[Csgo_servers] CSGO scoreboard stuck

2012-09-15 Thread Andrew Caron
Any one have a problem with their scoreboard? For some reason this one is stuck always showing 3:6. Reinstalled, default config. Not client side, shows for all connected users. Pic:http://i147.photobucket.com/albums/r314/cwbakagain/FullServer.png I can't get rid of it. How fix?

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread Andrew Caron
sv_maxupdaterate sv_maxcmdrate sv_minupdaterate sv_mincmdrate On Thu, Aug 23, 2012 at 6:57 PM, Collin Howard my_azz...@yahoo.com wrote: Setting cmdrate and updaterate in server.cfg returns this error and server startup: Unknown command cl_cmdrate Unknown command cl_updaterate are these

Re: [Csgo_servers] tickrate + fps = 1000 is absurd

2012-08-23 Thread Andrew Caron
Why do you think this is engine is the same as 1.6? It might of made a difference on that engine, but it sure doesnt now. On Thu, Aug 23, 2012 at 7:12 PM, Travis Brown tbrown7...@gmail.com wrote: Why did you make a new thread? On Aug 23, 2012 7:08 PM, Krillins World krillinswo...@yahoo.com

Re: [Csgo_servers] steamcmd errors when running as crontab

2012-08-22 Thread Andrew Caron
Thanks for the api, but isnt the api for the steamcmd only? I tried 740 and error: Couldn't get app info for the app specified. On Wed, Aug 22, 2012 at 1:43 PM, Einar S. Idsø einar.h...@norsk-esport.nowrote: You may want to consider using the API to check for server updates, and then either

Re: [Csgo_servers] steamcmd errors when running as crontab

2012-08-22 Thread Andrew Caron
errors.. so when you run scripts from crontab and you do like: echo $HOME you got that value filled? weird Il 22/08/2012 19:42, Andrew Caron ha scritto: Using the wrapper. #!/bin/sh if [ -f /tmp/csupdate.lck ]; then echo Update Running Already exit else touch /tmp/csupdate.lck fi

Re: [Csgo_servers] CSGO patch today

2012-08-22 Thread Andrew Caron
on CentOS 5.6, but I can imagine that even if I did try to use a script like yours, it wouldn't work, because it would start sending commands when the program isn't ready for them. On Wed, Aug 22, 2012 at 3:33 PM, Andrew Caron caron.and...@gmail.com wrote: For the script, does this still need

Re: [Csgo_servers] CSGO patch today

2012-08-22 Thread Andrew Caron
Okay I removed steam guard and it did work with force_install_dir. The problem is I have multiple users with different directories. Instead of having all different scripts. I think it would be better to have the srcds_run pass to the steamcmd what directory it is in or something. Or be able to

Re: [Csgo_servers] steamcmd update released

2012-08-21 Thread Andrew Caron
Is anyone getting this? Installing breakpad exception handler for appid(steam)/version(1345509297) [ 0%] Checking for available updates... [ 0%] Download complete. [] Verifying installation... unlinked 0 orphaned pipes Steam Console Client (c) Valve Corporation -- type 'quit' to exit --

Re: [Csgo_servers] steamcmd update released

2012-08-21 Thread Andrew Caron
I deleted the csgo folder. still had the problem. So I also reinstalled steamcmd. Finally got it to start installing. On Tue, Aug 21, 2012 at 2:34 AM, Andrew Caron caron.and...@gmail.comwrote: Is anyone getting this? Installing breakpad exception handler for appid(steam)/version(1345509297

Re: [Csgo_servers] csgo port requirements

2012-08-15 Thread Andrew Caron
sv_steamgroup_exclusive 1 (I hope this is what you're looking for; if not, sorry, I don't know). Not sure about the ports either, but I think you could be stuck with at least some of them. On 15 August 2012 14:26, Andrew Caron caron.and...@gmail.com wrote: Ah, thank you. I guess

[Csgo_servers] csgo port requirements

2012-08-14 Thread Andrew Caron
Hello, Does anyone know all the ports csgo uses? Got the hostport, but I cannot seem to find any information about other ports. My csgo servers are using 2 ports, the hostport and a random port that is chosen by hostport+1 and then increments by 1 until there is an open port to listen on. What

Re: [Csgo_servers] csgo port requirements

2012-08-14 Thread Andrew Caron
? Is there a way to control the port matchmaking binds to? On Wed, Aug 15, 2012 at 12:15 AM, Tom Schumann schumann@gmail.comwrote: These I think: https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711 On 15 August 2012 14:09, Andrew Caron caron.and...@gmail.com wrote: Hello, Does