe occasional requests from
Ddos will still eat up your bandwidth even if blocked at your OS machine
level.
On 5 Oct 2015 12:17, "Nomaan Ahmad" wrote:
> That wiki is really old and isn't for CS:GO.
>
> On 5 October 2015 at 08:09, Don Park wrote:
>
>> Oh also. This is probably
even before upgrade i had that server variance, not sure how to fix it
keeping in view my os and hardware
On Thu, Dec 10, 2015 at 2:57 PM, Thiago Abreu <thiagoabre...@gmail.com>
wrote:
> Yes, I can confirm. I have variance after the update.
>
> 2015-12-10 3:10 GMT-02:00 Usman Kha
server tick variance bottom right issue persists, I've done everything and
hardware specs is more than normal for a server
CPU: Intel Xeon X5675
RAM: 128 GB
OS: Windows Server 2012
On Mon, Nov 23, 2015 at 5:15 PM, Usman Khan <usman.ghazan...@gmail.com>
wrote:
> please refer to screensh
Vitality first of all thanks for telling about this as up till now I
thought it was strictportbind command which wasn't working but I found out
there's another command now. If there is proper detailed documentation on
startup commands then we can utilize the servers better without asking help
here
I've observed that many servers are not showing in server browser list and
even not responding from there after last update, tokens are added and
steam id starts with G for servers now. These servers seem to be listed
through steam API. Only observed this with latest update.
Also, maybe if a
One of my server out of many is constantly disappearing from server list
and it is listed on steam api for a little while and then it disappears
from there too. started happening after new change although i added auth
key and other servers are working fine. Please help
, and their hands are blue,
> And they went to sea in a Sieve." - Edward Lear
>
> On Sat, Nov 21, 2015 at 3:59 PM, Usman Khan <usman.ghazan...@gmail.com>
> wrote:
>
>> One of my server out of many is constantly disappearing from server list
>> and it is liste
Fixed automatically after restart today, let's see it it stays this way
On 22 Nov 2015 17:18, "ham5" wrote:
> had it once. steam api page had only two lines in the {} - I restarted and
> have not had problems again.
>
>
>
> --
> View this message in context:
>
my servers net_graph lowest part variance around 0.444 whereas it should be
0.004 as i have seen in many other good servers
Running default settings for csgo srcds without changing any network
settings and not using sourcemod with same result. tested with only 1
server 12 slot running too and same
rver is configured properly and no-one's on it or it isn't
> being attacked), it's a network issue.
>
>
> On Mon, Nov 23, 2015 at 8:30 PM, Usman Khan <usman.ghazan...@gmail.com>
> wrote:
>
>> my servers net_graph lowest part variance around 0.444 whereas it sho
, Absurd Minds <goabs...@absurdminds.net>
wrote:
> Have you tried deleting and regenerating the token to see if the problem
> persists? I'm assuming that would the first thing tried, but just in
> case...
> On Nov 21, 2015 12:16 PM, "Usman Khan" <usman.ghazan...@g
Same bug was reported a year ago with no fix. A person made a plugin to fix
it but it explains the issue
https://forums.alliedmods.net/showthread.php?p=2062204
On Sun, May 15, 2016 at 3:07 PM, Usman Khan <usman.ghazan...@gmail.com>
wrote:
> In srcds server, enemy players can be see
I remember a different !knife plugin being also used for last two men
standing who wanted a knife round between the last two players which was
fine
Just saying ;)
On Jun 8, 2016 9:19 PM, "Absurd Minds" wrote:
> They're prohibited, but I agree that valve needs to step up
Been facing variance issues even on 10 slots 64tick default server running
on Intel Xeon X5675 on Windows 2012 server.
Seems like srcds is not optimized or compatible, tried alot to do this and
that with no help and variance stays at 0.386 approx instead of other
peoples servers which have like
1. I am unable to find link to legal valve info which tells and allows
server operators to get entry money to give access to hosted game servers.
Any details would be highly appreciated.
2. Legal info allowing Permission to use Game images for promoting self
hosted servers, tournaments of CSGO
Neuro Toxin is correct. Valve really needs to enable large map downloading
of compressed files.
If uncompressed file size is >= 150 MB, then do not compress and put it
uncompressed on FASTDL and it will work.
On Fri, Feb 12, 2016 at 10:42 AM, ics wrote:
> You should forget
I tried had never hosted GLST
> beforestrange.
>
> 2016-01-27 17:37 GMT+02:00 Matthias "InstantMuffin" Kollek
> <proph...@sticed.org>:
>
>
> People talking rubbish, other folks calling them out and talking
> rubbish themselves.
