I know some people are turning on sv_pure to combat exploits such as this
one:
http://64bitvps.com/csgo/ticket/possible-to-cheat-in-game-no-smoke-no-flames-on-sv_pure-1-servers/
(see comment by Wang for addressing exploit by enabling sv_pure + modifying
whitelist)
Which brings me to your issue:
out of curiosity; where is it uploading stats?
On Mon, Sep 10, 2012 at 5:51 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Hello.
Apparently this is still disabled in CS:S (for good reason). The
ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the
same problem there as
I am sure the person who reported this issue understands that they can
block the IP and Steam ID. That will not help you when that person arrives
on your server next.
On Sat, Sep 1, 2012 at 2:36 PM, The H4x0r free123...@hotmail.com wrote:
As it says here
Correct me if I am wrong about any of the following:
- gamemodes.txt
- never touch
- executed first, and once
- gamemodes_server.txt
-
- cfg/gamemode_xxx.cfg
- cfg/gamemode_xxx_server.cfg
- cfg/autoexec.cfg
- cfg/server.cfg
On Fri, Aug 31, 2012 at 4:06
Bullet Tracers have been a big deal for me since the beginning.
http://forums.steamgames.com/forums/showthread.php?t=2271733
http://64bitvps.com/csgo/ticket/bullet-tracers-should-be-optional-server-administrators-should-be-able-to-turn-them-off-for-all-players/
And I've been noodling with the
Update one and copy the files elsewhere?
May be better for you than fetching from Valve for every server you're
trying to update.
On Fri, Aug 24, 2012 at 9:47 AM, Peter Svensson
min.satans.facebook.m...@gmail.com wrote:
Whats the point of autoupdate if you have to update one at a time.
Their (Valve's) purpose is to distribute just the changed files. It is
cheaper for them this way, and more efficient for you to get the download
on your end.
If you want to tar.gz up the whole thing and copy the entire bundle, you
can.
If that is impractical for you, with a little system admin
what did you need in terms of documentation? model after the
gameservers.txt file, any cvars not in the gameservers.txt file that need
to be set, go into your servers.cfg file.
if you're doing something truly exotic and you lose changes on map changes
cfg/sourcemod/sourcemod.cfg
sm_cvar
can you validate those accounts using a steam running on a windows machine?
please report your success
On Tue, Aug 21, 2012 at 3:08 AM, Saint K. sai...@specialattack.net wrote:
I've registered new accounts to update the CSGO servers with from my
windows machine.
Now I want to log them in at