Re: Hardware acceleration

2013-04-01 Thread Thiago Padilha
Thanks for the info richard. Perhaps you have some hint on how I can configure aliasing correctly or fix this issue? On Fri, Mar 29, 2013 at 1:11 PM, richardvo...@gmail.com richardvo...@gmail.com wrote: that for 2-3 seconds, then I start to see some flickering(the gears seem to be constantly

Hardware acceleration

2013-03-29 Thread Thiago Padilha
Hi I'm testing cygwin hardware acceleration using the instructions found here: http://cygwin.com/xfree/docs/ug/using-aiglx.html When running the the default options(which implies -wgl) I can see my graphics card (Intel HD graphics 3000) when running glxinfo | grep OpenGL If I start the server

Re: Hardware acceleration

2013-03-29 Thread richardvo...@gmail.com
that for 2-3 seconds, then I start to see some flickering(the gears seem to be constantly struggling to rotate), but the fps displayed in the terminal is not affected(I get a constant average of 1500fps), just the rendering gets strange. What you're seeing is a result of aliasing, which is

Re: X hardware acceleration still flaky?

2010-08-13 Thread Jon TURNEY
On 12/08/2010 19:20, l.w...@surrey.ac.uk wrote: I can confirm that under the current Cygwin release, with your original XWin debug code and geomview running with opengl support enabled and SaVi animating the Geomview window and forcing camera updates: moving the geomview window up and/or to

Re: X hardware acceleration still flaky?

2010-08-12 Thread Jon TURNEY
of scene being drawn in it which is updated is constrained to the original window position) This has nothing to do with 'hardware acceleration' or OpenGL, it seems that the particular way this application draws it's output (into a same-size child window of the camera window) interacts

RE: X hardware acceleration still flaky?

2010-08-12 Thread L.Wood
] Sent: 12 August 2010 18:51 To: cygwin-xfree@cygwin.com Cc: Wood L Dr (Electronic Eng) Subject: Re: X hardware acceleration still flaky? Importance: High On 10/08/2010 12:00, l.w...@surrey.ac.uk wrote: Program received signal SIGSEGV, Segmentation fault. [Switching to thread 5736.0x16c4] 0x6fb96c8d

RE: X hardware acceleration still flaky?

2010-08-10 Thread L.Wood
Right, thanks for gdb --pid= capture instructions in other mail; screengrabs of bt (if cygwin terminal supports copy and paste, I couldn't figure it out...)in private mail to you. Thanks for the right-click title-bar hint, Andy. And here's the backtrace text from Jon's XWin code drop at:

Re: X hardware acceleration still flaky?

2010-08-09 Thread Jon TURNEY
On 08/08/2010 15:57, l.w...@surrey.ac.uk wrote: Hi Jon, I just downloaded the current X server and its libraries in the Cygwin distro; the xwin-gl allusion came from the previous thread I mentioned. So, the current problem is with OpenGL on X. OpenGL and hardware acceleration

RE: X hardware acceleration still flaky?

2010-08-09 Thread L.Wood
Dr (Electronic Eng) Subject: Re: X hardware acceleration still flaky? Importance: High On 08/08/2010 15:57, l.w...@surrey.ac.uk wrote: Hi Jon, I just downloaded the current X server and its libraries in the Cygwin distro; the xwin-gl allusion came from the previous thread I mentioned. So

Re: X hardware acceleration still flaky?

2010-08-09 Thread Jon TURNEY
On 09/08/2010 15:08, l.w...@surrey.ac.uk wrote: Hi Jon, the lack of flickering and lack of double-buffering you describe sounds like geomview being run without opengl, either because it has been compiled without opengl (still the default if you just type ./configure, I believe), or because

Re: X hardware acceleration still flaky?

2010-08-09 Thread L.Wood
On 9 Aug 2010, at 17:30, Jon TURNEY wrote: On 09/08/2010 15:08, l.w...@surrey.ac.uk wrote: Hi Jon, the lack of flickering and lack of double-buffering you describe sounds like geomview being run without opengl, either because it has been compiled without opengl (still the default if

Re: X hardware acceleration still flaky?

2010-08-09 Thread Andy Koppe
On 9 August 2010 19:12, L.Wood wrote: if cygwin terminal supports copy and paste, I couldn't figure it out... Right click on titlebar, Edit-Mark, drag left mouse button to select, right click to copy. Yep, it's terrible, but that's the standard Windows console for you. Enable 'Quick Edit' in its

X hardware acceleration still flaky?

2010-08-08 Thread L.Wood
Well, it's been eighteen months since I last asked: http://www.cygwin.com/ml/cygwin-xfree/2009-02/msg00259.html so I attempted to use opengl hardware acceleration with Cygwin and XFree 7.4, using Geomview (www.geomview.org) as the test application on an uptodate Cygwin 1.7 install. Lots

Re: X hardware acceleration still flaky?

2010-08-08 Thread Jon TURNEY
On 08/08/2010 10:18, l.w...@surrey.ac.uk wrote: Well, it's been eighteen months since I last asked: http://www.cygwin.com/ml/cygwin-xfree/2009-02/msg00259.html so I attempted to use opengl hardware acceleration with Cygwin and XFree 7.4, using Geomview (www.geomview.org) as the test

Re: X hardware acceleration still flaky?

2010-08-08 Thread L.Wood
: On 08/08/2010 10:18, l.w...@surrey.ac.uk wrote: Well, it's been eighteen months since I last asked: http://www.cygwin.com/ml/cygwin-xfree/2009-02/msg00259.html so I attempted to use opengl hardware acceleration with Cygwin and XFree 7.4, using Geomview (www.geomview.org) as the test

OpenGL hardware Acceleration

2003-12-15 Thread J. Burke Murray
I have looked through the documentation and mailing list archives but I am still a little confused about opengl hardware acceleration using cygwin/X. I recently compiled the application that I am working on (Omni3d), and it works but is slow (compared to the Linux version on the same hardware

Re: OpenGL hardware Acceleration

2003-12-15 Thread Alexander Gottwald
On Mon, 15 Dec 2003, J. Burke Murray wrote: I have looked through the documentation and mailing list archives but I am still a little confused about opengl hardware acceleration using cygwin/X. I recently compiled the application that I am working on (Omni3d), and it works but is slow