> "Valve ignored my valu
Got some server of mine banned and I have not been using any banned plugin
at all. Since many tokens were used against account, so not sure why and
against which it was banned. I've been fully complying to all the
instructions of Valve, Can valve urgently fix it? Due to this issue, all
servers are
Valve please immediately take action, lots of users in my country are
affected due to this wrong banning, as we were not running any banned
plugins, infact nothing to change inventory or skins or anything , and
actually nk support for server owners to appeal against ban
On Jan 27, 2016 6:56 PM,
Mine got banned with no plugins like that and no idea how to fix that as
all was set according to rules . all servers with account banned :(
On Jan 27, 2016 6:15 PM, "Team LANII" wrote:
> This is the plugin (which is now unapproved) on which Always Weapon Skin,
> an old
i know there is an option in sourcemod to not allow certain plugins which
use certain code
I just want to confirm if following are clean plugins so i can use them?
since i am no developer to look into code? to me they look clean
ckSurf https://forums.alliedmods.net/showthread.php?t=264498
Zombie
o lastest version and enable
> FollowCSGOServerGuidelines options.
>
> https://forums.alliedmods.net/showthread.php?p=2398804#post2398804
>
> 2016-03-13 19:43 GMT+01:00 Usman Khan <usman.ghazan...@gmail.com>:
> > i know there is an option in sourcemod to not allow certai
ed
>>> by psychonic. As it is my understand he is trying to find these checks
>>> through reverse engineering of CSGO server files.
>>>
>>> On Sun, Mar 13, 2016 at 3:55 PM, Usman Khan <usman.ghazan...@gmail.com>
>>> wrote:
>>>
>>>> al
After recent update, my servers are getting frequently crashing. After
unloading all plugins still crashing. A person was also claiming that he's
crashing servers.
Nothing in logs seen, nothing in accelerator. No ddos as per firewall.
Please see following windows error:
Problem signature:
Mishy gslt ban on my server wasn't showing on that API either but was
banned once logged into token link. Sorry to hear about his issue which I
faced too
On Mar 2, 2016 7:53 PM, "MiShU # gameserver-syndicate.de" <
mi...@gameserver-syndicate.de> wrote:
> The IP you wrote is fine in my opinion?
>
>
, not
everyone was.
On Mar 3, 2016 1:44 PM, "Zaretti Steve" <kosso...@gmail.com> wrote:
> As I just told you, please update your plugin and stop trash talking.
> https://forums.alliedmods.net/showthread.php?p=2398804#post2398804
>
> I'm done.
>
> 2016-03-03 9:32 GMT+01:00 Usm
Servers operators should not be expected to know all that French
programming language table unassigned etc Zaretti. The issue is that valve
failed to acknowledge genuine issue.
I've closed zombiemod, Surf, hide n seek, csgofurien and other mods as
still nothing is clear. Servers r running on bare
In srcds server, enemy players can be seen through smoke in radar. It is
prevalent since the last few updates. How to fix that?
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Out of all servers, one server is crashing frequently which is not on my
metamod or sourcemod, both are not installed. Only csay plugin. Had to
install accelerator to check debug which is as follows:
0 KERNELBASE.dll!RaiseException + 0x48
1 engine.dll + 0x283bbc
2 engine.dll + 0x283c20
3
no SM/meta loaded.
On Sun, Jul 17, 2016 at 1:56 AM, MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de> wrote:
> i had similar problems with some sourcemod plugins, but its 2 or 3 years
> ago. ^^
>
>
>
>
> Am 16.07.2016 um 22:32 schrieb Usman Khan:
Still not working here.
On Sun, Jul 17, 2016 at 1:12 AM, Jamie Gracie <k1host...@gmail.com> wrote:
> It seems after a brief search that others who have had similar issues have
> had success by running it in Windows XP SP2 Compatibility Mode.
>
> On 16 Jul 2016 9:47
Recently we have been observing a surge in cheating on community servers.
There is a rumor going on that VAC is not checking players who play on
community servers, maybe that is why we are observing the increase.
Is that true?
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Most probably they r referring to mods like zombie ttt etc and not the
regular skins. Although statements are vague
On 15 Aug 2016 21:42, "Kristaps Kusiņš" wrote:
> Does this mean that we are allowed to provide players with custom skins,
> for weapons that I have or
Community servers should have option to save screenshot from client pc and
auto save on server like a command that autouploads from client to srcds
directory but I guess that has a privacy issue if someone has opened steam
chat and ss is taken
On 29 Aug 2016 21:34, "thedudeguy1"
yes same result.
On Sun, Oct 16, 2016 at 12:02 AM, thedudeguy1
wrote:
> Have you tried putting the cvar that you want to change in your server.cfg?
>
>
>
> --
> View this message in context: http://csgo-servers.1073505.
>
I've following in autoexec.cfg
net_splitrate command works fine and value changes
sm_cvar net_maxcleartime is not changed after server is started and stays a
t 4 even though it is present in autoexec.cfg as 0.001, and i have to
manually enter in server console sm_cvar net_maxcleartime 0.001 to
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