Re: [Csgo_servers] Performance issues, also SDK and game refuse to use custom content

2012-10-02 Thread Rajan Patel
I know some people are turning on sv_pure to combat exploits such as this one: http://64bitvps.com/csgo/ticket/possible-to-cheat-in-game-no-smoke-no-flames-on-sv_pure-1-servers/ (see comment by Wang for addressing exploit by enabling sv_pure + modifying whitelist) Which brings me to your issue:

Re: [Csgo_servers] [hlds] Counter-Strike: Source Update Released

2012-09-10 Thread Rajan Patel
out of curiosity; where is it uploading stats? On Mon, Sep 10, 2012 at 5:51 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Hello. Apparently this is still disabled in CS:S (for good reason). The ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the same problem there as

Re: [Csgo_servers] Can you fix that stupid exploit that prevents people from joining the game if you have blocked them?

2012-09-01 Thread Rajan Patel
I am sure the person who reported this issue understands that they can block the IP and Steam ID. That will not help you when that person arrives on your server next. On Sat, Sep 1, 2012 at 2:36 PM, The H4x0r free123...@hotmail.com wrote: As it says here

Re: [Csgo_servers] Config Files

2012-08-31 Thread Rajan Patel
Correct me if I am wrong about any of the following: - gamemodes.txt - never touch - executed first, and once - gamemodes_server.txt - - cfg/gamemode_xxx.cfg - cfg/gamemode_xxx_server.cfg - cfg/autoexec.cfg - cfg/server.cfg On Fri, Aug 31, 2012 at 4:06

[Csgo_servers] anybody have any luck with removing bullet tracers?

2012-08-25 Thread Rajan Patel
Bullet Tracers have been a big deal for me since the beginning. http://forums.steamgames.com/forums/showthread.php?t=2271733 http://64bitvps.com/csgo/ticket/bullet-tracers-should-be-optional-server-administrators-should-be-able-to-turn-them-off-for-all-players/ And I've been noodling with the

Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Rajan Patel
Update one and copy the files elsewhere? May be better for you than fetching from Valve for every server you're trying to update. On Fri, Aug 24, 2012 at 9:47 AM, Peter Svensson min.satans.facebook.m...@gmail.com wrote: Whats the point of autoupdate if you have to update one at a time.

Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Rajan Patel
Their (Valve's) purpose is to distribute just the changed files. It is cheaper for them this way, and more efficient for you to get the download on your end. If you want to tar.gz up the whole thing and copy the entire bundle, you can. If that is impractical for you, with a little system admin

Re: [Csgo_servers] Code editors for gamemodes_server.txt?

2012-08-24 Thread Rajan Patel
what did you need in terms of documentation? model after the gameservers.txt file, any cvars not in the gameservers.txt file that need to be set, go into your servers.cfg file. if you're doing something truly exotic and you lose changes on map changes cfg/sourcemod/sourcemod.cfg sm_cvar

Re: [Csgo_servers] New account, how to permit logging in?

2012-08-21 Thread Rajan Patel
can you validate those accounts using a steam running on a windows machine? please report your success On Tue, Aug 21, 2012 at 3:08 AM, Saint K. sai...@specialattack.net wrote: I've registered new accounts to update the CSGO servers with from my windows machine. Now I want to log them in at